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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Alliance portal:
The functionality to join, create and otherwise interact with your alliance has been moved out of the Military Command and onto a screen accessible in the HUD, exposing much more QOL features (such as the ability to search for and invite players directly from the alliance screen).
Currently this only includes functionality that was already implemented in the Military Command version, but it is due to be expanded with:
Applications - you can apply to an alliance rather than wait to be sent an invite)
Battle reports - the ability to see your allies battle reports
The city backdrop now changes dependent on the level of the city
Some of the relics have had minor graphic updates
The game client has been renamed "Taking London" (instead of "TL Client") and been given a proper icon on Windows
Fixed some issues with scaling to larger monitors in cutscenes
Fixed an issue where selling resources was prohibited if it took you over your gold storage capacity
Fixed an issue where extreme troop queue times could show as negative or 0 due to an integer overflow
Fixed an issue causing incorrect building timers to be displayed on the upgrade screen, and glitchy troop queue behavior. Unfortunately this has meant reverting a change designed to improve lag, so responsiveness of the troop queues and building upgrades may suffer.
The guide screen has been removed in favour of a fandom.wiki page - https://takinglondon.fandom.com/wiki/Taking_London_Wiki
Despite its removal, the guide screen still appears in the tutorial, and it is inferred it is still accessible.
The client version still displays "v2.3.0" despite this patch.
You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies.
Taking London is a slow-burn RTS MMO where you begin with a small village and gradually
turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer!
Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies.
Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come!
Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting.
Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution?
Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help...
Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time:
No pay-to-win via overpriced, overpowered in-game currency
No bizarre "MY LORD!" ads
Just strategy, skill, and sheer political chaos.
Real-time city building in a massively multiplayer world
Tactical PvP and PvE combat - fight with or against NPCs, with or against other players!
Dynamic diplomacy and alliances
Quest-driven progression system with an endgame influenced by the actions of other players
Experience a scale map of Britain in a charming pixel art aesthetic
Cross-platform multiplayer - Windows and Linux/SteamOS currently supported with more on the way!
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