
Project: Num is a rhythm game centered around accuracy, combo, and the numpad. Hit appearing notes to the beat of the music and earn new highscores.

Play the included levels with original songs or other players' custom maps. Customize your gameplay experience with modifiers that make the game easier or more difficult.
You can even create your own maps with custom songs easily with the built in editor. Then share your creations with other players.
A smaller update this time, but still with some nice improvements.
[hr][/hr]Added speed controls for playback in the map editor.
[/*]Use the buttons in the top right to control play speed, or hold control and scroll up/down to adjust the speed.
[/*]Added a restart button to the pause screen for faster retries.
[/*]You can now save in the editor with Ctrl + S.
[/*]Scores are now coloured to their respective rank.
[/*]Full combo is shown in scores, with text and and with a pretty border to show it.
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Normal gameplay not enough for you? Well, here\'s something to change things up!
[hr][/hr]Main Game:
New Modifiers! And Lots of them.
[list]No Ghost Tapping - Punishes you for hitting buttons when no notes are there
[/*]Dizzy - Makes the world go round \'n round (This makes maps stupid hard)
[/*]Fading Notes - Notes appear briefly and then disappear from sight before you have to hit them
[/*]Jumpy Notes - Notes approach in jumps instead of linearly.
[/*]Tight Timings - Halves your hit time window.
[/*]Mirror - Mirrors the left and right side, for left handed people mostly, has no effect on score.
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New Expert Map! Reaching for the End, this one is hard!
[/*]Most settings now have tool-tips to explain their function now.
[/*]Improved the accuracy bar\'s look.
[/*]Added a timer bar at the bottom of the screen that shows your progress through the song.
[/*]No-fail now tells you how many times you would have died.
[/*]When rebinding, you can now see whether an input for a new bind is being awaited.
[/*]Removed options for maximized window and exclusive full-screen as they were causing issues, the 2 window options now are full-screen window (borderless), and windowed, which should work in all scenarios.
[/*]Adjusted Auto-rating, expect this to be continually fine-tuned.
[/*]Fixed: You can no longer drag the health bar (no, it didn\'t give you health)
[/*]Fixed: You no longer get a finish screen if you exit right after beating the level.
[/*]Fixed: Your keybindings are now saved properly.
[/*]Fixed: The window mode no longer gets reset when going into the song editor and back.
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Editor:
Fixed: When saving a map after changing the difficulty, it now replaces the old one instead of making a second one. (Multiple difficulties per map coming some day)
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Note: Semi-large updates coming every 2 weeks until the end of this year, see you all next update!
Hello again, here with a more functionality-focused update this time. Resolving a lot of editor-related issues to make mapping feel ever so slightly less like walking on legos.
Main Game:
New Normal Map! The Ride of This Night, a chill synthwave song.
[/*]Minor performance improvements and reduced memory usage.
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Editor:
Setting the preview point of the song now works.
[/*]You can no longer place notes outside of your view if you tab out or if your mouse moves in a funky way.
[/*]Fixed an issue that prevented removing notes from maps due to a rounding error. (e.g. game tries to remove a note at 2.59s when the note is actually at 2.58s)
[/*]Added note hit sounds to the editor
[/*]Improved the Editor\'s layout and look.
[/*]Rows 2, 5, and 8 now are highlighted to make it easy to differentiate rows.
[/*]\"Ghost note\" bug has been fixed where certain notes would exist within the map but not be visible, old maps you may have made will be repaired if you open and save it in the editor.
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45589350/c20d91a6296a0fae7c619a8c15c4674bdad0a750.png\"][/img]
Other:
Updated the Unity version for an important security patch.
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Have fun mapping and playing the new maps! (or don\'t, I\'m not your mom)
Another hotfix this week, huh.
Creating a new map now works again.
[/*]Changing approach rate now works again.
[/*]Note hit particle effects now display in front of the numpad instead of behind.
[/*]Fixed a bug where Great-hits weren\'t counted towards accuracy and points.
[/*]Made the miss sound play more often when missing, now only playing if you lost a combo of 1 or greater.
[/*]Fail screen now shows the Fail-text as it should
[/*]Duplicate notes are now detected and cleared when starting a map and when saving in the editor.
[/*]Various minor performance improvements from cleaning up old and slow code.
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Fixed critical issues with adding in default maps into your songs folder. The issue should now be fixed.
Other Fixes:
Enabling any mods no longer causes the game to freeze when starting a map.
[/*]No fail now works, and halves your total score in case you fail instead of ending the map.
[/*]On windows, the \"Open game folder\"-button in the settings should now work.
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We have a big update for you all! Included is a new map, brand new visual effects, and lots and lots of bug fixes & QoL!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45589350/68e75b8d8e90888f0919facf84b64d545ff1a86d.png\"][/img]
Main Game
New Visuals!
[/*]New combo effects have been added! When you reach a combo of 50 or above, your visuals will spring to life with color.
[/*]The camera will now thump with the beat of the music playing, this\'ll help you get more immersed in the beat and flow of the game. The strength of the thumps is also scaled in regards to the volume of the song, meaning more intense parts of music will feel even more intense.
[/*]Added options to disable any and all new visual effects added.
[/*]Improved the visibility of the particles from hitting notes.
[/*]Level plates are now colored based on their automatic difficulty.
[/*]Added animations for the score records popping in.
[/*]Added various Post-processing elements.
Several system overhauls!
[/*]The hit scoring system has been updated from 4 to 5 scores, now consisting of Perfect, Great, Good, Bad and a miss. The amount of health recovered from non-perfect notes has been reduced in response to this.
[/*]The Rank system has also been adjusted to include E and D-ranks, this will make F-ranks far less common and will add more nuance to the lower ranks.
[/*]We improved the hit detection of notes to be far more accurate, as well as not letting you hit notes that you shouldn\'t be able to.
[/*]Added an complex automatic difficulty rating system, please note that this will most likely be adjusted and fine-tuned later on to reflect map difficulty in more detail.
And some good old QoL fixes!
[/*]You can now adjust the master volume with 9 and 3 in the fail screen.
[/*]The fail screen can now be navigated via mouse too.
[/*]Added a exit confirmation popup so you don\'t accidentally close the game by grazing the close button.
[/*]Added a cool loading screen and improved startup performance.
[/*]Added an audio filter in the main menu that changes the music playing in the background depending on what menu you are in.
[/*]Added a \"Best Clear\" display to show your best clear of a map.
[/*]A random song is now picked to play at startup to make the game feel less repetitive (I\'ve listened to Everstar for likely over 50 hours prior to this change).
[/*]Map exporting is now fully functional, making sharing your maps easier than ever.
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Editor
Fixed approach rate being stuck at 0, if it is ever at 0 again, in most cases it will immediately be set to 1.
[/*]Exiting a new map before saving now deletes the folder to prevent conflict issues.
[/*]Fixed the notes per beat setting not changing while opening a map with a NPB value greater than 1.
[/*]Editor now has a reworked settings menu, with an integrated live difficulty calculator.
[/*]Editor now tells you how many of each note type are in your map (because numbers are cool).
[/*]Map exporting is fully functional now!
[/*]When using higher NPB-settings, the line density increases to accommodate the increased amount of them.
[/*]Camera position is now updated every frame instead of 100 times per second, aka it feels way smoother now.
[/*]Opening an existing map with a custom difficulty now loads the name correctly. Vice versa, normal \"stock\" difficulties also now load properly instead of being a null custom difficulty.
[/*]The ability to make custom colour profiles for maps yourself and add graphical effects manually as you desire will be added in a later update, for now enjoy them in the official levels!
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Unfortunately due to real life I couldn\'t get this patch\'s level done in time for this update, but after these major reworks, I\'ll have more time to make maps for the game :D.
Hot-fixes likely appearing this week in case any very problematic bugs are spotted. See you all in 2 weeks for the next big update!
Hello again, got some more bug-fixes and patches for you all
Main game
New Hard map! GOBLIN MODE. (Easier maps coming soon)
[/*]Resolution, aspect ratio and window type settings should now work correctly.
[/*]Resolution option is now unavailable while window is set to Borderless, as it does nothing due to the window being locked to your screen resolution.
[/*]The song menu can now be navigated with a mouse.
[/*]Framerate and keybind settings are now saved and applied properly.
[/*]Fixed a bug where quitting out of a level too fast caused the level to keep playing in the main menu.
[/*]Fixed a bug where the number dimming option did not work properly.
[/*]Default maps will now be always automatically added at startup if they are not present.
[/*]The map content cards now fit names better and scale size.
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Reduced memory usage.
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Map Editor
Dragging the top progress bar while playing the track now properly pauses the editor before moving with it.
[/*]The top bar\'s hitbox is now properly set.
[/*]The difficulty option in the editor now has set default difficulty options with a optional Custom Difficulty name (if you want to be fancy).
[/*]Approach rate is now loaded properly into the settings when opening a song.
[/*]Disabled the hitsound volume bar in the editor as it is not functional yet.
[/*]Fixed a bug where opening a map in the editor would result in the editor softlocking if the map did not have any notes. Also applies to making a new map.
[/*]Improved all text fields to be less annoying to select.
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Stay tuned for more!
ps. we\'re aiming to add at least 1 map/difficulty with every update from here on out, so more content for you all.
Main Game fixes
+ Fixed Rebinding to work again
+ Added a button to reset your keybinds to the defaults
+ Added resolution, aspect ratio and window type options
Editor Fixes
+ Added the ability to scroll in the map editor by dragging the top progress bar
+ The Difficulty is now loaded when opening the editor
+ Fixed a bug that wiped out the timeline when changing certain options in the editor
+ Notes can no longer be placed under anything in the editor
Ps: The version has a .1 because some fool completely broke the map editor and forgot to test it, then uploaded that as the launch version (It was me)
Hello everyone!
\nProject: Num is now available for all under early access. This is a big moment for our team as it\'s our first game out on Steam, so we hope you all can have as much fun playing the game as we are relieved to finally get to this point in development.
Down below there will be more information about the current state of the game and the direction the game will take. Of course, as the game is in early access, we intend to take plenty of feedback from players as more content and features are added. The most direct way to give feedback is on our Discord Server , but we will also keep up with the Steam Community Page to get on top of issues and such asap.
SO, here\'s the part people probably care the most about:
The Roadmap
[olist]Game Content
Currently, the game doesn\'t have that many maps, which is going to be the primary focus for future development. The goal for the game is to have AT LEAST 20 playable maps, with most maps having several difficulties. All of these maps will also be part of the official OST, meaning all the songs you hear here are by our team.
Score balance, health drain, hit timings, gameplay modifiers, and other gameplay features will be adjusted according to your feedback.
[/*]Visuals
We have planned to overhaul the visuals of the game, adding special effects, screen shake, custom colours, particle splashes, you name it. All of the effects we add can then be added to maps via the map editor. Making for a vibrant gameplay experience.
When these effects start rolling out, they will be fully optional, so if rapid flashing lights and motion sickness are a problem for you, all the effects can be turned off at will.
[/*]The Map Editor
The map editor is currently in an okay-state, but we think it could be far more intuitive and smooth to use, so try it, tell us why it sucks, and we\'ll work to make it better.
[/*][/olist]All righty then, that covers the most important parts, as much as we\'d like to be superhuman and make all of the above within a week\'s time with the assistance of gallons of coffee. We\'re only a team of two developers, so more in depth content will take time to add. Please be patient and we\'ll hopefully make something good, maybe even great out of this. :D
Cheers.
Gameplay
Added a simple placeholder hit sound, a better one will be added later.
[/*]Added the prestigious P-rank, rewarded for completing a song perfectly (full combo, all notes hit perfect)
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Known Issues:
Clicking buttons on the left side of the screen is blocked when in the song menu
[/*]The song title cards can't fit longer mapper/user names.
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Map Editor
Fixed Bugs:
Opening a pre-existing map from the main menu to the editor now works the first time rather than the second.
[/*]Opening a map from the main menu now always should open the correct map
[/*]Changing notes per beat no longer resets your entire entire map.
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Improved map loading performance
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Known bugs:
When clicking to place a note, it is slightly off vertically, this will be fixed in the next patch
[/*]Opening a song from the main menu to the editor does not automatically load the difficulty name
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Minimum Setup
- OS: Any 64 Bit system
- Processor: Ryzen 5 3600
- Graphics: Any released after 2012Additional Notes: Any keyboard works
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