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HOW LONG CAN YOU SURVIVE?

Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?

UPGRADE & GET JUICED

Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Yeah that's pretty obvious I guess. Anyway, each upgrade offer is random and will vary in rarity, which makes each run unique!

UNLOCK CHARACTERS, WEAPONS & ITEMS

Complete challenges in-game to unlock:

  • Weapons and Tomes

  • Characters with unique abilities

  • Items offering different synergies and powers

UNLOCK NEW MAPS AND AREAS

Find the stage boss, defeat them, and unlock the next area of the map! Each map offers 3 tiers of stages, each exponentially harder than the previous one. Every stage is randomly generated, so you will have to adapt. Can you reach the boss at the final stage?

Megabonk
vedinadDeveloper
vedinadPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (30266 reviews)
Public Linux Depots:
  • [0 B]
Megabonk Patch #2

Yoo thanks again for the amazing feedback! I\'ve worked a bit on a quick patch to fix some common issues and feedback.\n\n

Version 1.0.7

\n

Game

\n- Kevin no longer makes you invincible (rip kevin abusers)\n- Leaderboard reset\n- Working on making the leaderboards more stable, currently cheaters are bricking them a bit. Update coming next week to properly address this.\n\n

Other

\n- Fixed dice description and upgrade description\n- Optimized FPS late game when using the following: Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana, and a bunch of items.\n- Shield recharge is no longer interrupted by Kevin or Leeching Crystal\n- Added a volume slider for xp and gold sfx\n- Bush\'s passive has been buffed. Also fixed an issue where it gave crit chance instead of crit damage.\n\n

Bugs

\n- Enery Core isn\'t loud AF anymore\n- Leaving final stage through teleporter now gives Rank xp for the character you played\n- Anubis lasers are now rendering properly with lava and water\n- Space Noodle no longer stunlocks boss if he steals it\n- Pressing escape while hovering skin now hides the menu properly\n- Tried fixing a bug where Speedboi slowed down time forever. Idk if it\'s fixed but I hope so, wasn\'t able to reproduce the issue D:\n- You no longer take damage when using Aegis while having a Shield Powerup active\n- Other small bugs\n\n\n

Version 1.0.4 (Previous patch)

\n\n

Pink Textures

\n- Some people had issues with pink textures, that should be fixed now\n\n

Final Boss Fight

\n- For every phase, the boss gives back one of your weapons. You only need to do the first phase with your starter weapon now.\n- Pylon zones are bigger, and heal the boss less\n- Orbs deal less damage, and blue orbs freeze you for only 1s, instead of the previous 3s\n- Orbs have slightly longer cooldown, so he doesn\'t spawn as many\n- Weapon range has been increased during the fight\n\n

Balancing

\n- Weapon and Tome slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots)\n- All characters are about 10% faster, and accelerate faster and snappier, and the slower characters are much faster in general\n- Athena now gains +2 Thorns per level. Also increases her attack speed by 150% when no shields are active. Maybe Quin can actually deal some damage now idk?\n- Ogre - More jump height and also axe spawns with 2 projectiles\n- Dicehead - Passive is stronger early game, but once you get really late game (lvl 100+) it falls off, so hopefully he\'s not the only character on the leaderboards anymore\n- Calcium - Passive deals more damage with speed now\n- Bush - spawns more marks and also gains crit damage per level\n- Chunkers - Increased base damage and damage upgrades\n- Dice - Fixed a bug where the dice was increasing crit chance for all your weapons, instead of just the dice itself\n- Cactus projectiles can no longer pierce Aegis, and can be evaded as well. Also they shoot less cactus projectiles\n- Clover has been slightly buffed\n- Shotgun range has been increased\n- Microwaves are cheaper\n- Exploding spiders deal less damage and have less HP\n- Refresh, Skip & Banish are cheaper early game\n\n

Bugs

\n- Fixed a bug where you could die while teleporting and become invincible\n- Music doesn\'t spam theme songs anymore, only 25% chance to play. But if you really want to hear the theme song you can select it with the boombox\n- Music doesn\'t randomly stop anymore\n- Enemies don\'t spawn on top of trees or castles anymore\n- Leaderboards are temporarily broken because of cheaters. It kinda works right now, but I\'ll try to get a proper fix out soon.\n- Fixed some UI bugs and issues\n- Camera shouldn\'t clip into walls anymore (hopefully idk i tried to fix it)\n- Tornadoes shouldn\'t abduct you anymore\n\n

Game

\n- Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode. First projectile will always use targeting mode.\n- You can see the chest of prices in the HUD now (next to the level at the top right)\n- Added silver pots, that give you silver. (No there\'s not fewer normal pots, dont worry)\n- Setting to lock the minimap instead of having them rotate\n- Sandstorms are shorter and less obstructive\n- You can\'t knock bosses out of the map anymore lol\n\n

Leaderboards

\n- Leaderboards are cooked because of cheaters, will try to get it fixed soon\n- I\'ll add an all time leaderboard and a weekly leaderboard, but it\'s not in yet :/\n\n

Other

\n- Claiming quests is faster now\n- Crit damage Mult displays properly now\n- Fixed some typos\n- Fixed an issue where falling out of bounds didnt teleport you back up to map\n- Adding a setting under \"Video Settings\" to allow you to zoom out more by default\n- Can disable numbered keys selection in upgrade screen\n- Shop in Menu now unlocks earlier\n- New Item: Quin\'s Mask\n\n\nThanks guys, I will keep fixing stuff and adjusting things based on your feedback! :)\nOnce the game is a bit more stable I\'ll get to making more content, and probably get a little roadmap together. I definitely wanna try to add multiplayer down the line, but that is a very time consuming task.

[ 2025-09-28 23:38:42 CET ] [Original Post]
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13.99$ (7%)
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