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Version 2.28 Here's the full list of changes: - Added an alternate way to gain the effects of immunity and elements rings. - Added a withdraw tab for gold and crafting items in Leo's Workshop. - Added a chance for Core of Life to be carried by treemen. - Added heritages that allow DIY crafting of some nice items. - Rare drops now require that the player is level 12 or higher. - Added a new ore type that can be found in lava levels. - Black meistercards sold by curio vendor got nerfed. - Amulet Collector heritage got nerfed. - Mercenaries now spawn with worthless items. - Walls can no longer be dug in your hideout. - Fixed a bug with status effects and immunities. - Fixed a bug with Conductor perk and Illusionary Staff. - Fixed a bug with parry modifier on large fine weapons. - Fixed an old kludge with status effect power levels. - Fixed a localization bug with Steady Employer heritage. - Status effect weapon enchants were nerfed. - Added /animspeed console command. - Epixx.org high scores have been reset. Ring of Immunity and to some extent Ring of Elements were mandatory to make life less random and now there is a way to gain the effects of those rings as charms. Unlike other charms that you can just buy, you will have to go out to gather materials to make these new charms. It is now possible to withdraw gold and crafting items stored in Leo's Workshop (see "Craft items" in town). Treemen can now drop a Core of Life. Unlike elemental cores this one is not labeled as a crafting item because there are no schematics that would use it. What it means is that it can't be stored in town like most of the other cores but that may change at some point. Added heritages that allow you to use the forge in your hideout to smelt coins and ores into metal bars and then use those bars along with DIY plans to craft some nice items. At the moment these plans are unique after looting, meaning that once you have looted a plan for a sword it can no longer drop in any subsequent dungeons. Rare drops from normal kills now require that the player is level 12 or higher. This change is meant to keep the early game interesting as you can no longer find rods and bags on the first snail. Additionally, quest and encounter bosses now drop a guaranteed rare if one hasn't dropped before you kill them in the current dungeon. Humanoids in lava levels can now drop a new type of ore which is worth some gold if you smelt it into a bar and then sell it to the Artisans' Guild. These new ores start dropping after you have completed the heritage that allows you to smelt them. Black meistercards sold by the curio vendor come used now. Instead of having two cards with 6 and 12 charges for 50 and 100 dust respectively, there is only one card with D3 charges for 50 dust per reset. Amulet Collector heritage can no longer give you an amulet that teaches a spell. That means there is now a 50% chance of getting a vendor trash amulet at the start of the game and 0% chance to find something like enchanting. Mercenaries now spawn with worthless identified items. These items can't be sold or transmuted but they can be used as a source of scrap. Walls in your hideout can no longer be dug with a digger and you will have to source your ores from regular dungeons if you want to craft something. All status effects will now ignore immunities if you let yourself get one of those status effects. For example, if you get poisoned and the poison causes you to be silenced, you will be silenced even if you are immune to silence. Similarly status effects that cause damage will ignore immunities and resistances and if you're set on fire, you will take full damage from the effect. Illusionary Staff can now be used to perform blast attacks if you have the Conductor perk. The spell it casts when doing so is Mirror Image with a reduced duration and it has to be cast on an empty tile for it to have any effect. Large weapons were not originally meant to have additional max parry modifier but when fine versions were added they were given something to improve them from normal versions but their implementation was lacking. Now they show and add their modifier without requiring Sweeping Blow talent. Max status effect power level is now 5, down from 6. Mage Armour now ignores this cap and with +8 STA modifier you will get +4 to all resistances. Weapon enchants with a chance to apply status effects now do so 50% less often for one-handed weapons and 33% less often for two-handed weapons. It was too easy to crowd control enemies with enchants and now they have a small chance to hit back. Animation speed can now be toggled by typing /animspeed in the console. Some of the ways to "play the game" are longer possible and all Epixx.org high scores have been reset. You will also have to start a new character in order to complete the game.
[ 2025-02-15 14:48:08 CET ] [ Original post ]
- Linux Content [206.76 M]
- Rogue's Tale - The Hoard DLC
- Rogue's Tale - Bloodlines DLC
- Rogue's Tale - Hideout DLC
The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
- Classless character building where you can be the kind of rogue you want.
- Seemingly unfair, untimely and unforgiving deaths which are also permanent.
- Ways to counter these deaths by learning the game mechanics.
- Random dungeons and encounters.
- 24 talents to build your character with.
- 30 spells to build your character even further.
- 60 heritages that make your next character stronger.
- 30 challenges to complete once you get the hang of the game.
- OS: Any distro you can run Steam on
- Processor: A few years old Intel or AMD gaming CPUMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: A few years old gaming GPU
- Storage: 200 MB available space
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