
Dr. Odin, an octopus scientist, has teamed up with his Dolphin colleague to put a stop to underwater skeletons’ reign of terror!
In this action Tower Defense game, you fend off hoards of skeletons by strategically placing sea creature turrets. Beware that as your line of defense falls, this quickly turns into a game of survival where you dodge around for dear life!

Features
- Unlock Turrets: Your arsenal is filled with mechanized sea lives! Those cool inventions (such as Pistol Shrimp, Navy Seal, and Death Ray) will handle the fight. You’ll discover new turret types one after another - Figure out how best to utilize each of ‘em!
- Skeleton Enemies: Did you know that most humans who ever lived are dead? Tons of skeletons end up in the ocean, and are terrorizing local ecosystems. Fight sword-swinging pirates, poison-wielding chemists, and even skeletal dragons… Those skeletons are sure to shake up your playstyle at every turn!

- Unique Biomes: As you adventure the seven seas, you’ll add more creatures into your turret collection, and face new and exciting dangers. Adapting to changing environments is key to survival: Don’t misstep into a toxic brine pool, or forget your light in the darkness of the deep sea.
- Turret Upgrades: Skeletons will sometimes drop a variety of Elixirs. Use them to boost turrets into different forms! Will you turn a turret into a frosty ice machine, a powerful mutant, or a shadowy stealth weapon?

- Boss Fights: Special levels featuring larger-than-life boss enemies with formidable abilities!
- Awesome Upbeat Soundtrack: Seriously, the composers are amazing
- Mostly created by one person, while doing college
- a message from Dr. Finn the Dolphin (who really needs your help because he’s too lazy to do the work himself)
Patch 1.0.4 - Stun Lock Fix & Disorientation Nerf
A quick patch that addresses some pain points among the new enemies. More significant level balancings & bug fixes coming soon! \n\nIf you encounter any bugs while playing, please report them to me on Discord ! \n\n-------------------------------------------------------------------\n
Balance Changes
\n\n- \n
- If Odin gets repeatedly stunned, his stun duration is cut short by increasing amounts each time \n[list]
- I always thought of stun-locking as a rare & funny thing, but raged-up Captain Phantoms have claimed too many octopus lives , and made Level 3-14 nightmarish for those who don\'t possess the necessary techniques. Being stun-locked for an extended period of time doesn\'t feel fair to players either, so I am now preventing it from occurring. A raged Captain should only get 2 hits on you now, if you make an attempt to run away!
- \n
- When Odin is hit by a Boomerang while already disoriented, the new Boomerang hit will now increase the remaining disorientation duration by 33% (capped at the original full duration), rather than always resetting the disorientation duration back to full \n
- When Odin gets damaged while disoriented, the disorientation duration now decreases based on the amount of damage taken \n[list]
- The disorientation status effect has revealed to me the duality of men: To some, it\'s a mere inconvenience, while to others, getting disoriented is almost a guaranteed game loss. I am adding quite a bit of anti-snowballing to when a player is performing poorly under disorientation: Getting chained by boomerangs will no longer lock you into the status effect for as long; If you fail to dodge incoming damage while disoriented, you\'ll also recover from the stupor faster, and become able to escape out of potentially game-ending positions.
Bug Fixes
\n(I am aware of several other issues you guys have reported - I will aim to fix them soon!) \n\n- \n
- Fixed a glitch where if you exited the Graveyard without saving the skeletons you placed inside a Grave, you would lose these skeletons\n[list]
- Reported by Aeon
- \n
- Fixed a glitch where upon reloading a Graveyard region, then opening a Charge Station that is already charging, you can insert a battery even if you had none\n[list]
- Reported by Darthen
- \n
- Fixed a glitch where if a Spiky Urchin got stunned while rolling, its rolling loop audio continues playing \n[list]
- Reported by Darthen
- \n
- Fixed a glitch where tutorial panels went missing in Levels 2-7, 2-8, and 2-9\n[list]
- Reported by projectmoonbrainrot
- \n
- Fixed a glitch where Boss Fight anti-snowballing counts Turret Clams towards your number of combat turrets\n
- If some boss fights dragged on for too long, this was why. I somehow never noticed this oversight until now.
Misc Changes
\n\n- \n
- Added a pop-up message for when you try to enter Volcanic Ridge\n
- Added decorations to later Twilight Zone levels \n
[ 2025-09-19 05:13:23 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04 or higher
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 or higher
- Storage: 2 GB available spaceAdditional Notes: Unity 2D - Has option to disable shaders
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