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NECROMANCER REWORKED In this patch we reworked most of the Necro pieces to increase the versatility of the class and to allow it to be played in much more scenarios. Pawn - Unchanged Knight - On battle start get 1 XP + 1 XP per every 4/2/1 Ephemeral units on the board. Bishop - Summon 1/2/3 Weak Ephemeral pawns on the board at the start of each round. Rook - Unchanged Queen - Has an aura that extends the duration of Ephemeral units. All Necro units now have an Aura that they can pass to other units to allow them to summon Ephemeral units on capture. All Necro summons are now Weak versions of the regular piece. Weak debuff - units have weaker movement options in battle. Ephemeral - any unit with a round duration, ex. Cloned unit. Various Quality of Life changes You can see a unit's movement/aura options when placing it All buffs applied to units now have their own animation. Each buff has its own unique graphic. Unit information in codex now allows filtering by class/rarity. Added icons for resources in item tooltips. Added additional tooltips in shop to detail classes/items and other relevant info on the side. Increased clarity on some resolution setups. Balance Nerfed the Night portion of the game, you are no longer forced to discard a piece and can place 1 row further than before. Clone gun price from 3 to 6 gold Assassin Rook - aura now allows 3/5/9 lances to be affected instead of 9 on all levels. Gladiator and Lance pieces now have enraged/weak versions. Red Rage no longer discards units after 1 turn, it now weakens them for 1 turn instead. Bugs Fixed units losing damage in Multiplayer (credits to @NotAGen-eral) What's next? We are still prioritising additional content and reworking classes to make them more fun and versatile to play. Until next time!
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