[img=http://www.lantanagames.com/steamimg/noIndie2.jpg] Ahoy Patriots! Who's going to PAX East this weekend? If you'll be there on Saturday, make sure to come to the panel "No Indie is an Island" at noon in the Cuttlefish Theater! "Being an Indie developer doesn't mean being alone. Learn from indie developers how finding the right team, engaging in the development community, and creating events can help you become a better developer and become a champion of friendships. Join the developers of Closure, Children of Liberty, Go Home Dinosaurs, Jungle Rumble, Elegy for a Dead World, and the event organizer from Indies Need Booze on how you can get involved in the community at large." The panel features myself (Dan), Jacob Clark (Indies Need Booze), Trevor Stricker (Disco Pixel), Ichiro Lambe (Dejobaan Games), Eitan Glinert (Fire Hose Games), Tyler Glaiel (mega indie, check out his upcoming game Bombernauts), and a surprise special guest: TOM FULP OF THE BEHEMOTH! You can learn more about the panel and other great talks in the PAX East schedule here: http://east.paxsite.com/schedule/panel/no-indie-is-an-island If you have any questions about Children of Liberty or Lantana Games' "teaching studio" efforts, Dan will be hanging around after the panel until The Enforcers tell him to clear out. And yes, we'll have EX12 news VERY SOON! This is a big one. Stay tuned, Patriots, and see you at PAX! - Dan
[ 2015-03-05 03:42:47 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/noIndie2.jpg] Ahoy Patriots! Who's going to PAX East this weekend? If you'll be there on Saturday, make sure to come to the panel "No Indie is an Island" at noon in the Cuttlefish Theater! "Being an Indie developer doesn't mean being alone. Learn from indie developers how finding the right team, engaging in the development community, and creating events can help you become a better developer and become a champion of friendships. Join the developers of Closure, Children of Liberty, Go Home Dinosaurs, Jungle Rumble, Elegy for a Dead World, and the event organizer from Indies Need Booze on how you can get involved in the community at large." The panel features myself (Dan), Jacob Clark (Indies Need Booze), Trevor Stricker (Disco Pixel), Ichiro Lambe (Dejobaan Games), Eitan Glinert (Fire Hose Games), Tyler Glaiel (mega indie, check out his upcoming game Bombernauts), and a surprise special guest: TOM FULP OF THE BEHEMOTH! You can learn more about the panel and other great talks in the PAX East schedule here: http://east.paxsite.com/schedule/panel/no-indie-is-an-island If you have any questions about Children of Liberty or Lantana Games' "teaching studio" efforts, Dan will be hanging around after the panel until The Enforcers tell him to clear out. And yes, we'll have EX12 news VERY SOON! This is a big one. Stay tuned, Patriots, and see you at PAX! - Dan
[ 2015-03-05 03:42:47 CET ] [ Original post ]
Greetings, Patriots! Today, we’d like to introduce you to the newest addition to the team from the MassDigi program, Max Meisel!
[quote]Hi, I am Max Meisel. I am an amateur Sound Designer, Foley Artist, Sound Engineer, and Musician. I primarily like to make Music and Sounds for games but i do other things too! LIke music and sound for animations! And mixing and mastering for trailers!
I am currently a student at Becker college, as well I am doing Sound work for a game called Children of Liberty that is currently in Steam Early Access, go check it out!! www.childrenofliberty.us/[/quote]
Max is helping out with sound and music, and has already done some great work for the game and our latest two trailers. He will be specifically contributing to in-game level music and sound effects. Everybody say HI MAX!
Make sure to swing by Max's SoundCloud page in order to check out some his previous work: https://soundcloud.com/max_meisel
We're super excited to have Max on board and can't wait to share more of his great work with you!
[ 2015-02-19 20:42:35 CET ] [ Original post ]
Greetings, Patriots! Today, wed like to introduce you to the newest addition to the team from the MassDigi program, Max Meisel!
[quote]Hi, I am Max Meisel. I am an amateur Sound Designer, Foley Artist, Sound Engineer, and Musician. I primarily like to make Music and Sounds for games but i do other things too! LIke music and sound for animations! And mixing and mastering for trailers!
I am currently a student at Becker college, as well I am doing Sound work for a game called Children of Liberty that is currently in Steam Early Access, go check it out!! www.childrenofliberty.us/[/quote]
Max is helping out with sound and music, and has already done some great work for the game and our latest two trailers. He will be specifically contributing to in-game level music and sound effects. Everybody say HI MAX!
Make sure to swing by Max's SoundCloud page in order to check out some his previous work: https://soundcloud.com/max_meisel
We're super excited to have Max on board and can't wait to share more of his great work with you!
[ 2015-02-19 20:42:35 CET ] [ Original post ]
Greetings, Patriots! We have finished up our brand new, Early Access Updates trailer. This trailer covers just a few highlights from our Early Access period so far. Check it out here! http://youtu.be/WhVOp34vpvU As always, thank you for your feedback, comments, and critiques! Big things are on the way. - Dan
[ 2015-02-12 18:05:10 CET ] [ Original post ]
Greetings, Patriots! We have finished up our brand new, Early Access Updates trailer. This trailer covers just a few highlights from our Early Access period so far. Check it out here! http://youtu.be/WhVOp34vpvU As always, thank you for your feedback, comments, and critiques! Big things are on the way. - Dan
[ 2015-02-12 18:05:10 CET ] [ Original post ]
Fall 2014 Artbook
Greetings, Patriots! We have a new video for you to check out this week, filled with incoming art from the talented students at the Massachusetts Digital Games Institute! Check out our first Artbook video right here. Many thanks to the hard work of Chenylle, Yuka, and Karen throughout the fall semester, and to the Videri String Quartet for their performance of Children of Liberty's music for the video! http://youtu.be/OzsTCgL5eL4
MassDigi Game Challenge
This week, the team is heading out to Cambridge for Mass DiGi's Game Challenge of 2015! Contestants have registered and the developers are coming - let the games begin! Lantana Games has been selected to attend as part of the event's featured companies. We will be exhibiting trailers of our game and selling awesome merch at our table! We've got posters for sale (see above) as well as IndieGameStand keys for access to the full game on Steam, Desura, and as standalone builds. Luckily for you subscribers, anyone who is signed up to our mailing list will receive a 20% discount on their purchase at the booth! Just give us your e-mail address and you're good to go! That being said, for those you may know who want to get a sweet deal, anyone who signs up for the newsletter at our booth with also receive the discount. We can't wait to see the amazing games this weekend, and we hope to see you there as well!
[ 2015-02-05 04:53:30 CET ] [ Original post ]
Fall 2014 Artbook
Greetings, Patriots! We have a new video for you to check out this week, filled with incoming art from the talented students at the Massachusetts Digital Games Institute! Check out our first Artbook video right here. Many thanks to the hard work of Chenylle, Yuka, and Karen throughout the fall semester, and to the Videri String Quartet for their performance of Children of Liberty's music for the video! http://youtu.be/OzsTCgL5eL4
MassDigi Game Challenge
This week, the team is heading out to Cambridge for Mass DiGi's Game Challenge of 2015! Contestants have registered and the developers are coming - let the games begin! Lantana Games has been selected to attend as part of the event's featured companies. We will be exhibiting trailers of our game and selling awesome merch at our table! We've got posters for sale (see above) as well as IndieGameStand keys for access to the full game on Steam, Desura, and as standalone builds. Luckily for you subscribers, anyone who is signed up to our mailing list will receive a 20% discount on their purchase at the booth! Just give us your e-mail address and you're good to go! That being said, for those you may know who want to get a sweet deal, anyone who signs up for the newsletter at our booth with also receive the discount. We can't wait to see the amazing games this weekend, and we hope to see you there as well!
[ 2015-02-05 04:53:30 CET ] [ Original post ]
Here's a quick update on programming and gameplay. Brian has just finished the core of the final version of Children of Liberty's movement and camera code. The core of the code is all math: we get to define paths in 3D space which define movement and boundaries for entities in our scenes. Before, the only movement tracks we could easily implement were linear. Now, Brian has made new functions available for more complex path types, like Catmull-Rom and Bezier curves, and made them all easy for us to work with.
In particular, these curves will help solve a lot of problems we had with our old camera. In-game, Brian will use them to make particular transitions smoother than they currently are, like turning around a corner. The test case for these curves was to write the code for a video fly-through system that would accept keyframe locations and generate a smoothly curved path for the camera to take. As a result, it's now very easy for us to make videos of our new scenes from within Unity.
The rest of the new code lets us be much less reliant on Unity physics to determine certain interactions. The result is a game that is much less vulnerable to unexpected physics behavior. There will still be bugs for now, but there will be fewer of them, and they will be easier to solve. Overall, it's a major improvement in the stability of our gameplay.
The core of the new movement and camera code is finished, but there are many more features that could be added for our building convenience. Those will be added when there's time. Meanwhile, Brian will be quickly converting our existing scripts to use the new movement system and testing, as well as managing the rest of the project. Once everything is stable, we'll be able to start making videos of our scenes, putting together gameplay test chambers, and hooking up our scenes for playable preview! We can't wait to show you what we've been working on!
[ 2015-01-29 00:32:06 CET ] [ Original post ]
Here's a quick update on programming and gameplay. Brian has just finished the core of the final version of Children of Liberty's movement and camera code. The core of the code is all math: we get to define paths in 3D space which define movement and boundaries for entities in our scenes. Before, the only movement tracks we could easily implement were linear. Now, Brian has made new functions available for more complex path types, like Catmull-Rom and Bezier curves, and made them all easy for us to work with.
In particular, these curves will help solve a lot of problems we had with our old camera. In-game, Brian will use them to make particular transitions smoother than they currently are, like turning around a corner. The test case for these curves was to write the code for a video fly-through system that would accept keyframe locations and generate a smoothly curved path for the camera to take. As a result, it's now very easy for us to make videos of our new scenes from within Unity.
The rest of the new code lets us be much less reliant on Unity physics to determine certain interactions. The result is a game that is much less vulnerable to unexpected physics behavior. There will still be bugs for now, but there will be fewer of them, and they will be easier to solve. Overall, it's a major improvement in the stability of our gameplay.
The core of the new movement and camera code is finished, but there are many more features that could be added for our building convenience. Those will be added when there's time. Meanwhile, Brian will be quickly converting our existing scripts to use the new movement system and testing, as well as managing the rest of the project. Once everything is stable, we'll be able to start making videos of our scenes, putting together gameplay test chambers, and hooking up our scenes for playable preview! We can't wait to show you what we've been working on!
[ 2015-01-29 00:32:06 CET ] [ Original post ]
Children of Liberty has been updated to version EX11.1. In this update are fixes to the missing or broken sprites in the Warehouse. We don't know why these textures keep breaking, but the new versions that will appear in the new Warehouse don't have this problem. Thanks for your bug reports, Patriots; keep them coming!
Fixed
- Missing textures in Warehouse
[ 2015-01-22 19:40:09 CET ] [ Original post ]
Children of Liberty has been updated to version EX11.1. In this update are fixes to the missing or broken sprites in the Warehouse. We don't know why these textures keep breaking, but the new versions that will appear in the new Warehouse don't have this problem. Thanks for your bug reports, Patriots; keep them coming!
Fixed
- Missing textures in Warehouse
[ 2015-01-22 19:40:09 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/sarahingrass_small.jpg] Greetings, Patriots! Just a quick update this week to let you know that with school back in session we are putting things back in gear! We have a new MassDigi student joining the team, Max, who will be helping us with sound! Karen is also returning, and among her usual art duties, she will be taking on a new Student Producer role, and she'll be in charge of the student crew. Speaking of MassDigi, we'll be at the upcoming MassDigi Game Challenge on February 6 and 7 at the Microsoft NERD Center in Cambridge. We'll be showing off new videos we're working on, including an EX12 trailer, flythroughs of our work-in-progress levels, and we'll have codes and posters available. If you're planning on coming to the Game Challenge, stop on by and say hi! Back soon with more news, Patriots!
[ 2015-01-22 05:00:42 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/sarahingrass_small.jpg] Greetings, Patriots! Just a quick update this week to let you know that with school back in session we are putting things back in gear! We have a new MassDigi student joining the team, Max, who will be helping us with sound! Karen is also returning, and among her usual art duties, she will be taking on a new Student Producer role, and she'll be in charge of the student crew. Speaking of MassDigi, we'll be at the upcoming MassDigi Game Challenge on February 6 and 7 at the Microsoft NERD Center in Cambridge. We'll be showing off new videos we're working on, including an EX12 trailer, flythroughs of our work-in-progress levels, and we'll have codes and posters available. If you're planning on coming to the Game Challenge, stop on by and say hi! Back soon with more news, Patriots!
[ 2015-01-22 05:00:42 CET ] [ Original post ]
Children of Liberty has been updated to version EX11. Here are the patch notes for this version:
New Features
- Added the Pause Menu. During a level, press Escape on keyboard or Start on controller to pause.
- Added menu controls display to the menu base.
- Added the Enter key as an additional confirmation key in menus.
- Added the ability to go back to the splash screen from the Main Menu.
- Added a super-idle countdown to the Main Menu (again) that takes you back to the splash screen after an idle minute.
- Added the Feedback Focus feature to the Main Menu (again) that lets us indicate where we need the most testing.
- Added force quit and soft reset controls (again):
Bug Fixes
- Fixed controls during Splash Screen: press Escape (keyboard) to quit
- Fixed demo-end scene images not scaling properly
- Fixed some GUI elements not reacting to change in input type.
- Fixed in-game controls display switching from controller to keyboard
- Fixed moving menu being visible behind loading screen background
- Optimized many input & menu functions
[ 2015-01-07 05:05:41 CET ] [ Original post ]
Children of Liberty has been updated to version EX11. Here are the patch notes for this version:
New Features
- Added the Pause Menu. During a level, press Escape on keyboard or Start on controller to pause.
- Added menu controls display to the menu base.
- Added the Enter key as an additional confirmation key in menus.
- Added the ability to go back to the splash screen from the Main Menu.
- Added a super-idle countdown to the Main Menu (again) that takes you back to the splash screen after an idle minute.
- Added the Feedback Focus feature to the Main Menu (again) that lets us indicate where we need the most testing.
- Added force quit and soft reset controls (again):
Bug Fixes
- Fixed controls during Splash Screen: press Escape (keyboard) to quit
- Fixed demo-end scene images not scaling properly
- Fixed some GUI elements not reacting to change in input type.
- Fixed in-game controls display switching from controller to keyboard
- Fixed moving menu being visible behind loading screen background
- Optimized many input & menu functions
[ 2015-01-07 05:05:41 CET ] [ Original post ]
EX11 is imminent!
On January 6th, we'll be delivering the newest version of Children of Liberty, which contains the following changes:
- Added the Pause Menu
- Added menu controls display to the menu base
- Added the Enter key as an additional confirmation key in menus
- Added force quit and soft reset controls again
- Added the ability to go back to the splash screen from the main menu
- Fixed a ton of bugs and optimized a bunch of functions!
Happy New Year!
Everyone from Lantana Games wishes you a happy and successful 2015! We're stoked to deliver lots of content this year, and we hope you're excited to play it! To ring in the new year, we're doing a BIG giveaway! Anyone who subscribes to our newsletter through January 8 will be eligible to receive a copy of Nuclear Throne, Portal, Contraption Maker, Escape Goat, or one of many other excellent indie games, courtesy of Lantana Games! And to make it even better, we're giving away a game a day! Just our little way of thanking you for being a part of our community. Winners will also receive a complimentary copy of Children of Liberty to keep or give to a friend! If you haven't signed up for the newsletter yet, you can do so here: http://eepurl.com/6T0PL Thanks and Happy New Year, Patriots!
[ 2015-01-02 21:13:19 CET ] [ Original post ]
EX11 is imminent!
On January 6th, we'll be delivering the newest version of Children of Liberty, which contains the following changes:
- Added the Pause Menu
- Added menu controls display to the menu base
- Added the Enter key as an additional confirmation key in menus
- Added force quit and soft reset controls again
- Added the ability to go back to the splash screen from the main menu
- Fixed a ton of bugs and optimized a bunch of functions!
Happy New Year!
Everyone from Lantana Games wishes you a happy and successful 2015! We're stoked to deliver lots of content this year, and we hope you're excited to play it! To ring in the new year, we're doing a BIG giveaway! Anyone who subscribes to our newsletter through January 8 will be eligible to receive a copy of Nuclear Throne, Portal, Contraption Maker, Escape Goat, or one of many other excellent indie games, courtesy of Lantana Games! And to make it even better, we're giving away a game a day! Just our little way of thanking you for being a part of our community. Winners will also receive a complimentary copy of Children of Liberty to keep or give to a friend! If you haven't signed up for the newsletter yet, you can do so here: http://eepurl.com/6T0PL Thanks and Happy New Year, Patriots!
[ 2015-01-02 21:13:19 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/christmas_small.jpg] From all of us at Lantana Games, we want to wish you a very Merry Christmas, slightly belated Happy Hanukkah, a safe New Years, and an overall Happy Holidays! 2014 has been an incredible journey from the launch of Early Access, implementing community feedback, getting to know all of you, working with MassDigi, and venturing into new territory as a Teaching Studio. We couldn't have made it this far without you and we're looking forward to continuing the journey with you in 2015 and beyond. Stay safe, stay warm, and have fun!
New Team Member
This week we're welcoming aboard a new team member, Chenylle! Chenylle has just graduated from Becker College, and was an intern for Children of Liberty via MassDiGi, the Massachusetts Digital Games Institute. She is now a full member of our team and she'll be continuing work on 2D sprites and surface textures for Children of Liberty. She's already submitted a lot of amazing work that you'll be seeing all throughout the game, and we're really looking forward to working with her more. Next semester, we'll be getting a few more interns signed onto the project for some other type of task, and we're excited to see who's next! MassDigi is also working with several other indie games in development around the area, like our friends at Dejobaan Games, whose game Elegy for a Dead World was just released on Steam. Make sure to check it and all their other games out, many of which are currently part of the Steam Holiday Sale!
Keep Up with Lantana Games
We're doing some BIG THINGS heading into 2015, so make sure to keep up with all the latest news here on Steam as well as at our Twitter and our Facebook. Also make sure to sign up for our Weekly Newsletter to get in on incoming contests and giveaways! Once again, Merry Christmas, Patriots! See you in 2015.
[ 2014-12-25 20:38:50 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/christmas_small.jpg] From all of us at Lantana Games, we want to wish you a very Merry Christmas, slightly belated Happy Hanukkah, a safe New Years, and an overall Happy Holidays! 2014 has been an incredible journey from the launch of Early Access, implementing community feedback, getting to know all of you, working with MassDigi, and venturing into new territory as a Teaching Studio. We couldn't have made it this far without you and we're looking forward to continuing the journey with you in 2015 and beyond. Stay safe, stay warm, and have fun!
New Team Member
This week we're welcoming aboard a new team member, Chenylle! Chenylle has just graduated from Becker College, and was an intern for Children of Liberty via MassDiGi, the Massachusetts Digital Games Institute. She is now a full member of our team and she'll be continuing work on 2D sprites and surface textures for Children of Liberty. She's already submitted a lot of amazing work that you'll be seeing all throughout the game, and we're really looking forward to working with her more. Next semester, we'll be getting a few more interns signed onto the project for some other type of task, and we're excited to see who's next! MassDigi is also working with several other indie games in development around the area, like our friends at Dejobaan Games, whose game Elegy for a Dead World was just released on Steam. Make sure to check it and all their other games out, many of which are currently part of the Steam Holiday Sale!
Keep Up with Lantana Games
We're doing some BIG THINGS heading into 2015, so make sure to keep up with all the latest news here on Steam as well as at our Twitter and our Facebook. Also make sure to sign up for our Weekly Newsletter to get in on incoming contests and giveaways! Once again, Merry Christmas, Patriots! See you in 2015.
[ 2014-12-25 20:38:50 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/ex10.jpg] Greetings, Patriots! Children of Liberty has been updated to version EX10. This version includes many MAJOR bug fixes and the new menu system.
Bug Fixes
- Fixed one instance of character physics failure upon respawning
- Fixed one instance of enemies falling through the floor upon player interaction
- Fixed one instance of enemies teleporting inadvertently
- Fixed enemy vision errors upon seeing player
- Fixed player Hop To Blue going slightly too far backward
- Fixed captured & victory splashes being inadvertently hidden along with the main UI
- Fixed enemy spawning position bug
- Fixed Redcoat Swat animation facing the wrong way
- Fixed garbled in-game icons
- Fixed major inefficiencies with in-game GUI
- Fixed a pillar in the way of the camera at the end of the Warehouse
New Features
- Updated splash screen with updated logos
- Added the new book-style menu system! Menus coming soon: Instructions, Pause, & Options!
- Added a link to a new General Feedback form to the Main Menu. Tell us anything!
- Updated the Main Menu to properly describe the current Warehouse level (which is being replaced very soon) as being in prototype status. Brian will ensure that all new content will be fully & properly described as being prototype-phase content until it’s actually alpha.
[ 2014-12-17 01:06:00 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/ex9.jpg] Greetings, Patriots! Children of Liberty has been updated to version EX9. This version includes important bug fixes. Bug Fixes
- Crouching now properly changes your collider height, and you can’t uncrouch where it would get you stuck (hopefully)
- Fixed track loss when starting HopToRed on the same frame that HopToBlue ends
- Fixed corrupted sconces in the Warehouse
- Fixed not being able to HopToRed while close to a corner but not peeking
[ 2014-09-23 17:04:06 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/ex8.jpg] Greetings, Patriots! Children of Liberty has been updated to version EX8. This version includes new features and bug fixes. Features
- GUI for controllers! If you use a controller, the in-game GUI will change to display XBox 360 controls. Coming soon: in the options menu, you can specify controller type to instead show PS4, XBox One, or Steam Controller controls!
- New formal error tracking system; our bug report form will no longer pop up automatically when errors occur. You may still access the bug report form manually via the main menu in-game.
- Pressing Escape during the Splash Screen or Main Menu now quits the game
- Fixed checkpoint & tutorial text alpha
- Fixed GUI icon for switches
- Fixed lights w/ halo effect not being hidden properly when you’re not on their track
- Fixed Escape key assignment; it’s now pause, not cancel
- Turning on Blue fails a lot less now!
[ 2014-08-06 00:31:51 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/julyfour.jpg] Happy Independence Day, Patriots! To celebrate, we are holding a Pay-What-You-Want sale at IndieGameStand! Pay $1 for a copy of Children of Liberty, and beat the average price ($1.39 currently) to get your hands on the novels Cardinal Points and Fate and Fair Winds from our in-house historian Dory Codington, as well as an exclusive COL artbook and one of our game jam projects, Moonlight: Mistress of Mischief. Oh, and one very special contributor, that being the top contributor, will receive an all-access VIP pass to the upcoming Boston Festival of Indie Games at MIT on September 13! 10% of all proceeds go to AbleGamers, and we have already raised over $200 for them! Even if you already own Children of Liberty, get the game for a friend and help a good cause by supporting AbleGamers too! Thanks again, Patriots. Have a happy, fun, and safe Fourth of July! - Dan
[ 2014-07-04 17:57:41 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/ex7.jpg] Greetings, Patriots and Happy (early) Independence Day! Children of Liberty has been updated to version EX7. This version includes bug fixes:
- Fixed end screen to main menu transition
- Fixed checkpoint text position
- Fixed some Warehouse geometry near the ceiling
- Fixed the second Switch in the Warehouse
All Menus
[img=http://www.lantanagames.com/steamimg/ex7_preview1.jpg] We liked the new Main Menu layout so much that we took it one step further. We’re making a generic version based on a new book-style specification that will apply to all menus. We now have a generic version from which to build these, so we’ll soon have new menus for you to test, including Pause, Options, and Level Select.
Level Building: The Hideout
[img=http://www.lantanagames.com/steamimg/ex7_preview2.jpg] Everyone say hi to Matt, our new dedicated builder! We have resumed building operations, and are working on a new feature: The Hideout. The Hideout acts not only as the character and level selection hub, but also as a place for you to gather the goodies you find and NPC’s you meet throughout the game. The Hideout will be a big treehouse overlooking the city, and we’ve already started building a prototype which will be available for testing soon!
GUI
[img=http://www.lantanagames.com/steamimg/ex7_preview3.jpg] We mentioned in earlier posts that we are working on a few different parts of the GUI. Firstly, we’re adding mouse support to the keyboard GUI. Secondly, we’re reintroducing the controller GUI, with improvements: we’ll have icons for not only the Xbox 360 controller, but also the PS4, Xbox One, and Steam controllers. Our goal is to make each GUI set individually selectable from the incoming Options menu. Thirdly, we’re applying a glow effect to GUI button icons for available actions, providing you even better information on what’s happening in the game.
NPCs: Dialogue UI & Voiceover Assets
[img=http://www.lantanagames.com/steamimg/ex7_preview6.jpg] We’re hard at work picking our favorite voiceover takes for remaining characters; we are making GREAT progress on this and we can’t wait for you to hear these incredible performances! We’re also building our NPCs, and we’d like to introduce you to them in a series of short videos that will show off their sprite, portraits, voiceover, historical significance, and role in Children of Liberty. Expect the first one of these to hit by the end of July.
Improved Tutorial
We now have the tech to replace our static tutorial signs in the Warehouse with dynamic ones, which allows for a much more comprehensive tutorial. We’re currently redesigning the entire Warehouse with your feedback and this tech in mind.
AI Redesign
We mentioned in earlier posts that we have been planning to redesign the AI. The current design isn’t fully implemented: they’re missing their aerial attack, they can’t leave the red line, and what functions they do have for chasing you are currently very buggy. Brian came up with a brand new system for enemies and combat which provides numerous advantages over the current combat system. Since the current combat gameplay is still unfinished, it makes the most sense to evaluate this new system now, before any more work gets done on the current system, to determine which system to use. The new system would be easier to program, would be less buggy & easier to debug than what we have now, would make combat easier to perform without compromising difficulty, would provide enemy difficulty scaling opportunities, and would even provide an advantage to “stalking” your target. It’s much more feasible for us to deliver this new system, and since it is brand new, we expect it to evolve quickly and frequently. After we finish designing the new system, we’ll get a prototype in your hands for evaluation as soon as possible. We will also be introducing a Feedback form on top of the Bug Report form so you can let us know your thoughts on all these incoming prototypes. We’ll be able to share more details about the system at a later date.
Marketing & Community
[img=http://www.lantanagames.com/steamimg/ex7_preview4.jpg] Finally, we want to introduce our new Marketing and Community assistant, Michelle! She was the one writing all the awesome jokes during the Steam Summer Sale, and while we’ll be taking it easy on those (... for now), she has already become a big help to Billy and the team. With a fresh mind on our marketing side, we want to start trying some new things to help promote the game and the community, like the NPC videos, and more behind-the-scenes stuff. We'll also be at the Boston Festival of Indie Games in September! Make sure to get your tickets, as it is shaping up to be a fantastic show. Don’t forget you can still partake in the Summer of Liberty Fan Art Festivities! If you want to be a part of Children of Liberty, post your COL artwork to the Steam Community and we will include it in the game as a collectible stamp! More details can be found here. When our new menu is implemented, you’ll be able to see just what those Stamps are all about. Thanks for supporting Children of Liberty, and thanks for your patience while we build! - Dan
[ 2014-07-02 14:30:09 CET ] [ Original post ]
Greetings, Patriots! Children of Liberty has been updated to version EX6. This version includes a new feature, bug fixes, and improvements.
- Added left click to perform action (Takedown). UI will be changed to reflect this new control soon.
- Fixed the end of level sequence and victory splash image
- Fixed primary objective collectibles not being collectible
- Fixed the required input for taking down a Redcoat while peeking
- Removed the second Redcoat temporarily, pending revamped tutorial
- Possible fixes for being off-track after turning on red, and a bad respawn point
- Fixed hopping to blue not working under certain circumstances
- Text drop shadow effect adjusted
[ 2014-06-14 13:48:06 CET ] [ Original post ]
Greetings, Patriots! We hope you are enjoying Children of Liberty and we’re working hard on EX6. In the meantime, do you want to be a part of Children of Liberty? Because we want YOU to be a part of it as well!
We are in currently developing a system in the game called “The Codex,” an in-game database of all the characters you meet and locations you visit throughout Children of Liberty. Part of The Codex is Stamps you will find scattered around the game world, which will be placed onto the pages of The Codex, and we want these stamps to be yours!
From now through August 31, you can submit your Children of Liberty Fanart in the Steam Community, on our Facebook, or on Twitter using the hashtag #summerOfLiberty, and our favorite pieces will get featured in our Steam, Desura, and indieDB update posts; in the community section of our website; and in the game as collectible stamps! Chosen artists will be properly credited with name and links, and names included in the in-game credits.
There are some requirements however:
- Submitted images should be 1024x768 (or thereabouts) as a 72dpi JPEG
- You may sign the images but we ask that you not watermark them, as they will be visible in-game.
- Please include your name or pseudonym as well as a link where we can see more of your work.
- Please keep everything safe-for-work! These are kids, after all.
[ 2014-06-12 14:44:18 CET ] [ Original post ]
Greetings, Patriots! Children of Liberty has been updated to version EX5. In this version are new bug fixes.
- Fixed another bad checkpoint
- Fixed two causes of Joseph ending up off track
- Fixed some objects not hiding when viewed some certain angles
- Adjusting tutorial obstacles in anticipation of new dynamic tutorial signs for a more in-depth and better-paced tutorial
- Another fix to main menu controls
- More bug tracking; thanks for your reports! Keep them coming!
- Remembered to update the version text this time
[ 2014-06-08 02:29:04 CET ] [ Original post ]
Greetings, Patriots! Children of Liberty has been updated to version EX4. In this version are high priority bug fixes and features that assist bug tracking.
New features:
- Investigating known issues: extra details in bug report auto-description for a few issues
- Prevent other known issues from causing the bug report form to auto-open on exit, until they can be addressed
- Fixed the gate not going up upon hitting the switch
- Fixed a bug with error text printout in the bug report form
- Fixed checkpoint text jittering
- Fixed main menu up/down selection while bug report link selected
- Fixed a few blue line corner triggers that had bad dash targets
- Failsafe and bug tracking for other potential cause of crashes upon blue line turning
- Joseph sometimes fails to notice when he lands on the ground. This is a physics settings problem. We have to test and get reports from multiple settings configurations in order to determine the best settings, particularly for low-end systems. Please bear with us through these physics bugs.
- When the corner of Joseph’s hitbox attempts to move through the corner of an obstacle’s hitbox, Joseph’s landing sequence triggers every frame. This is a problem with Joseph’s hitbox, and also with landing handling. Most games incorporate some amount of leeway in the programming to account for this, so that the player can make some jumps that appear feasible (and rightly should be) but aren’t. Also, Joseph’s hitbox consists of multiple boxes right now, from an old attempt at crouching/crawling changing hitbox size. Both of these things will be fixed in a few versions.
- Landing on a Redcoat doesn’t knock him down. Status: investigating.
- Joseph can whack downed Redcoats. Status: hilarious. Solution found. To be fixed in a few versions.
- Sometimes peeking and/or turning on the blue line crashes the game. Status: failsafe needs testing.
- Report: At the first fork, it’s possible to get off-track by pushing Up in a certain place(s). Status: investigating.
- Sometimes after respawning, Joseph is stuck in midair, likely not where he should spawn. Status: fixed some checkpoints, needs testing.
- Joseph sometimes fails to notice when he lands on the ground. Status: needs testing.
- Report: death without triggering death sequence, maybe. Status: haven’t investigated
- When the corner of Joseph’s hitbox attempts to move through the corner of an obstacle’s hitbox, Joseph’s landing sequence triggers every frame. Status: solutions found, will be fixed in several versions.
Thank you all again for your patience, support, and enthusiasm! You are all helping us build a better game day by day.
- Dan
[ 2014-06-04 19:45:45 CET ] [ Original post ]
[img=http://www.lantanagames.com/steamimg/ex3.jpg]Greetings, Patriots! We are pleased to announce that Children of Liberty EX3 has gone live. Here are the changes in EX3, and a preview of what’s coming soon:
- Direct links to bug report form: automatically fills out most of the form! Just press right to scroll over to it on the main menu, and left to go back.
- Feedback Focus: a new message from us about which part of the game we need feedback on the most, in the main menu.
- Added version number to main menu
- New video options: 16:9 resolutions, windowed mode, and three quality settings
- Updates to & improved legibility on About, Instructions, and Controls pages
- New on-screen UI to show currently available actions
- Fixed bad Y positions on at least 1 checkpoint’s respawn point
- Fixed player takedown detection
- Some Redcoats had slightly off spawn coordinates; added auto-correction for this
- Fixed a bug with using Esc key to go to main menu
- Fixed a bug with Redcoat vision cone rotation
- Fixed main menu movement on keyboard
- Fixed shader settings on some sprites
- Fixed some red/blue line sprites
- Fixed some text objects not having the correct material
- Brian has had many important management tasks, and they’re mostly done now. The bugs are actually not “very tricky;” many have been fixed already, and many continue to be easy fixes, but for the rest, we simply need more information. I owe him a public apology for claiming he was having trouble when he wasn’t.
- Brian told me to write that we were “expanding the team,” “preparing to accelerate,” and specifically that he wouldn’t have time for bug fixes or content building until that was done. Instead I wrote that we were focusing on bug fixes, but what Brian said is exactly what ended up happening in May.
- I didn’t inform Brian (or Julia, for that matter; I’m super falling on the sword for this one) that I was going to change the content of the post from what he recommended. I owe him AND her an apology for this unexpected rewrite, and need to vastly improve my chicken scratch notes on these things in meetings so this never happens again.
- I was also three days late making that post, and if I’d done it the same day it was assigned to me, then I wouldn’t have ended up altering the post and none of this would have happened. I owe EVERYONE an apology for not being my usual efficient self and for writing an overall misleading and misrepresenting post.
[ 2014-05-31 14:03:43 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [1.18 G]
When four spies of the Sons of Liberty are arrested infiltrating The Province House, their children join Paul Revere, Samuel Adams, and the Sons of Liberty to finish their mission and break them out as the threat of Revolution looms over the Colonies...
Join Joseph, Ally, Doug, and Sarah as they use their wits and their toy chest to defeat the Redcoats in this 2.5D stealth-action adventure retelling of Paul Revere's Midnight Ride for kids and adults alike!
Learn more about Children of Liberty at http://www.childrenofliberty.us
Early Access Progress
Want to see where the game is headed? We'll be keeping this Progress Graph up-to-date throughout Early Access. You'll be able to see which levels we're focusing on and how complete they are with each of our four characters!Keep track of our progress LIVE on Google Drive!
Current Early Access Status
- Playable Levels: Warehouse
- Playable Characters: Joseph
- Recent Updates: 1/22/2015 - Early Access 11.1 Quickfix!
Fixed
- Missing Textures in Warehouse
We have spent the first few months of Early Access cleaning out numerous bugs, improving gameplay & system compatibility, overhauling our UI to display keyboard + controller elements, and much more to make Children of Liberty a more stable and fun experience! Many thanks to our players and community for their feedback and bug reports. We are now working to bring you new content thanks to our friends at MassDigi!
Features
- 2.5D Stealth Gameplay: Lurk in the shadows! Children of Liberty features 2D gameplay in a 3D world. Run, jump, and turn along the Red Freedom Trail with smooth and responsive controls; hide, sneak, and lean around corners along the Blue Freedom Trail to gain strategic positioning against Redcoats and attack when the time is right!
- Traditional Animation: Thousands of frames of hand drawn animation, combined with accurate-to-reality constructed environments and realtime lighting, bring the characters of Children of Liberty to life!
- Four Playable Characters: By the end of early access, all four characters will be playable. See our Early Access Progress Graph to see how this is going.
- Multiple OS Compability: Are you an Ubuntu user? Mac OSX? Windows PC Gaming Master Race? We've got you covered! Children of Liberty is already compatible with all 3 major PC operating systems.
- Community: Want to make money off of showing our game to the world? Go for it! You have our permission to record and monetize Children of Liberty's gameplay on Youtube, Twitch, and other video streaming services.
Incoming Features
- Four Stories: Whether you're playing as Joseph, the bratty Bostonian with a wooden sword and a double jump; or Ally with a powerful slide and a strategic wall run; or Doug with a stunning ground pound and powerful counter-attack; or Sarah with a penchant for stringing Redcoats up by their ankles via her yoyo; Children of Liberty has something for everyone! Children of Liberty has an all-star voice cast, including Sarah Elmaleh (Gone Home), Sean Chiplock (Freedom Planet), Chris Rando (Dance Central 2), Ashly Burch (Borderlands 2), and more.
- Historical Accuracy: Historical accuracy is at the forefront of Children of Liberty's narrative. We're specifically leaving the narrative out of Early Access to keep it spoiler-free, but that will all change at launch. Find Codex Pages scattered around the environment to learn more about Colonial Boston. Find other hidden goodies to increase your end-of-level grade. Did you miss something? Go back at any time and try again!
- Challenge Your Friends: Cloud Saves, Steam Leaderboards*, and Challenge Rooms give Children of Liberty its competitive element. We plan to launch four to five challenge rooms with the game. More info soon!
Backers & Partners
Lantana Games would like to thank our partners and Kickstarter backers, without whom this game would not have been possible. From the bottom of our hearts, thank you for all your support! To see the full list of our backers and development partners, please visit http://www.childrenofliberty.usBug Reports
If you need to file a bug report, please fill in this handy form! This form nearly fills in everything automatically when you open it from inside the game. We recommend taking this route for bug reports!- OS: Ubuntu Linux 13.1
- Processor: Intel/AMD Dual Core 2.0ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 300 series or Radeon HD 5000 series
- Storage: 1 GB available spaceAdditional Notes: Keyboard and Controller Compatible
- OS: Ubuntu Linux 13.1
- Processor: Intel/AMD Quad Core 2.0ghz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700 or Radeon HD 8000 series or Higher
- Storage: 1 GB available spaceAdditional Notes: Keyboard and Controller Compatible
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