Vextorial is a Multi-Dimensional puzzle-platformer where you play as Pilo, a 2D creature exploring a 3D space. Solve unique mind-bending puzzles by shifting gravity around you to explore an ancient ruin and uncover the mystery of your lost memories. 
Throughout the adventure you will:
Manipulate GRAVITY

Navigate across planes of a 3D cube

Solve Meta-Puzzles in hub areas to progress through the game
Discover the lore of the enigmatic realm

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Hey everyone!
Weve just rolled out a fresh update for Vextorial that focuses on improving the overall feel of the game, especially around navigation, clarity, and general usability. Nothing huge or game-breaking, just a bunch of small, meaningful improvements that make the experience smoother, clearer, and nicer to play.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45087239/bdb4890bf2b5652d220a02b6fc1ca06afcbb00eb.png\"][/img]
Story Menu UI Improvements
All Story Menu UI elements have been added and properly laid out
[/*]Many small layout edits so everything fits and flows more cleanly
[/*]Fixed all comic sizing issues so panels display correctly
[/*]The stone palette now shows a small preview of text to encourage scrolling
[/*]Memories & Ancient Texts buttons are now aligned at the top for easier browsing
[/*]Story Menu comics no longer trigger LevelMapCanvas hints
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45087239/0c98b93cae89d035ee0c26ba25af8dc5fb4cbea9.png\"][/img]
Collectables & Navigation
You can now skip frames in ALL comics within the Collectables menu
[/*]Back Button navigation has been fixed pressing Up now correctly returns you to the last item in the stack
[/*]Explicit navigation setup to prevent weird menu jumps
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45087239/e3a62135d09d975b69606b05a40ed6a560a2a2c4.png\"][/img]
General Fixes & Polish
Fixed UpdateActiveDevice issues caused by Actions.UI.Enable()
[/*]Added a Click SFX when toggling StoryMenuUI (handled via UICamera.cs)\n\n-The Dink Team
[/*]
Minimum Setup
- Processor: Intel Core i5-13400 Processor or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel UHD Graphics 770
- Storage: 1 GB available space
Recommended Setup
- Processor: Intel Core i7-7700 ProcessorMemory: 4 GB RAM
- Graphics: nVidia GeForce GT 240 or better
- Storage: 2 GB available space
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