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ZukuRace
Zukurace team Developer
Bluramount Publisher
Coming soon Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Wheels, color pickers, lap highscore, slider widgets, fux UI bugs, other...


What is new in the latest release: * Main Menu: "PC does not support SM6 warning" message. The game works with DX11, but with some visual glitches. It may be fixed in the future. However, the game runs at 60 FPS on and old laptop with GeForce GTX 960M (low settings with shadows on). * Customizable wheels! Wheels can be changed in Paint Shop menu, just pressing a button "Wheels". Wheels can be textured with carbon fiber (with color alpha). One of wheel model has invalid UV with stretched carbon fiber in the middle, don't see it :) * Awesome mouse clickable HSV and HSVA color pickers! * Hide UI in the paint shop. Unhide on any button. * Fix crash on exit race in spectator mode. * Switch subsystem Steam/LAN. Current option is stored in Save. * Fix mouse disappear in menu for no reason. I found a reason, fixed. * Variable strobe width on penalty warn. Yellow taillight warning pulse-width modulation. * Lap highscore is visible in spectator mode (on server and standalone modes). Clients don't see a highscore, request-respond things will be later. * Update axis parameters widget, and custom horizontal slider. Yes, horizontal slider is awesome, they are based on a border with text. LMB Drag - scrolling, RMB - reset. * Other boring C++ and HLSL things for things above.


[ 2025-03-27 14:27:40 CET ] [ Original post ]

Copy-paste colors maps. Rotate car in paint shop.

1. Rotate car in paint shop Using gamepad right thumbstick. 2. Copy-paste car color maps. Navigate to car paint shop. Use Ctrl + C to retrieve color map to copied text.
A color scheme of a car above: { "Colors": [ "#7C004CFF", "#7B7B7BFF", "#00000000", "#E1E1E1FF", "#565656FF" ], "#": "Body color indices listed from color palette above.", "BodyParts": { "Body Front": "1", "Body Rear": "0", "Lower Part": "3", "Bumper Front": "1", "Diffuser Part": "0", "Rear Wing": "2", "Fender Front Left": "1", "Fender Front Right": "1", "Fender Rear Left": "0", "Fender Rear Right": "0", "Hex Left": "0", "Hex Right": "0", "Hex Rear": "0", "Hex Front": "2", "Wheels": "0" } } Copy this text, paste (Ctrl + V) in paint shop -> this color scheme will be applied to your car.


[ 2025-02-27 15:55:03 CET ] [ Original post ]


Multiplayer is working

Video full of dev progress multiplayer glitches: [previewyoutube=B7pk50KEhNc;full][/previewyoutube]


[ 2025-01-12 23:27:19 CET ] [ Original post ]

ZukuRace is save and sound!

Very, very hard. But the car looks great :)


[ 2024-11-16 12:33:47 CET ] [ Original post ]

Update: added Ghost and Auto-reverse.

New ZukuRace demo build is available! Major things: - Racing ghost (last lap, best lap). - Auto reverse. Minor things: - Correct speed in MPH - Tips in settings menu.


[ 2024-10-26 16:32:51 CET ] [ Original post ]

Smoother keyboard input

Throttle and braking values were too big and too instant at zero speed. It was impossible to drive smoothly, when you are slow, too much wheel spin. But now the car throttle and braking are limited at low speed, when you are driving with a keyboard. Steering with keyboard is smoother as well. So, keyboard driving seems to be easier (the game is gamepad-oriented anyway). Steering assist settings have changed, trailbraking works. But the car tends to oversteer when braking, release steering or braking in time.


[ 2024-10-07 23:46:01 CET ] [ Original post ]

Car colorizing is now enabled.



[ 2024-10-04 04:22:37 CET ] [ Original post ]

Split screen!

Feel free to test it!


[ 2024-09-05 17:11:15 CET ] [ Original post ]

Environment and penalty

Major updates: - Added environment buildings. - Added penalty auto braking, when you exeed the road width + car axle track. - Added penalty warn (rear light yellow blinking). - Updated rear car aero parts. - Indicate elapsed laps, instead current. - Disable go to prev menu when you press B.


[ 2024-08-22 15:58:47 CET ] [ Original post ]

Racing telemetry and AI opponents added in Demo build!


You are welcome! I marked this link as "never expired", I hope, it will not expire again. https://discord.gg/Y2sSH45ceZ


[ 2024-07-14 17:08:34 CET ] [ Original post ]

ZukuRace is an exhilarating high-speed futuristic racing game with realistic physics. The game immerses players in a world of futuristic vehicles, stunning tracks, and intense competition.

Key Features:

Realistic Physics: Experience the rush of realistic driving physics that accurately simulates a racing vehicle. You can enable "force overlay" for detailed car forces visualization.

Futuristic Vehicles: Drive the high-tech cars equipped with cutting-edge technology. Each vehicle has unique attributes such as speed, acceleration, handling. Customize your ride with various skins, decals, and performance upgrades to enhance your racing capabilities and showcase your style.

Game Modes:
- Practice: Enjoy quick, action-packed races with customizable settings.
- Time Trial: Test your skills against the clock. Set the fastest time on each track and climb the leaderboards.
- Career Mode: Rise through the ranks by competing in a series of increasingly challenging races. Earn rewards, unlock new vehicles.
- Multiplayer: Challenge friends or compete against players worldwide in real-time multiplayer races. Form teams, join racing clubs, and participate in tournaments to earn exclusive rewards.[/list]

Warning! The game has gamepad and keyboard support only (gamepad is highly recommended).

ZukuRace is the ultimate racing game where you can take part in racing event somewhere on the Earth in optimistic future.

MINIMAL SETUP
  • Processor: 4 coreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GTX 1060
  • Storage: 500 MB available space

GAMEBILLET

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