




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Bug Fixes - Fixed an issue where the lock-on would remain after activating a lever switch. - Character Creation: Fixed a bug where the scrollbar would appear in the bangs section. There is no change in the number of available items. - Fixed an issue where the King Honenchu remained invincible if broken just before backstepping. - Fixed an issue where pressing the start button during boss intro scenes wouldnt skip the animation. - Shop: Fixed an issue where items could be purchased even if the quantity was set to 0. - Fixed a rare issue where the player would keep moving after pressing the start button. Changes and Adjustments - When launching the game with save data present, it now defaults to Load. - Adjusted some enemy effects and hitboxes to disappear when flinching or being defeated. Example: Salamanders breath - Added a pre-attack animation to Sakanan-chus thrust attack. - Adjusted lock-on duration for Sakanan-chus sweeping attack. - Result Screen: Adjusted how weapon stats are displayed. - Minor UI text adjustments. New Features - Added a feature to show lock-on markers above enemy heads or parts being targeted. - Added a setting to manually change controller button icons. Available in the Control Settings menu. - When using Keyboard & Mouse mode, the icons are fixed to that input method. Final Note We continue to make adjustments based on all your valuable feedback to ensure a better gameplay environment. Thank you for your continued support of SD Dungeons!
Thank you for playing SD Dungeons!
We have an announcement regarding video streaming.
There are no issues with streaming or uploading gameplay videos of SD Dungeons!
If you decide to share your gameplay, adding the hashtag #SD would help us find your content more easily.
Thank you all for waiting
SD Dungeons is officially released!
To celebrate the launch, illustrator
created this amazing artwork for us!
The Fighter, Sorcerer, and Ranger are drawn so adorablyits truly fantastic!
To celebrate the launch of SD Dungeons, you can grab it for $7.64 USD instead of the usual $8.99 USD!
Don't miss this chancegive it a try!
Bug Fixes - Fixed an issue where the achievement "Long play!" was triggered incorrectly. - Fixed the scroll behavior to function properly. Changes & Adjustments - Changed the icons of some avatar parts. - Adjusted the gem set effects for the Adventurer Series. - Changed the names and models of some weapons. - Updated the shop to display an icon when new items are added. - Modified the item drop effects. - Adjusted the stats of some enemies. - Adjusted gem stats. - Other UI adjustments. New Additions - Added a gem sorting feature. - Added a weapon appearance customization feature. - Added Korean language support. - Added a new screen resolution (3840x2160). Other - Added support for Steam Deck.
Thank you for waiting!!
SDDungeons launches on April 4, 2025
We're making final tweaks for the releasestay tuned!
The demo will also be updated soon.
Bug Fixes - Fixed a bug that the game was force-quit in certain environment. Adjustments, changes and additions - Changed store function - Added sorting function in the gem equipment screen - Added effects for Sorcerer - Changed the field of dungeon mode. - Adjusted some quest areas System improvements - Improved tutorial - Improved equipment change screen - Improvements to the tutorial Improvements to the equipment change screen
Additional Elements - One new Enemy added. - Changed the name of each Enemy Bug Fixes - Fixed a bug that the text when passing through the gate was not displayed in some languages. - Fixed a bug that the same ID was assigned when acquiring multiple weapons, which caused a bug in the subsequent process. System improvement - Improved the behavior when moving along the wall again. - Added a judgment to the center of the green dragon and improved its behavior a little.
Bug Fixes - Fixed a bug that characters such as " ", "." and other characters were not displayed, and subsequent characters were not displayed either. - Fixed a bug that logs were not displayed correctly. - Fixed a bug that the hair color was changed when going to the character creation screen after loading data. - Fixed a bug that some HSV sliders were not working correctly when going to the character creation screen after loading data. System Improvements - Improved the behavior when moving along the wall - Improved the behavior of stairs - Adjusted the behavior of blow-off - Added effects to some behaviors.
System Improvements -Multilingualization of "Open Treasure Chest" and "Exit Dungeon -Integration with "Unity Cloud Diagnostics" has been implemented - Adjusted the lighting of the result scene - Improved management of language data and compressed data.
System Improvements - Changed the color template to 32 colors in character creation. - The text displayed on signs in quest mode is now available in multiple languages. Bug Fixes - Check acquired items" when posing has been hidden because it has not been implemented yet.
Customize your character to your liking with a variety of parts and accessories,
then choose your favorite from six different jobs.
Utilize unique skills and actions for each job and weapon to reach the depths of the dungeon!
As you progress through randomly generated dungeon floors,
you’ll encounter monsters, traps, and fate-changing gates.
Beyond the gate awaits paradise, hell… or perhaps a formidable boss!?
You might obtain powerful weapons and armor from treasure chests, monsters, or bosses!
Will you push forward in search of legendary items,
or escape safely to steadily accumulate gear and experience? The choice is yours!
Choose from various hairstyles, hair colors, eyes, and accessories to create your perfect look!
Whether cute or cool, design your character just the way you like!
The game features two types of challenges:
randomly generated "Dungeons" and fixed-stage "Quests."
Want to test out different jobs or weapons? Try the Quest mode!
There are many types of gates, such as the "Normal Gate," "Gate of Ruin," and "Escape Gate."
A variety of gates appear randomly at each floor transition,
and the one you choose will determine the difficulty of the next floor.
Choose from six unique jobs!
A melee job that wields a sword and shield.
With balanced attack and defense, it’s easy to handle.
Switch between standard attacks and counters to control the fight!
A long-range job that uses a bow.
Low defense, but exceptional range!
Take advantage of distance to attack freely!
A long-range job that wields a staff.
Like the Ranger, it has low defense, but can cast powerful magic.
Charge your magic to alter its effects!?
A melee job that fights with fists and dual daggers.
Lower attack and defense, with short range, but excellent mobility.
Dodge enemy attacks and strike relentlessly as an infighter!
A melee job that wields a greatsword.
Slow movement, but devastating attack power.
Observe enemy movements and land a mighty blow!
A ranged job that uses dual guns.
Shorter range than the Ranger, but allows for rapid attacks.
Take down enemies with stylish shooting action!
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