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LandPort
Prairie Game Developer
Prairie Game Publisher
2022-05-19 Release
Game News Posts: 1
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LandPort GAFA Exhibition

VisionVisual2022 Undergraduate Graduation Design Exhibition Preview of the School of Visual Art and Design, Guangzhou Academy of Fine Arts Humans are "seeing" animals. Of all the sense organs, the eyes account for the largest proportion of information channels. But human beings are also "conscious" creatures. They survive and develop based on their inner spiritual structures such as cognition, ideals, and beliefs, and have created artificial worlds and human civilization. Whether it is philosophy, psychology, communication, or the simplest life experience, they all tell us that people's audio-visual and other sensory organs receive, learn, memorize, and accept objective information from the outside, and use it to construct and generate their own internal subjective information. The realm of consciousness will form different viewpoints, perspectives, horizons and horizons, which in turn will be used to select, interpret, decide and act on the external world. Therefore, "vision" actually contains two connotations of "vision" and "perception", and there is a close and diverse relationship: vision brings perception, perception determines vision; vision does not necessarily have perception, and perception must have vision. "Seeing" and "feeling" just form the mutual mapping and mutual involvement between the inside and the outside, the subjective and the objective between people and the world. Therefore, from the perspective of professional considerations, visual art design works and visual art design creations should put perception first, create vision through perception, and then transmit perception and enlighten perception through vision, and trigger individual viewers and groups. Audience attention, thinking and discussion. As Rodin said: The world does not lack beauty, but it lacks the eyes to discover beauty. In the same way, today's image world and the era of image reading are not lacking in "vision", but they are more and more lacking in "sense". It is for this reason that the 2022 School of Visual Art and Design Graduation Exhibition will continue to use the curator's way to strive to strategically guide the creation with a certain intention, that is, to inspire "sight" with "sense". The four majors of the college put forward their own visual propositions based on their own professional content and positions: Visual Communication Design: Designing for Society. Digital Media Arts: Deep Vision. Animation: An extension of the illusion of life. Art and Technology: Facing the future. These themes, both the concern of the present and the prospect of the future; the investigation of reality and the capture of fantasy; the question of certainty and the curiosity of uncertainty... There are different " There are naturally different "visions"; there are different "visions", but there may also be a need for a common "vision". The complex relationship between "seeing" and "feeling" is not only cyclical like chicken-and-egg and chicken-and-egg, but also not as causal as growing melons and beans, but this is exactly what visual art design and even all art And the profound meaning and wit of design. It is believed that the splendid works of 305 young people from the 2022 School of Visual Art and Design will show the keen eyesight and fresh feeling unique to each new era of youth, and will also open up "vision" and "feeling" for every viewer. Interactive or staggered experience paths, which are interesting, whoever sees who knows. I wish all the viewers to stop here and see what they like, what they need, and what they feel. I wish all future visual creators to take this as a starting point and continue to open up new horizons with active awareness. 2022 School of Visual Art and Design Undergraduate Graduation Design Exhibition Exhibition period: May 25-June 7, 2022 Majors: Visual Communication Design, Animation, Digital Media Arts, Art and Technology Venue: University City Art Museum, Guangzhou Academy of Fine Arts, Exhibition Halls 2, 3, 4, 5, and 6, the North Channel Exhibition Hall on the first floor, and the North and South Channel Exhibition Hall on the second floor Website: www.gafa-vad.com/2022 LandPort: Intelligent Service Area in the IoT Venue: A06, Hall 5, University City Art Museum, Guangzhou Academy of Fine Arts


[ 2022-05-24 01:00:33 CET ] [ Original post ]



We stand in an era of transformation, from the Industrial Revolution to the ongoing Intelligent Revolution, where each leap in technology has profoundly influenced the trajectory of human society's development. As graduates of Art and Technology, we aim not only to showcase our design achievements but also to convey our profound understanding and unique perspectives on this era. The theme of our graduation exhibition, "Facing the Future, Creating the Future," is a response to the current Intelligent Revolution.



The exhibition is divided into three major sections: Art and Intelligent Technology, Art and System Technology, Art and Display Technology. Through these sections, we delve into intelligent principles, material elements, and interactive experiences in the digital information realm, guided by artificial intelligence and big data. We conduct in-depth artistic experiments based on "design humanities" in the field of intelligent and systematic art. Our research goals focus on technological innovations and artistic creativity in intelligence and systems, encompassing areas such as intelligent services, system design, and digital information practices, paving the way for future integration of art and science.



Amid the wave of the Intelligent Revolution, we recognize the significant potential of highway service areas as crucial nodes in intercity transportation. Currently, many service areas face challenges in resource utilization, information integration, and service enhancement. Therefore, we have designed an intelligent management system for highway service areas in the era of the Internet of Things.



Centered around intelligent decision-making, optimized management, and enhanced services, this system integrates vast amounts of data to achieve interconnectedness and support rational decisions made by intelligent systems. We have thoroughly studied management needs and designed an Internet of Things digital twin system to promote intelligent management in service areas. Simultaneously, we have also considered traveler needs, optimizing travel processes and creating a more comfortable and convenient consumption environment.



A key aspect of this design is the intelligent decision-making module, which aids consumers in making comprehensive and reasonable travel plans during their journey to the service area, effectively balancing the needs of various participants within a complex system. Another focal point is the digital twin console, tailored to the operational needs of the service area, addressing the challenges of managing complex systems.

Through this design, we aim to provide a solid foundation for the digital development and AI-driven decision-making of highway service areas, while reducing management costs, improving efficiency, enhancing operational conditions, and offering travelers a superior and convenient service experience. We believe this design will bring more possibilities to the economic development of highway service areas and serve as a platform for graduates of Art and Technology to showcase their talents and contribute to society.

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS / SteamOS 3.0
  • Processor: Intel Core 2 Duo / AMD Phenom II X2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB
  • Storage: 400 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 22.04 LTS / SteamOS 3.0+
  • Processor: Intel i5-2300 / AMD FX-6300Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 400 MB available space

GAMEBILLET

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