



Kutha Stroom Rush is an electric-grid simulator game. Build, maintain, and plan the city's electric grid. As time progresses, the city will grow out and more Consumers will 'settle in'; so your electric grid will need to grow as well. Watch the Consumers' fluctuating (and growing) electric needs, and keep all of them fulfilled!
Use various Producers (power plants/generators) at your disposal
Each power plants have their own characteristics and restrictions. Utilize and integrate multiple types of power plants into the electric grid.Watch and observe your Consumers' electric usage
Depending on the time of the day, your Consumer's electric usage will go up and down. Observe your Consumer's past electric usage, and anticipate ahead. Oh, and do watch out for the weather, too...10+ cities/regions are available now!
Based on real places, each cities/regions have different terrain/geographic conditions, different starting money, different electric tariffs, and different Consumers compositions. Your plan/strategy to develop the electric grid might be different from one city to another!
Hello again!
Kutha Stroom Rush has been updated to version 1.1.1! This was supposed to be a smaller update carrying several small fixes & adjustments..., until it wasn't anymore...
- Hotkeys!
Several actions are now available as hotkeys! Specifically : Pause/Resume, Fast Forward, Reset Camera, opening the Build Menu and it's sub-menu directly. These hotkeys are also change-able through the Options. - Options are re-designed. Previously only a single menu/page, it is now broken down into sub-menus. This also includes the newly-added Hotkeys options mentioned just now.
- Change the Dissatisfaction indicator/meter. Previously semi-transparent, it is now opaque, which should make it more clear to see.
- In the Map Select screen, each Map now shows if there is a save available, and when was the last time you played that Map.
- Maintenance Cost now rises faster.
- Node's refund price decreases as the node ages. Refund price is now shown on the node's information screen as well.
- Dissatisfaction meter's rate of increase/cooldown changes as the game progresses. Further into the game, the rate of increase will be faster, and the rate of cooldown will be slower.
- Other, smaller bugfixes for a more stable game.
Thank you!
Minimum Setup
- OS: tested on Debian 12 (64-bit)
- Processor: 2GHz+. quad-core. 64-bit processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: integrated graphics with OpenGL ES 3.0 support. 512MB VRAM
- Storage: 1 GB available space
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