




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hoo boy, this was a BIG BIG update.
Daily runs were added, alongside a TONNE of new content, features, cosmetics, and systems.
Created randomized daily-runs
Added new Curses system
Added over 30 new items
Added 6 new slots
Added new music
Alongside a plethora of other improvements and fixes.
- Created interdimensional briefcase item - Created interdimensional coins item - Created interdimensional shield item - Created interdimensional net item - Created dark-teddy item - Reworked and adjusted a bunch of systems/items - TONNES of fixes/tweaks - Made NORMAL and HARD difficulties harder. - Make cats meow when activated
- Added other difficulties- bronze, silver, gold trophies - Fixed 8ball and L-ball - Fixed purple-loaf being purple, made it match NEW shop slots - Fixed map not working - Fixed food items with "On Pulse" triggers - Made stonefruits more expensive - Nerfed bomb / 7-ball - Fixed 2 turnip softlock (Now, `foodItem`s only activate after move.) - Made sponge LEGENDARY - Made red-fan LEGENDARY - Made some gloves EPIC - Fixed some speling/gramar erors - Made green-squash clearer - Made fortune-cookie float (usable on sacks now) - (Tried to) Fix properties crash - Fixed dark sack/bar crash (once and for all) - Made sack-items less common - Nerfed blue/red records - Made fullscreen settings save, as well as width/height - Fixed double-click crash - Fixed nan analytics crash - Made number display better for large nums - Added SKIP trigger - Removed LEVEL-UP trigger - Created New item: Salmon - Reworked hammers to have xMult when bonus is negative - Rotate ball now has rotate slot in center, and has a black Olive - Made skipping levels early impossible early (noob trap) - Created debt component, allowing negative-money for some items/slots - Repurposed sapphire to work with Destroy archetype - Created dark-rock item - Created red-tomb item - Created green-tomb item - Removed grubby-rock and red-rock items - Created cheese-slice item - Created new golden-turnip item - Made magic-turnip EPIC - Nerfed/adjusted heartfruit - Made worldgen way better - Make tutorial treasure-bar deterministic - Adjusted ruby-items to 3 activations, buffed points/strength - If you sell the starting item, you should still get the achievement - Adjusted ornament items - Added 3 new trophies, bronze, silver, gold - Added 3 new difficulties; (easy, medium, hard) - Removed some grubby items - Created crystal-ball item (anti-bonus) - Created deep-net item (anti-bonus) - Created deep-shield item (anti-bonus) - Created Grubby-ball, (G-ball) showcasing grubby-archetype - Created achievement for grubby-ball - Created sapphire-ball (S-ball) showcasing anti-bonus archetype - Created achievement for sapphire-ball - Added 2 new DOOMED-10 items so the archetype isn't completely dead
- Fixed unlocks for grubby/rotate/reroll mineral items
- Added skeleton for difficulty system
- Added some extra stuff to work towards in the tutorial-run.
- Make copper-chestplate locked w/ ROTATE archetype
- When on the final level, it should say "FINAL LEVEL"
- Made books on-pulse, since `read` activate-button was too confusing
- Fixed item-lock being rotated weirdly for rotated items
- Nerfed potions, they were OP with doomed-4
- Nerfed Six-Ball
- Fixed Grammar for hearts card
- Fixed buffing text popup shows numbers at 2dp
- Made buffing-text look nicer
- (HUGE UX IMPROVEMENT/REFACTOR) keys, sacks and food activate when placed
- Fixed and tweaked the 6-Ball
- Put synergies in locked-slots for tutorial treasure-bar
- Created basket-of-bonus item
- Created ouroboros item
- Created grubby-sack item
- Added maxActivations back, made descriptions way better
- Removed heartfruit
LOOTPLOT is a Roguelike where you generate points by arranging items in slots.
The objective is simple: You must earn enough points to make it to the next round, or else you lose.
Buy items, re-arrange your items, discover synergies, and break the game!
The rules are open ended, and will bend to your will.
Creativity = power!
Over 300 unique items to discover, of varying rarities
Starter-items that provide unique starting scenarios
Dozes of unique slot types to work with
Highly emergent gameplay, with many overlapping systems
Easter eggs and secrets
Excellent Modding support
Open ended strategies
Seasonal items (Christmas, Halloween, Easter)
Lootplot has excellent modding support!
In fact, ALL of the game content was implemented as series of mods, which is source-public.
Join our discord if you have questions!
Ready to bend the rules? So are these cats.
They might look like your friends—but these cheeky lil dudes are complete wildcards. (Just like real cats)
You have been warned, my friend.
(Yes, I, the dev, have been soft-locked by cats in the past. No, I am not proud of that)
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