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Inspired by classics, re-imagined for today

You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies.

Taking London is a slow-burn RTS MMO where you begin with a small village and gradually

turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer!

Grow. Build. Conquer.

Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies.

Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come!

Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting.

Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution?

The RTS MMO you wished the browser games of old were

Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help...

Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time:

  • No pay-to-win via overpriced, overpowered in-game currency

  • No bizarre "MY LORD!" ads

Just strategy, skill, and sheer political chaos.

Key features:

  • Real-time city building in a massively multiplayer world

  • Tactical PvP and PvE combat - fight with or against NPCs, with or against other players!

  • Dynamic diplomacy and alliances

  • Quest-driven progression system with an endgame influenced by the actions of other players

  • Experience a scale map of Britain in a charming pixel art aesthetic

  • Cross-platform multiplayer - Windows and Linux/SteamOS currently supported with more on the way!

Taking London
Pink Pegasus GamesDeveloper
Pink Pegasus GamesPublisher
2025-04-24Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (59 reviews)
Public Linux Depots:
  • [0 B]
Version 3.0.0 - battle mechanics rework

Taking London 3.0.0 is here, with completely new battle mechanics!

After the first few PVP spats, it\'s become clear the battle script - while technically complicated - lacks a practical depth, meaning the game has essentially devolved into a numbers game surrounding the infamous \"cannon-phract\" meta. Despite the predictable results, the battles were taking a significantly long time to process, ruining the flow of some of the PVP action. So, it\'s time for a shake up!

New battle mechanics

The battle mechanics have been totally reworked to solve some of the issues - namely that it was almost impossible to get a good result against an army significantly outnumbering your own, and that the vast majority of troops were irrelevant due to the power of cannons and cataphracts. The main reason for this was the \"1-to-1\" model of the battle script:

Troops attack each other on a 1-to-1 basis, meaning each individual troop you send will attack a single individual troop in your opponents army. While a cool idea, it was computationally intense and did not add much depth to battles; since damage received would be spread evenly across all opposing units, durable troops such as cataphracts could become effectively immortal in large enough numbers, as no single cataphract would ever receive enough damage to die. The only solution was to use troops that did high damage to individual units, namely cannons - however, since cannons require 4 times the population of a cataphract, so a given city can only have 1/4 of the number of cannons as an opponent might have cataphracts, there was no real counter to the \"phract smack\" from a similar or larger city than your own.

The changes to alleviate this are as follows:

  • The fatalities are now calculated simply as \"total damage dealt divided by health of the target unit\" - guaranteeing even the strongest troops take some fatalities from a decent sized opposition

    [/*]
  • The reload mechanic has been replaced by a \"damage per second\" system - the reasons for this are complicated and boring but the long and short of it is that you couldn\'t get decent value from a \"cannon tradefire\" against a city, such as London, that had a huge fleet of cannons that you could not simply outnumber.

    [/*]
  • Troop stats have been tweaked to make each better at their intended niche and encourage smart army compositions; all ranged troops have been nerfed, infantry have been buffed and cavalry and cataphracts have been adjusted so cavalry may be the more viable unit in some scenarios

    [/*]
  • The army max troop cap has been reduced, to encourage smart warfare and not simply winning by superior numbers

    [/*]
  • The cap on maximum march speed bonus from mayor combat has been significantly increased to allow \"hit and run\" attacks and encourage defenders to set up a defense rather than simply hide troops from an overwhelming force

    [/*]

This is a large shake-up - perhaps the biggest since the game launched - so naturally there may be teething problems. I aim to monitor the situation and work closely with the community to fix any major issues (be that bugs or balance patches) as soon as they arise - please get involved by joining the discord, the link for which can be found in-game under the \"Forums\" button on the main menu!

[ 2025-08-02 10:08:41 CET ] [Original Post]

Minimum Setup

  • OS: Should work on all modern Linux distros
  • Processor: Any modern processorMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: No requirement
  • Storage: 500 MB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Should work on all modern Linux distros
    • Processor: Any modern processorMemory: 1 GB RAM
    • Graphics: No requirement
    • Storage: 500 MB available space
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