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Welcome to Veblen Finance LLC!

Utilise cutting edge CrockChain technology to generate a fortune in FliptoCurrency!**

Spin, Nudge and Strike to mine coins. Upgrade your rig to mine even more!

**all fortunes generated remain the property of Veblen Finance LLC

Flipto is a rogue-like slot-machine-builder, where you can customise every aspect of your run.

Featuring:

  • 10 starting loadouts that alter the way runs play out.

  • 10 available roles from Intern to CEO, each more difficult than the last.

  • 200 tokens that grant a wide range of static effects.

  • Over 150 mods to apply to the slots on your rig

  • Upgrades to the number of actions and inventory slots available to you that last the whole run, as well as extra unlockable lines to score on.

Flipto
Wayne Made A GameDeveloper
Wayne Made A GamePublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews (5 reviews)
Public Linux Depots:
  • [0 B]
New Loadouts!

Three new loadouts have been added to the roster; The Pirate, The Hacker and The Hustler!

They\'re filling in some gaps in the progression, so you can unlock them by completing the 1st, 2nd and 3rd weeks of a run (or you can just enable Boss Mode from the options menu if you want to skip straight to it).

There\'s also a new mod type that might show up from time to time, and it shows up as a starting bonus on The Hustle\'s loadout.

Finally, there are probably a few minor fixes in there for issues I found while I was working on the new stuff, but I doubt they\'re particularly important because I can\'t remember the specifics of any of them.

Happy Mining,

Wayne

[ 2025-12-13 14:01:52 CET ] [Original Post]
Update notes for v1.0.5 (20/11/25)

Just a small bug fix this time, but the bug was found while testing new content for a patch that\'s coming soon!\n\nHappy mining,\nWayne

[ 2025-11-20 16:18:41 CET ] [Original Post]
Update notes for v1.0.4 (16/09/25)

Another quick update with a few improvements based on the feedback.\n\n

    \n
  • The rounds no longer end when you run out of actions if you still have mods that can be applied, to allow for more clutch plays!\n
  • Added an option to minimise the game over panel so you can take screenshots or check to see what you could have done differently\n
  • Made the text indicators and animation when a token triggers a bit more prominent, as well as adding a sound effect\n
  • Added a bit more fanfare when you complete a round\n
\n\nI really appreciate all the feedback and I\'m keen to do what I can to make this game the best it can be, so please do reach out if you have complaints or suggestions! Reviews are also hugely appreciated!\n\nHappy Mining,\nWayne

[ 2025-09-16 11:53:54 CET ] [Original Post]
Update notes for v1.0.3 (20/08/25)

Just a quick update to fix the formatting on some the tips in the Chinese translations.

[ 2025-08-20 11:57:42 CET ] [Original Post]
Update notes for v1.0.2 (14/08/25)

Just a few quick updates to address some of the early feedback.\n\n

    \n
  • Added a \'new game\' button to the pause menu\n
  • Added a button (top right, next to the pause/options button) that opens a \'reel slots\' view that lets you see the contents of your reels\n
  • Added a couple of extra contextual tutorial messages\n
  • Added \'tips\' to the value setting screen, but I didn\'t want to make it too hand-holdy so some of them are just useless fluff\n
  • Charge mods now stack, you can have up to 9 charge on a single slot.\n
\n\nLet me know if you spot anything that looks broken or if you have more suggestions for improvements!\n\nHappy Mining,\nWayne

[ 2025-08-14 09:07:54 CET ] [Original Post]
Initial post launch bug fix

So it turns out a last minute change caused a visual bug with mods held in your inventory, apologies for that, it has now been fixed. There was also an issue with the loadout selection on higher difficulties, but I\'m hoping nobody else has gotten far enough yet for to have found it.\n\nIf you happen upon anything else that looks like it might be a bug please do reach out to let me know :)

[ 2025-07-29 12:02:34 CET ] [Original Post]
Flipto is now live!

I\'ve been told it\'s traditional to do a little announcement on release, unfortunately I only heard this morning so we\'re a day late, I\'ll add it to the (very long) list of things I can do better the next time around.

The Journey So Far

It\'s been quite a journey to get here. Development only really kicked off in earnest around the end of last year but the idea that would eventually become Flipto started off as a game jam entry called Boom & Bust (it\'s still available on Itch.io for anyone interested). A lot changed since that original prototype, including completely reworking the theme to shoehorn in a dumb pun, but I think it still maintains that moreish core game loop. There have been a bunch of ups and downs along the way, including a mad scramble to fix a black-screen issue that was only found last week, so it feels incredible to finally hit this milestone!

A Big Thank You!

I\'d like to say a huge thank you to everyone who has helped get us to this point; all the friends and family that have suffered through listening to me doing a terrible job of explaining things for the better part of a year, and the play-testers who found countless bugs (hopefully we got most of them) and helped balance the experience so it\'s not just trivial to put together a broken run. Especially big thank yous go to the team at Captcha Games, who have been incredible at guiding me through my first attempt at a commercial release, as well as our fantastic composer - Walker Williams - who not only contributed an incredible soundtrack but also pitched in with reporting and troubleshooting their own share of bugs and issues! A final thank you goes out to the players, none of this would\'ve been worth doing without someone to play the end result, so I look forward to hearing from you - reports of all the issues that slipped through the cracks and suggestions for what you\'d like to see in the future are all very much appreciated!

A Look to the Future

I\'m planning to take a quick break (hopefully) before the bug reports start flowing in to participate in the GMTK Game Jam this weekend - feel free to check out my Itch.io to see what we come up with - but after that the nose will be back to the grindstone. I have a few ideas for content updates, mostly half baked ones that weren\'t worth delaying release for, but I\'m excited to see what comes out of the feedback and let that guide development. On the more functional side of things, I\'m looking into options for localising to more languages, as well as potential ports to mobile and consoles. Any input on what I should be prioritising there is hugely appreciated as I\'m keen to focus on the things players actually want!

[ 2025-07-29 11:25:48 CET ] [Original Post]

Minimum Setup

  • OS: MintStorage: 150 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
  • Storage: 150 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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