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BOUNTY HUNTER PIECES REWORKED Some Bounty Hunter pieces were lagging behind the pack so we decided to introduce 3 completely brand new effects that we think really pop off. Pawn: Each round its sell price will increase by +1/2/3 gold. No you can't just keep it in your hand and sell it 10 turns later, It must be played on the board for this to take effect! Rook: Casts a bounty mark on 2/3/4 units at the start of battle. Marked units give a 1 gold bounty when captured in battle. This works even if Bounty Hunter class is not activated! Knight: Each time you gain 1 gold the knight will generate 1 mana. Every 10 mana your knight will bestow +1/2/3 UP to a random unit. (P.S, does not generate mana from round/banking gold) MANA Yes with this patch we are introducing a whole new mana system. Some pieces will have effects that they will cast when their mana bar is fully charged, for now it is just the BH Knight but we are excited to be adding more synergies around this new system. New Augment Sellutron 3000: Whenever you sell a unit increase the class power of all shop units by 1. Individual Shop Freeze Units/Items in shop can now be individual frozen. What's next? The next patch will be centered around adding some out of game progression systems and daily quests. These will reward experimental play and trying out unconventional builds!
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