




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey folks! A new patch is here! We've noticed that players often move directly from core levels to the bonus levels of a specific world, which can lead to a significant increase in difficulty. We've tweaked the flow so that the game encourages you to play through all the core levels first and then head back to the bonus levels. We've also locked off the bonus levels till you have completed all 10 core levels for that respective world. Selecting Streamer Mode was causing a couple of issues with certain songs. This has now been fixed, and all tracks safe for streaming mode will play correctly!
Space Lion Studios made their way to Galway this past Friday for the annual FS Games Summit, hosted by Ardn and supported by Screen Ireland, Grasn na Men Skillnet, IMIRT, TG4, WRAP, Creative Europe Media Desk Ireland, and more.
During the event, the IMIRT Irish Game Awards were presented to highlight the best and the brightest within the Irish games scene. SPS were up for Best Upcoming Game and well...
Thank you so much to everyone in IMIRT who voted for us. It was beyond our wildest dreams to pick up a nomination, so winning an award will stay with us for a very long time <3
xoxo
Hello folks! Let us cure your Monday blues with a brand new update! If you have not yet done so - please consider leaving a review on the Axyz Steam Page. We're incredibly close to the magical 50, which would help massively with getting on the good side of Steam's algorithm and exposing the game to potential new players - so don't delay! Patch v1.0.4
Hello folks! Two posts in one day? We promise not to make a habit out of it. Firstly, we just want to give a massive thank you to everyone who has purchased, played or reviewed the game since Thursday. We are so incredibly grateful for the support, streams and feedback we've recieved since then. As you can understand, we took a few days to recharge but we've been paying close attention to feedback and reports, and while we don't have a lot of changes to report right now - we'll be looking at ways to improve the experience for players. You're also likely wondering what happened to patches 1.0.1 and 1.0.2 - They happened as the game went live and were for relatively minor changes - so it wouldn't have made sense to post immediately after announcing the game's release, but to make sure you're up to speed we've included them below! Patch v1.0.1
Hey folks! Just want to give a quick note about Axyz on Steam Deck. We made an original post about this here a few weeks ago but there's been some updates since then. We've managed to fix the outlying issues we had, which means the following: - The game recognises you're playing on Steam Deck and will lock the resolution to 1280x720 - Menu navigation is fully working with Dpad The only thing that you might notice is the game will use XBox controller glyphs instead of the Steam Deck glyphs. We'll likely figure that out at some point but it should not make any difference to your experience with the game. We've also yet to configure Steam Cloud saving but we're hoping to get that added in soon. We'd love to get the game Steam Deck verified but we currently can't do much till Valve takes notice of us *waves hands furiously in the air*
Roll away with Axyz, a perspective-shifting puzzle game now available on Steam for Windows, Mac and Linux. Launching with a 15% discount and fully playable on Steam Deck! Be sure to join the Discord to give feedback, bug reports and more!
Axyz, a perspective-shifting puzzle game, launches March 27th on Steam! Find the Keys Collect the Tapes Switch Gravity Roll Away Click to wishlist now: https://store.steampowered.com/app/2850490/Axyz/ For key requests, press queries, interview requests, please contact marketing@spacelionstudios.ie
Another day, another patch! We've added a Vsync toggle and the ability to lock the frame rate at 60. We've also made a couple of small visual adjustments to improve the clarity of barriers and when you collect tapes.
As you have likely noticed, Steam Next Fest is here -- and Axyz is a part of this wonderful occasion! We put out a patch earlier today that cleaned up a few minor issues and included French & German support, so there's never been a better time to download the demo and play Axyz! For you Steam Deck the users out there, the game is fully playable - but there is a minor resolution issue we're still trying to iron out. However, the game still plays great on the deck and is just as viable an option to try the demo out. We really want to hear from anyone who's played during the event, so please be sure to tag us if you're on BlueSky or Instagram. STREAMERS -- Axyz has a category on Twitch and YouTube, so be sure to assign Axyz so we can find it and watch! Please also consider joining our Discord to provide feedback, bug reports - and maybe get a sneak peak at new worlds before anyone else??? Thank you for all your support and wishlists! Have a wonderful Next Fest xoxo
Hello and happy Steam Next Fest day! In celebration of this momentous occasion we came with another patch! steamhappy Some of the things added are futureproofing for updates in the future i.e more language support, but we are happy to say the game now has full support for both German and French speakers. We've greatly improved the smoothness of camera movement. You should notice this when jumping or gravity switching. We've also fixed a few minor visual issues for good measure.
Hey folks, we're back with another update *so soon you say?* This is a slightly bigger update, with some work under the hood done to implement stuff in a future patch. The biggest change you should notice is the initial launch load time. We've reduced it from around 45 seconds to 3.... which is quite good. Also, we now have Steam Achievements specific to the demo!
Hey folks!
So Steam asks for some sort of post about a game's Steam Deck compatibilty and to link it - so here we are!
Axyz running on Steam Deck!
Now, with this said, there are two issues we are currently aware of:
Hey folks! Our first demo update is live (technically it's the 2nd but shhh)
We are incredibly excited to tell you that the Axyz demo is now available to play on Steam!
We are involved with the upcoming Steam Next Fest, but we want to get the party started early, so you can go download and play Axyz right now!
Please let us know if you are playing the game across any of our social media channels!
And feel free to join us over on our Discord!
As of today, Axyz has reached 1k wishlistson Steam! This is a huge milestone for us and we are so incredibly thankful to each and every person over the past year who has shown interest and wishlisted the game. We have a number of exciting announcements and events coming up in the near future, so let's see if we can hit 2k even faster #Axyz #IndieGames
We are thrilled to see that Axyz has picked up its first nomination! The Debug Indie Game Awards has nominated Axyz for Most Anticipated alongside some heavy hitters that we're just as excited to play! Axyz // Space Lion Studios Cairn // The Game Bakers Crescent County // Electric Saint Dungeon Rampage // Entertainment Rebels Promise Mascot Agency // Kaizen Game Works Vaporwave Pinball // Mixtape Games The event takes place February 21st and will be live to stream. We will announce more details about this as we get them! Check the Debug website for more info. Here's hoping it will be the first of many nominations to come!
Hey folks! As we begin to wrap up for the year I just want to take a moment to reflect on what a crazy past 12 months it has been. Since January 1st we've showcased in 4 countries at 11 events, had hundreds, probably thousands of players spend time playing Axyz, talk to us, give us feedback, and some of you were even kind enough to wishlist the game. Outside of making the game, this has easily been my most favourite part of the whole experience and I just want to say thank you for making this the most fun year I've had on a professional level. We're now entering the busiest part of the development window as we try to get this thing out the door, and we've been fortunate enough to bring on some incredibly talented people to help us get across the finishing line. They've already made some noticible differences and I cannot wait to see how the game evolves between now and release day. We're edging closer towards a personal goal of reaching 1K wishlists, so if you know anyone who would be interested in puzzlegames, vaporwave or PSX era vibes - be sure to send them on a link to the steam page! For now, have a very merry christmas and happy new year. We'll see you in 2025. ciao. Mark xxx
Hey folks! It's time for your weekly update.
📼 Find the Keys
📼 Collect the Tapes
📼 Switch Gravity
📼 Over 100 levels
Use your environmental and spacial awareness to find the key, reach the exit and beat the level. Replay levels as many times as you want to collect everything and record your best time!
Each level has 5 tapes to collect in any order, providing an optional challenge for those wishing to push themselves to the limits. Find as many as you can to unlock more levels that provide a greater challenge and reach for 100% completion.
Some items can only be reached by switching gravity. Levels will often have multiple ways to beat it and switching gravity if often the key.
Play over 100 mind-bending levels across 8 worlds.
A mixtape soundtrack featuring Pizza Hotline, Major Axis, CAIMANS, and many more. Encompassing Drum and Bass, Breakbeat, Synthwave, and more to create an energetic and dreamlike soundtrack.
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