Is now here. Here's the full list of changes: - Changed the color of combat log status effect strings to make them more visible. - Infinite Flask can now be used with all 1x1 sized food items. - Arcanist in the Market Square now always has an additional blank scroll or an empty potion. - Added 4 new crafting materials (Core of Fire, Water, Air and Earth). - These elemental cores also function as grenades when thrown. - Added arrows and bolts crafting tabs to Leo's Workshop and 12 new schematics. - Added 2 new crafting heritages. - Fixed a number of localized Chinese texts. - Added two new legendary weapon recipes for the transmutation bag (Requires The Hoard DLC). - Fixed several Multi Shot bugs and it no longer uses arrows directly from the inventory. - Cursed Scroll of Time Warp no longer resets the turn counter and it just resets your talents. - Fixed some key handlers that allowed actions to be used while various windows were shown. - Replaced male order sound with a three different ones to give some variety. - Replaced placeholder female charge, order and push sounds with something else. - Talking to Woof now removes bleeding, burning and Deadly Poison effects or heals it. - Added a new huge boss, quest and heritage (remember to bring your Fluffy Rabbit's Foot). - The King, Gurmur and the new boss are now immune to Deadly Ghoul Tooth and the Equalizer. - Gurmur and the new boss must be killed in order to start the final quest. - Retreating from either of the required boss levels means that you lose the game. - Repelling Smite now correctly repels only adjacent creatures instead of all visible creatures. - Various summoning spells now cause exhaustion that prevents further summoning for a while. - Enslave Daemon now shows the health bar of the target daemon while it is enslaved. - Spirit wolves and fire wurms now have a small light radius. - Allowed a few more heritages to be unlocked on casual and heroic difficulties. - Heritage selection in character creations is now saved for the next time. - Sign Language talent now works while silenced. - Hail the Pooch heritage now works while silenced but only if Woof is your only friend. - Darkseers now come equipped with a Scroll of Polymorph. - Huge bosses can no longer be confused, charmed, chilled, cursed, paralyzed, shocked or stunned. - Huge bosses can now attack up to 3 spaces away from their center. - Swarms are now immune to everything else other than being set on fire. - All monsters and multiple creatures that are summoned now have a 1 turn stun effect. - Added King Indivis the Fair as a statue in the Forstmourn Keep. - He becomes less static in the undead phase and may even have some friends. - Fixed an AI bug that allowed immobile creatures to swim or move towards levers. - Fixed an AI bug that prevented certain spells from being used. - Fixed an AI bug that prevented creatures from attacking bosses. - Added Champion of Frostmourn and Hero of Frostmourn statuses. - Wand of Bloodletting duration has been reduced by 80%. - Wand of Torture damage has been nerfed by 50%. - Manual has been updated the with the wand changes above. - Critical casts with Spirit Wolves, Abyssal Grasp and Dancing Weapons will now befriend them. - It is now much easier to summon daemon at higher levels (enslaving it is still just as hard). - Fixed an AI bug that allowed animals etc. to equip weapons. - Fixed a disarm bug that resulted to animals losing their claws and trying to find new weapons. - Stashing, fetching and discarding gold coins should now update the status text in town. Epixx.org server changes: - Server highscores have been reset. - Your personal highscores will be reset when you die or retire the next time. - Existing characters cannot trigger the win screen by looting the crown. - Version 2.05 or newer is now required to login to the server. Uhh, so it was possible to use Infinite Flask with some food items before in addition to copying potions?!? Well, yes, and all I can say about that is lol secret. Multi Shot had several bugs ranging from combat log prints to not ending the player's turn when used making it the most broken talent ever. It also had a feature that made it easier to use when it used arrows from the inventory without equipping them, but now that there is a new legendary weapon that changes Multi Shot, it would be too powerful so it had to go as well. The legendary weapon mentioned above actually exists in real world and I'll be ordering one if I ever happen to have a couple grands of extra bucks. Until then I'll just have to settle for the pixel version of it. It's now much easier to keep Woof alive in the early game when the first poison or burn doesn't necessarily kill it. I believe in balance and since Woof can now be cuddled, the price for that is that easy solutions for the three main bosses must go. You will have to fight them one way or the other (truth be told, they were getting jealous to Skaldir and Calfaxx for their kinetic immunity). Gurmur got lonely so a new huge boss was added. Most conventional weapons and spells are not strong enough to do anything to it unless your gear is somewhat optimized. Some of the "broken" items got nerfed just so that the shrine of forgotten heroes gets its fair share of spirits. The player now has to gain hero status before being able to challenge the king. This can be done by killing Gurmur and the new boss. Once you take down one of them you are known as the Champion of Frostmourn and when both are dealt you are known as the Hero of Frostmourn. These are just "fluff" titles at the moment but perhaps they will mean something in the future, who knows. So, the Epixx.org highscores have been reset and the top 5 gets their rightful place in the game. Number one will be responsible for seal clubbing any new heroes attempting to claim their place on the throne. The next four will empower him to do just that. But, why, my highscores and my perfect run! Hmm, yeah, there was a bug that mixed shared highscores and personal highscores when playing on the Epixx.org server. There is no easy way to fix them other than reseting them all. The requirements of the final battle have changed and it means that existing characters can no longer be allowed to finish the game or the new highscores would end up being wrong. Some sneaky player could be sitting next to the crown with 100 turns played and that is why only new characters created in 2.05 can finish the game. I'm glad to see that some of the secrets are still secrets though. The best result before 2.05 was 46 turns but the theoretical minimum was something like 25 turns if you would use a certain secret effect to kill all of the human guards in one turn after luring them to the middle. Many bugs that were reported should now be fixed and I think there were some feature requests as well. Thank you all for reporting them.
Rogue's Tale
Epixx.org
Epixx.org
2014-03-28
RPG Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Mostly Positive
(595 reviews)
http://rogue.epixx.org
https://store.steampowered.com/app/265990 
The Game includes VR Support
Linux Content [206.76 M]
Rogue's Tale - The Hoard DLC
Rogue's Tale - Bloodlines DLC
Rogue's Tale - Hideout DLC
The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
- Classless character building where you can be the kind of rogue you want.
- Seemingly unfair, untimely and unforgiving deaths which are also permanent.
- Ways to counter these deaths by learning the game mechanics.
- Random dungeons and encounters.
- 24 talents to build your character with.
- 30 spells to build your character even further.
- 60 heritages that make your next character stronger.
- 30 challenges to complete once you get the hang of the game.
- OS: Any distro you can run Steam on
- Processor: A few years old Intel or AMD gaming CPUMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: A few years old gaming GPU
- Storage: 200 MB available space
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