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Moonsigil Atlas
Snake Tower Games LLC Developer
Snake Tower Games LLC Publisher
2025 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
The Demo Page Is Live!

The "coming soon" page for the Moonsigil Atlas Demo just went live! You can't play the demo quite yet, but we're excited to share more details with you.

What's in the Demo?


  • Two playable characters (three characters in the full game)
  • One act of content, ending in a boss fight (three acts in the full game)
  • Many enemies, encounters, and upgrades (even more in the full game)
  • Support for Windows, Mac, and Linux - with Steam Cloud integration to save your progress (even across platforms)
There are a few features planned for the full game that will not be included in the demo, or will be patched in after the initial demo launch. These include:
  • Unlockable difficulty or "ascension" levels
  • Localization to non-English languages
  • Controller support

Thanks, Playtesters!


Thanks to everyone who has contributed to the ongoing closed playtest! Your feedback has been extremely valuable as we prepare for the public demo and eventual release of Moonsigil Atlas. If you are not involved in the playtest but are interested in signing up, you can do so from the official Moonsigil Atlas Discord server. Thanks for your support! Jeremy and Daniel Snake Tower Games


[ 2025-04-15 15:33:09 CET ] [ Original post ]

Moonsigil Atlas Playtest Update - Version 0.0.4

We've just made the first update to the Moonsigil Atlas playtest. This update adds new map encounters, two new card keywords, and several new cards. The new version also includes bug fixes, balance changes, and quality-of-life improvements. We'll be aiming to release playtest updates every Friday. The updates will vary in size (some features take more than a week to develop) but at minimum, we'll be getting out quality-of-life improvements and bug fixes every week. If you want to play the game as soon as possible, we're giving priority access to playtesters who sign up through our Discord server. You can also use Discord to directly submit bug reports, request features, and join discussions about strategy. Otherwise, we'll be rolling out access to Steam sign-ups over time as we improve the game. Thanks, Daniel and Jeremy

Change Log - Playtest Version 0.0.4


Features:


  • New type of map encounter added -> Upgrading cards with keywords
  • Added "Bolster" card attribute
  • Added "Prepared" card keyword
  • Added "Prepared" to Expose weakness and Paraselene
  • Barbed Buckler has been reworked to use "Bolster"
  • Added new SFX
  • Added new card: Cultivate
  • Added new card: Safeguard
  • Added new card: Keystone

Balance:


  • Reduce the cost of Refresh
  • Make Enervate a bit bigger and apply more Exposed per turn
  • Changed the shape of the "Shackle" hostile sigils placed in an Elite fight
  • Slightly reduced Feldryn's max health
  • Slightly increased healing from the heal map encounter
  • Improved the quality of cards given in an Astral Gem card reward

Quality of Life:


  • Add a warning when you try to change the shape of a card that transforms
  • Add a version number to the settings menu
  • Made version number significantly more human-readable
  • "Save and Quit" button now quits to the main menu

Bugfixes:


  • Sage's Mettle applies Shield to the right region when triggered with Korlim's Verse
  • Refresh works as expected in combination with Stargaze
  • Refresh works as expected in combination with Duplicate
  • Cards in browsers should no longer disappear after doing multiple runs
  • "Bolt" should now draw properly in the tooltip for "Thunderbolt" after doing multiple runs
  • Focus no longer increases damage dealt directly to the player
  • Adjacency effects are now removed when cards transform (e.g. Debris)
  • "Move On" options in map encounters are now properly displaying
  • Rune impact SFX now plays
  • Fixed audio bug where multiple sigil removal SFX could play after ending combat
  • Fixed audio bug where negative status effects were playing the positive status effect SFX
  • Fixed audio bug where status effect SFX could be played multiple times
  • Fixed bug where tooltiped card animations can fail
  • Wishlist button now opens Steam overlay instead of the default web browser
  • Fixed run timer calculating time incorrectly (not currently visible to players)
  • Fixed issue with boss sigil placement logic (minor balance implications)
  • Fixed rare null reference exception on status effect animator
  • Fixed rare null reference exception on card keyword animator


[ 2025-02-10 18:30:37 CET ] [ Original post ]

Now Accepting Playtest Sign-Ups!

We're currently accepting playtest sign-ups for Moonsigil Atlas!

About the playtest


  • This will be an early build of the game, and will not include all of the final characters, cards, and enemies.
  • The playtest build will be distributed through Steam Playtest. It will show up in your library like all of your other Steam games, and you can play it whenever you'd like during the duration of the playtest.
  • We'll automatically collect some gameplay information, like which cards you buy. This will help us tune the balance and make the game as good as possible for release.

Playtest timelines


  • We will start with a very small number of playtesters the week of January 27, 2025. Over time, we will include more testers.
  • The playtest will receive frequent updates as we add features and fix bugs. Your playtest build will automatically update through Steam.
If you're interested in signing up, click the "Request Access" button on the Moonsigil Atlas store page. We're excited to get the game in your hands! Thanks, Jeremy and Daniel Snake Tower Games


[ 2025-01-13 22:01:56 CET ] [ Original post ]

Play cards by positioning magic sigils on the crescent moon. There's no limit to how many cards you can play, as long as you have the space!

With three playable characters and hundreds of cards to choose from, there are countless possible decks with a variety of strategies and play styles.

Position your sigils strategically and get massive bonuses for adjacency, overlap, and more!

Some sigils persist on your board between turns or have ongoing effects. Certain enemies will even cast their own hostile sigils onto your board!

Upgrade your cards and inscribe them with runes of power. Spread the benefits over your entire deck, or put everything into one or two overpowered cards.

Travel across the fallen realms and experience visions from beyond. Choose between mysterious boons, powerful upgrades, and more.

Join our Discord to sign up for a playtest! We'd love to hear your feedback!


MINIMAL SETUP
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD

GAMEBILLET

[ 6078 ]

12.44$ (17%)
8.39$ (16%)
8.19$ (18%)
3.52$ (88%)
16.96$ (15%)
8.27$ (17%)
12.44$ (17%)
25.59$ (15%)
16.96$ (15%)
39.95$ (11%)
5.03$ (16%)
17.54$ (12%)
5.34$ (85%)
26.34$ (12%)
21.22$ (15%)
41.49$ (17%)
15.97$ (20%)
25.46$ (15%)
12.44$ (17%)
5.27$ (12%)
25.46$ (15%)
25.19$ (16%)
4.75$ (76%)
41.97$ (-5%)
8.39$ (16%)
49.79$ (17%)
50.39$ (16%)
0.84$ (92%)
41.49$ (17%)
16.59$ (17%)
GAMERSGATE

[ 2063 ]

0.85$ (91%)
1.88$ (81%)
9.56$ (62%)
1.05$ (85%)
5.09$ (49%)
1.13$ (96%)
0.53$ (89%)
7.73$ (45%)
0.68$ (91%)
13.6$ (66%)
1.02$ (91%)
1.91$ (87%)
5.25$ (85%)
18.75$ (62%)
3.14$ (37%)
4.25$ (57%)
17.0$ (66%)
8.49$ (58%)
1.76$ (82%)
1.7$ (91%)
0.85$ (91%)
0.45$ (85%)
3.06$ (74%)
4.36$ (71%)
1.28$ (87%)
3.75$ (75%)
0.51$ (91%)
13.19$ (47%)
3.19$ (79%)
4.4$ (78%)
MacGamestore

[ 4243 ]

9.99$ (80%)
1.49$ (85%)
1.99$ (80%)
1.19$ (88%)
23.49$ (22%)
2.59$ (80%)
3.99$ (73%)
4.98$ (75%)
1.09$ (93%)
3.99$ (90%)
1.49$ (85%)
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17.99$ (10%)
1.99$ (87%)
1.09$ (95%)
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3.99$ (90%)
1.09$ (84%)
1.19$ (60%)
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1.29$ (91%)
1.49$ (85%)
3.49$ (65%)
8.99$ (10%)
8.99$ (82%)
1.19$ (88%)
8.79$ (78%)

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