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Companions, New Levels, New UI, Oh My!

We have soooo much to share!!! Here we go:

Companions


That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon. We would love for you to submit your own ideas as well :D

New Levels


We've added a new Boss Level that is a race against the clock. We've also tweaked a few of the pre-existing bosses. The Goblin Boss now has a Wisp Counter (yeay!) and the Robot Boss has a "trap door".

New UI


So we have a new Pause Menu with added Options functionality. The Pause Menu looks a little ugly at the moment. That will change as well as resuming Full Controller Support with a target date of Wed, February 11th. There are also new Death splashes, Story has been redone, and a few other tweaks along the way.

Inventory


There is now a static Inventory displayed in every level.

Story Progression


You'll probably notice the new "World Map." You can track your progression as you play! :D You'll start at the beginning, but your Achievements are unaffected by this change. If you are brand new, hi!!! :D just forget everything you read ;) Those are the highlights. There was also random bug fixing and some level tweaking. Please let us know what you think! :D Bug screenshots are always welcome and (Hollie especially) loves to hear what you would change/want different. Known Bugs - No Controller Support for Polaroid "World Map" - No Controller Support for Pause Menu Thank you all, so very much, for the undying support <3 We can't tell you enough how much we appreciate and value the community we have. :) Now go play the new things!!! - Chris and Hollie

Next Update Feb 11



[ 2015-02-09 00:13:50 CET ] [ Original post ]

Companions, New Levels, New UI, Oh My!

We have soooo much to share!!! Here we go:

Companions


That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon. We would love for you to submit your own ideas as well :D

New Levels


We've added a new Boss Level that is a race against the clock. We've also tweaked a few of the pre-existing bosses. The Goblin Boss now has a Wisp Counter (yeay!) and the Robot Boss has a "trap door".

New UI


So we have a new Pause Menu with added Options functionality. The Pause Menu looks a little ugly at the moment. That will change as well as resuming Full Controller Support with a target date of Wed, February 11th. There are also new Death splashes, Story has been redone, and a few other tweaks along the way.

Inventory


There is now a static Inventory displayed in every level.

Story Progression


You'll probably notice the new "World Map." You can track your progression as you play! :D You'll start at the beginning, but your Achievements are unaffected by this change. If you are brand new, hi!!! :D just forget everything you read ;) Those are the highlights. There was also random bug fixing and some level tweaking. Please let us know what you think! :D Bug screenshots are always welcome and (Hollie especially) loves to hear what you would change/want different. Known Bugs - No Controller Support for Polaroid "World Map" - No Controller Support for Pause Menu Thank you all, so very much, for the undying support <3 We can't tell you enough how much we appreciate and value the community we have. :) Now go play the new things!!! - Chris and Hollie

Next Update Feb 11



[ 2015-02-09 00:13:50 CET ] [ Original post ]

Imagine Me
KinifiGames LLC Developer
KinifiGames LLC Publisher
2014-12-09 Release
Game News Posts: 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Negative (426 reviews)
The Game includes VR Support
Public Linux Depots:
  • Imagine Me Linux [1.38 G]
Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2 GHzMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: Intel HD 4000
  • Storage: 200 MB available space
GAMEBILLET

[ 6053 ]

8.39$ (16%)
12.59$ (16%)
22.24$ (11%)
5.87$ (16%)
24.87$ (17%)
0.35$ (91%)
16.79$ (16%)
16.52$ (17%)
2.51$ (16%)
3.78$ (87%)
16.52$ (17%)
18.19$ (27%)
8.19$ (18%)
35.14$ (12%)
21.35$ (-7%)
0.43$ (91%)
11.90$ (74%)
16.59$ (17%)
1.79$ (82%)
5.77$ (17%)
22.98$ (23%)
16.99$ (15%)
6.39$ (91%)
14.42$ (15%)
16.57$ (17%)
12.72$ (15%)
16.99$ (-70%)
8.44$ (16%)
12.74$ (-28%)
8.39$ (16%)
GAMERSGATE

[ 955 ]

28.42$ (25%)
3.0$ (85%)
0.9$ (92%)
0.9$ (92%)
1.84$ (74%)
3.75$ (75%)
17.99$ (10%)
1.58$ (95%)
16.1$ (68%)
2.0$ (80%)
1.31$ (91%)
1.05$ (92%)
1.0$ (80%)
9.99$ (50%)
8.81$ (37%)
1.0$ (80%)
3.45$ (83%)
1.84$ (74%)
5.0$ (50%)
1.58$ (77%)
0.56$ (81%)
1.31$ (81%)
0.42$ (79%)
4.0$ (80%)
1.5$ (92%)
1.05$ (85%)
1.84$ (74%)
5.0$ (80%)
3.48$ (83%)
1.8$ (90%)

FANATICAL BUNDLES

Time left:

356420 days, 8 hours, 53 minutes


Time left:

6 days, 16 hours, 53 minutes


Time left:

2 days, 16 hours, 53 minutes


Time left:

1 days, 16 hours, 53 minutes


Time left:

8 days, 16 hours, 53 minutes


Time left:

34 days, 15 hours, 53 minutes


Time left:

16 days, 16 hours, 53 minutes


Time left:

19 days, 16 hours, 53 minutes


Time left:

5 days, 16 hours, 53 minutes


Time left:

21 days, 16 hours, 53 minutes


Time left:

29 days, 16 hours, 53 minutes


HUMBLE BUNDLES

Time left:

7 days, 10 hours, 53 minutes


Time left:

10 days, 10 hours, 53 minutes


Time left:

15 days, 9 hours, 53 minutes

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