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From the imagination of 6-year-old Thea!

Help Thea, a small but fierce ninja girl, on a quest to reclaim her stolen diamonds and fruits! The critters are back for revenge, and it's up to Thea to thump them and take back what's hers.

Run, jump, dash, and wall-jump through levels filled with obstacles, and take on a variety of enemies as you fight your way through each level.

A classic 2D platformer with quick reflexes and fun mechanics:

  • Master precise platforming and dynamic movement.

  • Defeat enemies and avoid dangerous traps across 7 unique environments.

  • Challenge yourself to beat your best time.

Replay levels, try different strategies, and recover all of Thea’s diamonds and fruits as fast as possible!

No deep lore or complicated backstory here—just Thea, her stolen treasures, and a fun little adventure to recover it all. Whether you enjoy fast-paced platforming or prefer to take your time exploring, this is it!

Ready... Go!

NinjaThea 2
Reza MirzaeiDeveloper
Dreamware GamesPublisher
2024-12-24Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (13 reviews)
v6.0 - Game Engine Upgrade and Quality of Life Improvements

This quality of life upgrade is for long-term stability:

  • Upgraded game engine to Unity 6.3, to keep the game current

    [/*]
  • Removed unused packages and game assets, updated necessary libraries (e.g. for camera controls and localization) to optimize game build and gameplay

    [/*]
  • Fixed minor bugs with background layering

    [/*]

Thanks to anyone who\'s playing and have a great Xmas!

[ 2025-12-16 17:24:47 CET ] [Original Post]
Security Update Patch Unity Game Engine Upgrade

This patch addresses a recently reported security vulnerability from Unity. Theres no evidence of exploitation, but I\'m updating to keep everything safe and secure for everyone.\n\nYou can read about the issue on Unitys official site: Security Update Advisory \n\nThanks for playing!\n\n

Also Annonucing Neon Strike!

\n

Get ready for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master.

\n

Whishlist it here and get the demo coming Oct. 10th:

\nGame Description Image

[ 2025-10-03 17:05:21 CET ] [Original Post]
v5.2 - Maintenance and minor build improvements

A small maintenance update to improve the build/performance a bit:

  • Smaller build size with optimized audio and assets[/*]
  • Steam integration improved:[list]
  • Steam overlay more reliable on pausing game[/*]
  • Cloud save added[/*]
[/*]
  • Minor update to game engine[/*]
  • [/list]

    Appreciate all of you who keep jumping in and playing!

    \n\nReduced size of build for supported platforms (see \"To Size on Disk\"):\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45279813/d70e4abd646e245f0a542bab4c805d27576d7a68.png\"][/img]

    [ 2025-09-14 16:43:28 CET ] [Original Post]
    Baby NinjaThea Joins! New Achievements in All Worlds!

    Original https://store.steampowered.com/app/2005800/NinjaThea/\"" style="color:#bb86fc;text-decoration:none;">NinjaThea is now officially managed by Dreamware Games, and with that the original NinjaThea is back!

    Shes hiding once in every world, waiting for you to explore and find her, each time unlocking a brand new achievement.

    Even if you\'ve deleted the game or your old save, don\'t worry! The game checks for your previous achievements and level select screen allows you to replay levels based on your progress.

    Now go find baby NinjaThea!

    [ 2025-07-21 07:51:08 CET ] [Original Post]
    Steam Deck Compatibility

    Hi everyone!

    Want to share that NinjaThea 2 is playable on Steam Deck in its current state, and I hope this info is useful for players:

    • The game launches and runs without issues.

      [/*]
    • It supports controller input.

      [/*]
    • There are no launchers or third-party DRM.

      [/*]
    • All in-game features are accessible.

      [/*]
    • Text is generally readable, though not specifically designed for small screens (some UI elements may feel small on the Deck screen, but all are within the minimum requirements).

      [/*]

    [ 2025-07-16 19:52:09 CET ] [Original Post]
    v4.0 - Major upgrade

    This update keeps the game current and running smoothly across all supported platforms:

    • Biggest upgrade is to Cinemachine 3 Unitys camera system for dynamic tracking and transitions for smoother camera movement

      [/*]
    • Updated localization libraries with fixes and improved Korean glyph support

      [/*]
    • Fixed issues with enemies and platforms some times not spawning correctly in levels 5 and 6

      [/*]

    Thanks to anyone who's taken the time to play!

    [ 2025-06-20 21:41:31 CET ] [Original Post]
    Now also on Linux!

    NinjaThea 2 is now fully playable on Linux!


    Reclaim stolen fruits and diamonds, defeat nasty critters, and help NinjaThea get her revenge now also on Linux (tested on Ubuntu 24.04).

    In addition, added native support for Apple Silicon Macs
    Linux icon by Freepik - Flaticon

    [ 2025-04-17 13:25:01 CET ] [Original Post]
    Patch #5 - v3.2 - Tweaks for 0% completion

    This patch fixes issues preventing players from achieving 0% completion in certain levels:

    Levels 3-1, 4-3, 5-2, 6-1, 6-2 have been tweaked to ensure that players can complete them without collecting any fruits or diamonds.

    Good luck!

    [ 2025-03-12 21:19:52 CET ] [Original Post]
    Patch #4 - v3.1 - Resolution settings and minor bugfixes

    This minor update brings a few important fixes and improvements:

    • Added resolution option, available in the settings menu.
    • Corrected errors and added missing values in Korean localization.
    • Fixed an issue where dashing wouldn't work in some situations.
    Thanks for playing, and keep the feedback coming!

    [ 2025-02-26 19:21:55 CET ] [Original Post]
    Patch #3 - v3.0 - Game engine update and minor bugfixes

    This update includes the following fixes and improvements:

    • Updated the game engine to Unity 6, improving performance and stability, and preparing the game for future patches and additions.
    • Fixed bug that caused jittering in the background scrolling.
    • Resolved respawn glitch at checkpoints, where the player would some times face the wrong way when spawning.

    [ 2025-02-05 18:17:51 CET ] [Original Post]
    Patch #2 - v2.0.2 - Fix for unreachable diamond

    This patch fixes the unreachable diamond in level 4-3:
    Game Description Image

    The trigger for spawning the necessary platforms was incorrectly positioned. This is now fixed, and the platforms spawn as intended. But it's still up to you to figure out where

    I am very sorry about this

    [ 2025-02-01 21:57:09 CET ] [Original Post]
    Crystal Caverns added!

    New levels, achievements and additional improvements


    Crystal Caverns introduces new challenges such as:

    Rotating platforms

    Game Description Image

    Indestructible crystal snails

    Game Description Image

    Deadly lava

    Game Description Image

    Dodge the snails, avoid the lava, and master the tricky platforms to make your way deeper into the caves and collect the diamonds and fruits!

    Unlock new level and dash-related achievements:
    Game Description Image Crystal Clear - Completed Crystal Caverns.
    Game Description Image Grounded Ninja - Complete a level without dashing.
    Game Description Image Flying Ninja - Dash 3 times without hitting the ground.

    Additional improvements are:

    • Enemy hit detection has been refined with dynamic adjustments to the enemy collider on each frame.
    • Separate option to view the credits is added, to give proper shoutouts to everyone who helped make this game.
    • Fixed missing audio for Harpy enemy death (subtle, but it's there).
    • Fixed mouse cursor not responding on Mac.
    Hope the new levels and improvements make the game a little more fun

    [ 2025-01-23 21:19:35 CET ] [Original Post]
    Patch #1 - v1.1 - Minor gameplay upgrades

    This update brings the following improvements:

    • Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player.
    • Hit detection improvements with better collider adjustments for each individual enemy animation frame.
    • UI fixes, including a dedicated camera for UI elements, preventing them from being affected by brightness settings.
    • Added credits to properly give a shoutout to everyone who helped on the game.
    • Save/load functionality updated to support the upcoming "Crystal Caverns" levels, allowing players to continue after reinstalling without having to replay everything (assuming they have the achievements for completing all prior levels).
    I hope this update makes the game a wee bit more fun!

    [ 2025-01-06 18:56:47 CET ] [Original Post]
    NinjaThea 2 Released!

    This time, NinjaThea 2 has a special meaning for meit's a Christmas gift for my incredible 7-year-old daughter, Thea, who helped inspire this adventure.

    I hope this game brings as much joy to you as it did for us creating it. Join Thea and me on this quest! Thank you, and Merry Christmas!

    EDIT Dec. 25th: Demo updated as per latest release build.

    [ 2024-12-24 22:53:28 CET ] [Original Post]
    Release Update - December

    Only audio left!


    Most of the game is finished, except for "Lava Lowlands." Unfortunately, I wont have time to complete those levels :( Other than that, only some final audio work and gameplay tweaks remain, along with fixing any last bugs.

    Hoping for a release by the end of December!

    Demo updated with a few fixes

    • Level 4-1 added to the demo
    • Mute background music during pause
    • Fixed player/spike collision detection
    • Minor level design tweaks to make a few jumps easier
    • Reduced player invincibility to 0.8 seconds to prevent skipping traps

    [ 2024-12-18 18:40:25 CET ] [Original Post]
    Development Update - December

    Level 4 - Foggy Flatlands is Done!


    Still working hard to finish the game! Level 4, Foggy Flatlands, and its 3 sublevels are now complete. I'm now moving on to the final 3 levels and have also started work on achievements.

    Hoping to wrap it all up as soon as possible. In the meantime, check out this 100% run of Level 4-1. Enjoy!

    [ 2024-12-02 18:42:20 CET ] [Original Post]
    Development news and demo update

    Working hard to get the game ready for Christmas!

    Development is getting along fine and the first two levels "Jungle Jumpstart" and "Forrest Frenzy", each with 3 sublevels, are done. So are the first sublevels in "Desert Dust", "Foggy Flatlands" and "Dungeon Dredd".

    Every level introduces a specific new challenge and enemy type, like smouldering platforms, hidden spikes, charging beetles and falling spiders

    Demo updated!

    Also updated the demo (and obviously the full game) based on feedback from friends and family and fixed a few bugs:
    • Added more signs and hints to help younger players (like 6 year old girls )
    • Minor changes to level design to better fit new concepts, like dashing and platforms that change state when you jump.
    • Removed multiple save slots. Was working fine, but not necessary. Just made the game more bloated.
    • Fixed bug with mouse courser not reactivating when changing from controller to keyboard/mouse in menus.
    • Fixed audio issue where enemy movement audio would keep playing during transition to next level.

    [ 2024-11-21 21:08:52 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 24Memory: 4 GB RAMStorage: 300 MB available space
    • Memory: 4 GB RAMStorage: 300 MB available space
    • Storage: 300 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 24Memory: 8 GB RAM
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