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NEW CLASS - MERCHANT In this patch we are introducing the Merchant, a very unique class focused around item and consumable control. It makes use of the new mana system as well as a completely new Sale mechanic detailed below. Merchant - Buying merchant units or units on sale will reward you with additional items. Each level decreases the amount of purchases required to get an item. Pawn - Every 3 mana get a Bond/BB Bond/AAA Bond that is a consumable item that gives gold. Gain 1 mana each round. Knight - Get a Regular/Superior/Ultimate Power rune rune each round. (Previously PD Knight effect) Bishop - Every 4 mana give 1/2/3 upgrade points to random units. Gain mana each time you use a consumable. Rook - Every turn buff 1/2/3 units with -1 CC. (Previously PD Rook effect) Queen - Multicast any consumable you use on a random unit. Multicast costs 1 mana. Has 3/2/1 max mana that regenerates each round. Class design contest Make sure to check out class-design-contest, your suggestion could make it into the game! Sale mechanic The shop now has a chance for a unit/item to be on sale! On sale units/items costs 50% (rounded up) of their usual value. Daily Quests We introduced 3 daily quests into the game! This system is WIP - we plan to add different quests and rewards in the near future. New Item Mana potion - Regenerate 1 mana to a targeted unit. Plague Doctor Plague Doctor has been cycled out, rework coming soon. Balance Gladiator capacity reduced from 4/3/2 to 3/2/1 Shackles capacity reduction reduced from 2 to 1 Plague Doctor class cycled out until it gets reworked Cosmic egg price reduced from 4 to 3 What's next Rework for Plague Doctor is upcoming. Additionally we are doing another push on more animations and UI feedback to make things that are happening more visible/apparent to the player.
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