Stat Overhaul
- Unit Ranks/XP system removed.
- Stat upgrades increase the stat depending on the stat gain of each unit.
- All Abilities that were previously scaling with Rank have been removed and now have individual upgrades.
- Demon Pawn's XP ability removed.
- All Augments relating to XP/Rank have been removed.
- King stat up abilities have been removed.
- King now has attack/health upgrades.
- King damage reduced from 100 to 5.
- Base king health from 5 to 1.
- Augments that were giving stat cards each round (ex. Bolstered Reserves) now give a single-use card.
Having a better control over the stats will help design meaningful upgrades and abilities throughout the course of the game. In upcoming patches there will be further numerical adjustments to the stats, most likely the stat range will be decreased even further (on average), since that seems to go best with the tactical aspects of the battle system.
Shop
- Shop stock for each unit now begins reducing 1 round after being unlocked. Reduction is 2 stock every round.
Balance
- Consecutive upgrades of the same ability costs 1 gold extra.
UI
- Tooltips redesigned for greater readability. Level differences are displayed concisely and seperately of main text.
Other
- Isometric mode is now the default (still possible to toggle back to top-down in the settings)
- You can now right-click to buy from Shop.
- You can swap units on the board whenever you would have enough mobility for both of them.
Bugs
- Fixed Weak not properly reducing damage.
What's next?
- Faction bonuses
- A second look at most of the augments and abilities to see how best they can fit the newly designed stat system and shop.
[ 2025-05-05 18:17:11 CET ] [ Original post ]