



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
What is new in the latest release:
* Main Menu: "PC does not support SM6 warning" message.
The game works with DX11, but with some visual glitches. It may be fixed in the future. However, the game runs at 60 FPS on and old laptop with GeForce GTX 960M (low settings with shadows on).
* Customizable wheels!
Wheels can be changed in Paint Shop menu, just pressing a button "Wheels". Wheels can be textured with carbon fiber (with color alpha). One of wheel model has invalid UV with stretched carbon fiber in the middle, don't see it :)
* Awesome mouse clickable HSV and HSVA color pickers!
* Hide UI in the paint shop.
Unhide on any button.
* Fix crash on exit race in spectator mode.
* Switch subsystem Steam/LAN. Current option is stored in Save.
* Fix mouse disappear in menu for no reason.
I found a reason, fixed.
* Variable strobe width on penalty warn.
Yellow taillight warning pulse-width modulation.
* Lap highscore is visible in spectator mode (on server and standalone modes).
Clients don't see a highscore, request-respond things will be later.
* Update axis parameters widget, and custom horizontal slider. Yes, horizontal slider is awesome, they are based on a border with text. LMB Drag - scrolling, RMB - reset.
* Other boring C++ and HLSL things for things above.
1. Rotate car in paint shop
Using gamepad right thumbstick.
2. Copy-paste car color maps.
Navigate to car paint shop.
Use Ctrl + C to retrieve color map to copied text.
A color scheme of a car above:
{
"Colors": [
"#7C004CFF",
"#7B7B7BFF",
"#00000000",
"#E1E1E1FF",
"#565656FF"
],
"#": "Body color indices listed from color palette above.",
"BodyParts":
{
"Body Front": "1",
"Body Rear": "0",
"Lower Part": "3",
"Bumper Front": "1",
"Diffuser Part": "0",
"Rear Wing": "2",
"Fender Front Left": "1",
"Fender Front Right": "1",
"Fender Rear Left": "0",
"Fender Rear Right": "0",
"Hex Left": "0",
"Hex Right": "0",
"Hex Rear": "0",
"Hex Front": "2",
"Wheels": "0"
}
}
Copy this text, paste (Ctrl + V) in paint shop -> this color scheme will be applied to your car.
Video full of dev progress multiplayer glitches: [previewyoutube=B7pk50KEhNc;full][/previewyoutube]
New ZukuRace demo build is available! Major things: - Racing ghost (last lap, best lap). - Auto reverse. Minor things: - Correct speed in MPH - Tips in settings menu.
Throttle and braking values were too big and too instant at zero speed. It was impossible to drive smoothly, when you are slow, too much wheel spin.
But now the car throttle and braking are limited at low speed, when you are driving with a keyboard. Steering with keyboard is smoother as well. So, keyboard driving seems to be easier (the game is gamepad-oriented anyway).
Steering assist settings have changed, trailbraking works.
But the car tends to oversteer when braking, release steering or braking in time.
Major updates:
- Added environment buildings.
- Added penalty auto braking, when you exeed the road width + car axle track.
- Added penalty warn (rear light yellow blinking).
- Updated rear car aero parts.
- Indicate elapsed laps, instead current.
- Disable go to prev menu when you press B.
You are welcome!
I marked this link as "never expired", I hope, it will not expire again.
https://discord.gg/Y2sSH45ceZ
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