Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet god and gain strong boons.
Repeat, adapt, and survive. The depths need you, and you need it.
Whats new?
General
\\[Playtest] Achievements are now unlockable throughout the game!
[/*]Characters now have more dialogue options which give further insight into the world.
[/*]
Rebirth
14 new skills have appeared in the skill tree, which has a new look!
Work Experience
[list]Start at a certain player level.
[/*]
Defy Death
Saves you from death and heals for half of your max health once per dungeon run.
[/*][/*]Stock Pile
Start with an amount of material.
[/*][/*]Base Production
Start with an amount of each production upgrade for all materials.
[/*][/*]Material Discount
Lowers the multiplier applied to the cost of material upgrades.
[/*][/*]Speedy Clicks
Increases the material autoclicker click speed.
[/*][/*]Sparkle Power
Multiplies the value of a sparkle.
[/*][/*]Sparkle Chance
Multiplies the additive chance of spawning a sparkle with each click.
[/*][/*]More Sparkles
Increases the amount of sparkles that appear.
[/*][/*]Leftover Scraps
Get an amount of boons for each 10 floor under which your start your run from.
[/*][/*]Rage
Get a damage multiplier inversely proportional to the amount of health you have.
[/*][/*]Familiar Discount
Decreases the cost of producing new familiars.
[/*][/*]Salvaging Expertise
Keep more meat from impaling a familiar.
[/*][/*]Equipment Discount
Lowers the equipment price multiplier.
[/*][/*]Changes
Changed verbiage from Manual Hit Points to Weak Points
[/*]The 1000th door now shakes the game when opening.
[/*]Dialogues now queue into each other instead of cutting each other off.
[/*]Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.
[/*]
Bug Fixes
Its no longer possible to go back from a certain traders trade / dialogues screen.
[/*]The effect of the helmets faster speed cap no longer is transferrable between saves.
[/*]Skills are no longer accidentally purchasable by clicking outside of its visible button.
[/*]Better node validity checking on weak point combo hit.
[/*]Fixed Skill description description box preventing skill hover.
[/*]
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
[ 6357 ]
[ 5876 ]
[ 750 ]
[ 1993 ]
[ 1017 ]















