Inspired by classics, re-imagined for today
You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies.
Taking London is a slow-burn RTS MMO where you begin with a small village and gradually
turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer!
Grow. Build. Conquer.
Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies.

Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come!

Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting. 

Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution?
The RTS MMO you wished the browser games of old were
Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help...
Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time:
No pay-to-win via overpriced, overpowered in-game currency
No bizarre "MY LORD!" ads
Just strategy, skill, and sheer political chaos.
Key features:
Real-time city building in a massively multiplayer world
Tactical PvP and PvE combat - fight with or against NPCs, with or against other players!
Dynamic diplomacy and alliances
Quest-driven progression system with an endgame influenced by the actions of other players
Experience a scale map of Britain in a charming pixel art aesthetic
Cross-platform multiplayer - Windows and Linux/SteamOS currently supported with more on the way!
Crash report with possible data loss - 12th August 2025
While we take every precaution to avoid crashes, regrettably they still happen. In the worst case scenario, they cause progress to be lost on accounts.
Yesterday at around 11pm GMT, one of these crashes occurred, causing up to 4 hours worth of data loss. This is pretty much the worst case scenario, so I apologize profusely for this, and am attempting to manually restore data where possible. If you\'ve been effected by this - which is likely if you were playing between 6pm and 10pm server time on the 12th August, please contact me on Discord or by emailing info@takinglondon.co.uk
The cause
While the server normally crashes due to a bug in the code (an \"unhandled exception\"), it can also crash when the virtual machine the server runs on exhausts its resources (usually RAM) which causes the program to shut down in an uncontrolled manner.
This can cause data loss as the server saves data to the database in a \"non-blocking\" process - this essentially means the server puts data it wants to save in a queue for the database to handle when it has time. The server doesn\'t wait for this queue to be processed, which means if the server crashes when this queue still has data to be saved in it, that data is lost.
The database is optimized to ensure this queue never gets too big, but if there is some external stress on the server that causes the database to slow down (previously we have had this caused by cyber attacks on the database, but it can be caused by issues with the data center where the server is located or during intensely busy server times) this queue can get quite large and if there is a crash (sometimes caused by the queue itself becoming so large it consumes all the available RAM) then data loss can be quite damaging.
Compensation
While having your hard work undone is understandably devastating and alienating to players, I have assigned everyone extra construction, research and troop speedups, resource packages and mayor XP / buff items to give you the best chance of repairing the damage caused. I have also upgraded buildings in satellites that had automation set up to the maximum level. If you would like anything in particular restored, please do not hesitate to contact me.
Stopping it from happening again
While avoiding crashes completely isn\'t possible, reducing the likelihood of data loss is, and I apologize for not acting on that before, since this isn\'t the first time this has happened.
The server now routinely checks the database queue, and will enter a controlled shutdown if it detects it becoming too large, where it will process every item in the queue to ensure no data is lost, before restarting.
If something like this happens again, the database may start to repeatedly have outages due to this mechanism, so an underlying cause needs to be found and mitigated against, but it should limit progress loss - which is the worst case scenario.
Minimum Setup
- OS: Should work on all modern Linux distros
- Processor: Any modern processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: No requirement
- Storage: 500 MB available space
Recommended Setup
- OS: Should work on all modern Linux distros
- Processor: Any modern processorMemory: 1 GB RAM
- Graphics: No requirement
- Storage: 500 MB available space
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