Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet god and gain strong boons.
Repeat, adapt, and survive. The depths need you, and you need it.
Version 0.7.6 is now LIVE
Whats new?
Localization
Polish is now supported! Thanks to Maurycy Zarzycki!
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Materials
Now displaying the click and production value of the selected material inside the material screen.
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Settings
New option to keep your boon autopick selection between rebirths.
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Changes
General
The game now auto-saves on exit to menu and exit to desktop button presses.
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Rebirth
Changed the order of the early skills to help players towards more influencial skills, leading to a better early game experience.
[/*]Changed the Skill Tree scale, drag and capping system for a smoother experience.
[/*]Material Discount
[list]Now affects the material levels to a greater effect (up to 25% discount similar to the base upgrade effects)
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Blood Lust
Cost Multiplier [c]10x[/c] [c]7x[/c]
[/*][/*]Full Potential Skill
Cost Multiplier [c]10x[/c] [c]5x[/c]
[/*][/*]Materials
Material Sparkles are now kept on scene change.
[/*]Each material now has a unique particle click effect.
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Combat
Now defaulting the entrance floor to whichever floor is the highest one youve beaten unless its been manually modified.
[/*]Bug Brute
[list]Minimum spawn level : [c]50[/c] [c]35[/c]
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Bug Bear
Minimum spawn level : [c]75[/c] [c]65[/c]
[/*][/*]Changed some floors at which items drop to give you more to explore earlier in your playthrough.
Item that used to drop at [c]25[/c] now drops at [c]20[/c]
[/*]Item that used to drop at [c]50[/c] now drops at [c]30[/c]
[/*]Item that used to drop at [c]100[/c] now drops at [c]50[/c]
[/*]Item that used to drop at [c]150[/c] now drops at [c]125[/c]
[/*][/*]Equipment
The equipment sprites now are tinted based on which material is selected.
[/*]Upgrades that use locked materials now show up as ???
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Settings
Default FPS cap has been lowered from [c]300[/c] [c]150[/c]
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Misc
Changed the players voice sfx to be deeper
[/*]Changed some text behavior in the familiar panel.
[/*]Updated some Localization strings for better consistency
[/*]Updated the X amount of damage every X seconds strings to used named variables so that they may be switched around with different languages.
[/*]Updated Ark Pixel fonts to support a greater amount of characters.
[/*]You are no longer to interact with god while in a dialogue.
[/*]Eye cursors now have a little arrow in the corner to indicate where the mouse pointer tip is.
[/*]Reorganized some settings in settings.
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Bug Fixes
Changed base settings to be at 1080p instead of 1600x900
[/*]Now correctly calculating the traders Hemalith boost correctly.
[/*]No longer switching materials in the equipment room if youve got the map open and using a number shortcut.
[/*]Now doing an extra check before spawning boons to prevent familiar healing to be selected even if theres no familiar alive.
[/*]Consumable items now correctly count down outside of combat.
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Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
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