Inspired by classics, re-imagined for today
You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies.
Taking London is a slow-burn RTS MMO where you begin with a small village and gradually
turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer!
Grow. Build. Conquer.
Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies.

Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come!

Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting. 

Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution?
The RTS MMO you wished the browser games of old were
Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help...
Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time:
No pay-to-win via overpriced, overpowered in-game currency
No bizarre "MY LORD!" ads
Just strategy, skill, and sheer political chaos.
Key features:
Real-time city building in a massively multiplayer world
Tactical PvP and PvE combat - fight with or against NPCs, with or against other players!
Dynamic diplomacy and alliances
Quest-driven progression system with an endgame influenced by the actions of other players
Experience a scale map of Britain in a charming pixel art aesthetic
Cross-platform multiplayer - Windows and Linux/SteamOS currently supported with more on the way!
New features:
You can now open or close your city gate to allow your troops to defend your city, or avoid attackers, respectively.
[/*]Closing your gate will allow other players to freely loot any unprotected resources you have without having to win a battle against your troops.
[/*]Your troops will always fight to defend your city during conquest battles. Consider launching a conquest against a stubborn rival who only wants to hide behind their gates!
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Balance changes:
Population capacity changes:
Active troops no longer count towards the population of your city, meaning you can have theoretically infinite troops in any city.
[/*]Troops in training still count and will reduce your \"idle population\" and can contribute to an overworked factor.
[/*]This change has been made to prolong the end game, and also allow players a fighting chance at punching above their weight, as high-level cities that could support a much larger population capacity such as London were extremely difficult, if not impossible, to win wars against from smaller cities
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Troop stats:
The maximum range of ballistae has been increased at maximum technology levels to be approximately 90% of that of cannons, where previously it was around 50%. Ballistae are meant to be a cheap, well performing variant of the cannon, but were almost useless relative to their firearms equivalent due to the range disparity.
[/*]
Bug fixes
A bug with the new battle mechanics where troops would not move forward if the legion in front of them was killed off has been fixed
[/*]
Next steps
The next planned major update relating to battle mechanics and PVP is reworking scouting, so - if an opponent has their gates open - you must win a battle against their scouts to successfully obtain a report. This allows players the choice to invest heavily in scouts in an attempt to avoid being scouted, allowing them to hide their intentions from nosy neighbours...
Minimum Setup
- OS: Should work on all modern Linux distros
- Processor: Any modern processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: No requirement
- Storage: 500 MB available space
Recommended Setup
- OS: Should work on all modern Linux distros
- Processor: Any modern processorMemory: 1 GB RAM
- Graphics: No requirement
- Storage: 500 MB available space
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