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Inspector Schmidt - The Ebbing
Active Fungus Studios Developer
Active Fungus Studios Publisher
2025-04-07 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Hotfix CL#9443

  • Fixed Audio Slider Bug in Settings Widget


[ 2025-04-16 23:49:36 CET ] [ Original post ]

Big Update

Updates: - Controller Support - Steamdeck Support - Easy Stealth Mode - Fast Skillcheck Mode - Auto-Win mode for Skillchecks - Added History Infos - Improved Guards AI - Implemented more NPCs Fixes: - Fix Crouch after Death - Localisation fixed - Fixed years on graves - Improved Blood Trails discoverability - Added a sign at the archive entrance for better orientation - Fixed bug where screams would not stop - CineCams Focus Rework - Deleted unusable ladders - Fixed wrong trigger at end of stine bloodtrail - Fixed Book Jorek Double Show - Fixed missmatch between Text and Scene Rilke Confrontation - Disabled Stamina Bar


[ 2025-04-16 17:27:55 CET ] [ Original post ]

Now, let's get real - have you played The Ebbing yet?

The last few months here in the studio have been pretty awesome. Not only have we released an incredibly ambitious game, but we've also been working on three other amazing projects. The fact that Inspector Schmidt - The Ebbing is finally being played by you and is constantly improving thanks to your constructive feedback is still an incredible feeling a week later.

We are being funded by the FFF!


What's also incredible is that the FilmFernsehFonds Bayern is supporting us with production funding for the development of our next but one game! This means that the existence of our studio is secured beyond 2025. In the current highly uncertain times in the games industry, this is an absolute blessing and motivates us immensely to continue to give our best. Many thanks to the FFF, but also to our players and community. Your support shows the industry that we are worth supporting because you love our games. Stay fantastic!

Next stop: Medieval Frontiers


Things will now be a little quieter on this communication channel for the time being. However, the next release is already in sight: We will be releasing Medieval Frontiers at the end of the year! If you would like to actively help out here, please sign up for our beta test mailing list and you will be notified as soon as we are looking for testers. All the best from the Active Fungus team! Wishlist Medieval Frontiers


[ 2025-04-14 13:00:15 CET ] [ Original post ]

Minor Fixes

- CineCams Focus Rework - Increased daytime length to 45 minutes - Fixed Epilog Leevke saying Nils is dead although he survived - Fixed wrong trigger at end of stine bloodtrail - Box Victoria Key 1 fixed


[ 2025-04-11 19:37:09 CET ] [ Original post ]

Minor Fixes

- Dialog Edits


[ 2025-04-11 18:22:23 CET ] [ Original post ]

Minor Update

- Added Seagulls - Fixed wrong Trigger Bug - Rathaus Schild Localised - Fixed Book Jorek Double Show - Fixed missmatch between Text and Scene Rilke Confrontation - Disabled Stamina Bar - Items show particle systems every time detective sweep is triggered - Double Item Firehook fixed - Fixed Emergency Exit in Bookshelf Dialog - Fixed wrong reactions in Stine confrontation - Adjustes name pos benches - Fixed Bug where using different Booster Items would reset the Skillboost


[ 2025-04-10 22:38:12 CET ] [ Original post ]

Inspector Schmidt investigates again since 3 days - you, too?

The release of Inspector Schmidt - The Ebbing is behind us - and we're incredibly happy about the initial feedback and love from the community that we've received. Many thanks to everyone who has already played it! If you have time: A review on Steam helps us tremendously to boost the Steam algorithm. Would you write us one? On Monday evening, we also had a very nice release party together with our team and the community. We played the game together and then watched other streamers play - and played bingo. We are also already busy fixing bugs. Have you found one or, heaven help us, several? Please report them to us either on Steam or, even better, on our Discord server. We'll take care of it as soon as possible. We would furthermore like to take this opportunity to thank you for your continued support. For a small indie developer like us, having such an active, committed and loyal community is really not something to be taken for granted. Please stay connected with us in the future - the next release from our studio is planned for the end of the year! This time we are going back to the Middle Ages - without Inspector Schmidt. In Medieval Frontiers, you build a small, medieval settlement from scratch, which holds its own against the hardships of nature and protects itself from enemy attacks. Wishlist Medieval Frontiers Much love! Active Fungus Team


[ 2025-04-10 15:28:35 CET ] [ Original post ]

Minor Update

- Localisation improvements - Environment Fixes - Taskdescriptions updated - Schmidts hotelroom does not look allready used anymore


[ 2025-04-10 08:07:44 CET ] [ Original post ]

Minor update 2025-04-09 (#9229)

  • Fixed a major translation bug
  • Fixed some minor translation bugs
  • Fixed some color grading issues
  • Fixed some sound volume issues


[ 2025-04-09 18:15:27 CET ] [ Original post ]

Minor Update

- Localisation Improvements


[ 2025-04-08 18:26:58 CET ] [ Original post ]

Minor Fixes

- Fixed most localisation problems - Fixed particle systems in finale - Fixed character problems in finale / epilog - Fixed wrong location info in map - Fixed many minor environment glitches - Fixed problems with ocean audio - Fixed enemys in harbor stealth parts - Disabled detective mode while reading a book


[ 2025-04-08 17:44:12 CET ] [ Original post ]

Minor Fixes

- Fixed EN localisation problems - Added missing task in black sheep quest - Fixed graphics bugs - Fixed glossy kerbstone material - Disabled detective mode while reading a book / letter - Fixed spots where players could be stuck at the marketplace - Fixed some props you could get stuck on within the swamp


[ 2025-04-08 15:05:34 CET ] [ Original post ]

Our roadmap for the next months

The Ebbing is one day old! But the work isn't finished for our team. We're continuously improving Inspector Schmidt - The Ebbing and will also add some features over the next time. Our roadmap for the following months:

  • Controller Support
  • Steamdeck Support
  • Improvement of the Beta Language Versions
  • Porting for XBox
  • Porting fr PS 5
  • Platt voice overs
  • Upgrade to Unreal 5.5
If you have any additional feature requests or find bugs while playing, please don't hesitate to report them via Steam or directly on our Discord server! Thank you so much for your support!


[ 2025-04-08 12:15:32 CET ] [ Original post ]

Minor Patch

- Fixed some problems with Achievements - Fixed a softlock in the Black Sheep Quest - Changed the startup scalability settings to make sure faceanimations are displayed properly - Disabled old savegames from the demo and prolog - Fixed a bug where the transition from one dialog to the next could break


[ 2025-04-08 07:10:27 CET ] [ Original post ]

Set sail: Inspector Schmidt - The Ebbing is released on Steam!

The big day has finally arrived: Our second game sees the light of day and is available NOW on Steam. We are incredibly proud, excited to see how you like it - and very, very tired. :D Nevertheless, our release party with the whole team is about to start on Discord! From 17:30 (UTC+1) we will celebrate ourselves, play a part of the game and then join a few streamers who will stream Inspector Schmidt - The Ebbing live on Twitch. We would love to have you join us! This way to the release party! Of course, we'd be even happier if you gave the game a go yourself and left us a review on Steam. Our bug channels on Discord and Steam are also open and await your reports. As always, we try to fix bugs as quickly as possible and are very grateful for your feedback. Our roadmap for the following months:

  • Controller Support
  • Steamdeck Support
  • Improvement of the Beta Language Versions
  • Porting for XBox
  • Porting fr PS 5
  • Platt voice overs
  • Upgrade to Unreal 5.5
But for now: Cast off, off to Havstedt! Best regards from the Active Fungus Team


[ 2025-04-07 14:00:26 CET ] [ Original post ]

We're celebrating the release of The Ebbing - Are you joining us?

In just three days we will finally be releasing Inspector Schmidt - The Ebbing. This needs to be celebrated! We cordially invite you and your friends to our release party on Discord! When: 07.04.2025, 17:30 (UTC+1) Where: On our Discord-Server in the Ebbing-Events channel What: We'll play The Ebbing ourselves before we drop in on other streamers on Twitch and play a round of stream bingo (we'll explain what that is ;)). We would be very happy if you join us! This way to the release party By the way, if you haven't wishlisted the game yet, now is the perfect time. The Steam algorithm pushes games that have a lot going on on the Steam page in the week before release. Feel free to tell your friends about us - we appreciate any support! Best regards from the Active Fungus team [table] [tr] [th]
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[ 2025-04-04 14:37:53 CET ] [ Original post ]

World Premiere - Steinwallen plays Inspector Schmidt - The Ebbing tonight!

We're super excited to have Steinwallen, a fantastic history streamer, for an exclusive stream. Tonight he will be the first to play the full version of Inspector Schmidt - The Ebbing. We will of course be in the chat and are already very excited! When: 03.04.2025, 20:30 CET Where: https://www.twitch.tv/steinwallen Are you going to be there to watch?


[ 2025-04-03 10:26:26 CET ] [ Original post ]

Dev Talk: Character face and body animations in The Ebbing

In today's video, Elli and Julia talk about how we animate our characters in Inspector Schmidt - The Ebbing. Which programs do we work with? Why do we need to be careful not to get lost in detail? Why is efficiency the most important skill as an indie dev? Have fun watching! [previewyoutube=1GzX6LnZctI;full][/previewyoutube] By the way, if you haven't wishlisted the game yet, now is the perfect time. The Steam algorithm pushes games that have a lot going on on the Steam page in the week before release. Also: Have you heard about our release party on Discord yet? We'd love to celebrate our second game together with you! When: 07.04.2025, 17:30 (UTC+1) Where: On our Discord-Server in the Ebbing-Events channel What: We'll play The Ebbing ourselves before we drop in on other streamers on Twitch and play a round of stream bingo (we'll explain what that is ;)). We would be very happy if you join us! This way to the release party Best regards from the Active Fungus team [table] [tr] [th]
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[ 2025-04-02 14:15:27 CET ] [ Original post ]

What type of gamer are you?

We know that there are many different types of gamer. Some people need lots of action and adrenaline, some want to really rack their brains to solve a quest, some just want to enjoy themselves and indulge in the story. Of course, there is no game that really satisfies everyone. That's not our aim either. It's clear that we cater for players who enjoy story, excitement and puzzles. Nevertheless, for The Ebbing we thought it would be nice to give our players a few options to customise their gaming experience.

Different game modes for all types


In story mode, the quest log gives you plenty of clues as to what you need to do next to solve the case. It is ideal for people who simply want to immerse themselves in the story and solve exciting puzzles. Detective mode gives you fewer clues in the quest log and you are responsible for writing down your findings yourself and not losing track. Who have you already questioned? What information are you missing? This mode is for hardcore detectives. If you have to sneak past enemies, you can also adjust the stealth difficulty. This also allows you to set how exciting these parts of the game are. If you get scared easily (and don't like doing that), this setting is basically your tension regulator. If our dice skill checks are trying your patience a little too much, we now offer to simplify them or even switch them off completely so that you can get even more involved in the story. What type of gamer are you? Let us know! [table] [tr] [th]
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[ 2025-03-31 14:30:51 CET ] [ Original post ]

Finally a game for people with everyday lives!

Are the days of barricading yourself in your teenage room for weeks on end, playing your favourite new game, gone forever? Have unnecessary distractions such as work, friends, family or sport crept into your everyday life in recent years and increasingly outstripped gaming? How annoying. It happened to us, too. We often just don't have the time to really immerse ourselves in the big, epic stories of the big game studios. How nice it would be if there were compact RPGs with a gripping plot and gameplay that wasn't overly complex ... hang on, is that what The Ebbing is? Well, yes! Yes it is :) Developed by people with the same problems as you, Inspector Schmidt - The Ebbing can easily be split over several evenings. Our quests are structured so that our Inspector Schmidt questions one suspicious person after another in order to solve the case.

Always the same drill ... Where are nuances?


Of course, we didn't approach the development of The Ebbing with this in mind. But at some point we realised that we had all developed a bit of CRPG fatigue (CPRG = Complex Role Playing Game), partly because the games take up so much time. Compact, story-driven RPGs like Disco Elysium are few and far between. Another aspect is that most RPGs always tell the same epic story: Good versus evil, David versus Goliath, world-changing conflicts that ONLY YOU can solve. Stories that deal more with the shades of grey between black and white are apparently rarely suitable for the masses and are therefore often not told by the big game studios.

An RPG with a complex story is no walk in the park for indie devs


However, writing a story game as an indie developer is almost impossible without an absolutely heroic effort from the storywriters and narrative designers: Narrating interpersonal conflicts is not easy. Writing quests that contain no logical flaws and work in any order is almost the final boss of the art of writing. No wonder there aren't many of them. Why we do it - good question. We just love it too much ;) What has been your favourite RPG in recent years? [table] [tr] [th]
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[ 2025-03-28 15:30:37 CET ] [ Original post ]

In this detective RPG, you untangle a thick web of intrigues, lies, and secrets that surround a mysterious death. Find the origin of eerie telegraph signals, question the villagers, decipher the strange symbols that are suddenly appearing all over town - and hide from the danger lurking in the moor.

The sudden death of Bente Hansen shakes the picturesque seaside town of Havstedt. The townspeople are in turmoil: Who murdered him? What is the story behind the mysterious symbols in the town and - is there really a brutal beast lurking in the moor?

Uncover the truth behind the sea of lies and reveal the dark secrets of the inhabitants of Havstedt - without being targeted yourself.

Gameplay

Explore the open world: Move freely around a coastal town in 1870 and search for clues.

Lead exciting dialogues: Use the dialogue mechanic to question the residents, gather compelling information and find out who is hiding something.

Start a confrontation: Question the suspects and catch the perpetrators

Search for clues: Use your detective sense to find hidden evidence.

Crack exciting puzzles: Use hidden clues and, above all, your wits to find important information.

Evade detection: Slip into forbidden areas and survive the dangers of the moor – getting caught is not an option!

Pass the skill checks: Use your abilities in classic pen and paper skill checks (dice rolls).

Level up: Develop your character and decide which skills you want to improve.

Craft useful items: Gather resources and build items and consumables to improve your skills.

Make difficult decisions: Your actions affect the course of the story. Decide for yourself how you want to succeed: Through charisma, diplomacy, ... the mission is clear: crack the case!

Setting

The year is 1870 and the first functioning transatlantic telegraph cable has just been put into operation, heralding a new era of communication between the USA and Germany. Industrialisation and social movements are gaining momentum - and with it, critical discourse and conflict among the population. And then there is the Franco-Prussian War which worries people: nobody wants to be drafted.

Story

Valentin Schmidt, a young civil servant, just wants to spend his well-deserved holiday on the North Sea. After an eventful boat voyage, he finally arrives in picturesque Havstedt - but then events take a turn for the worse: Bente Hansen's body is found at the telegraph station.

Valentin's holiday seems to be over ... unless he uncovers the culprit and ensures safety in Havstedt again. However, he soon realises that every faction of the idyllic little town harbours its own dark, strange secrets. Who - or what - has Bente Hansen on their conscience?

Will you be able to get to the bottom of the sinister happenings in Havstedt?

What's new in The Ebbing compared to its predecessor, A Bavarian Tale?

More detective work

With the revised Detective Sweep, you can make sure that you haven't overlooked anything in a room. You can now also inspect elements and examine them for hidden clues, just as you can find important clues inside furniture.

Combination and number puzzles

Some information is hidden behind tricky combination and number puzzles. In The Ebbing, it's no longer just your interpersonal skills that are required in dialogs with NPCs, but also your deduction skills.

Improved stealth mechanics

We've completely overhauled our stealth mechanics for The Ebbing and developed some very nice quests around them that will hopefully keep you on the edge of your seat.

Tailor your game experience to your needs

There are different modes in The Ebbing that allow you to experience the game exactly the way you want to.

In story mode, the quest log will give you plenty of clues as to what you need to do next to solve the case. It is ideal for people who simply want to immerse themselves in the story and solve exciting puzzles. You can now significantly simplify our dice skill checks or even switch them off completely to get even more involved in the story.

The detective mode gives you fewer clues in the quest log and you are responsible for writing down your findings and not losing track of them. Who have you already questioned? What information are you missing? This mode is for hardcore detectives.

If you have to sneak past enemies, you can also adjust the stealth difficulty. This also allows you to set how thrilling these parts of the game are. If you get scared easily (and don't like it), this setting is basically your tension regulator.

Roadmap for Inspector Schmidt - The Ebbing

We're continuously working on Inspector Schmidt - The Ebbing and look forward to your reports via Steam and our Discord server. This is our roadmap for the following months:

  • Controller Support

  • Steamdeck Support

  • Improvement of the Beta Language Versions

  • Porting for XBox

  • Porting für PS 5

  • Platt voice overs

  • Upgrade to Unreal 5.5

Funded by nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen mbH.

funded by FFF Bayern.


MINIMAL SETUP
  • Memory: 8 GB RAMStorage: 22 GB available space
  • Storage: 22 GB available space
RECOMMENDED SETUP
  • Memory: 8 MB RAMStorage: 22 GB available space
  • Storage: 22 GB available space

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