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[img=http://www.lantanagames.com/steamimg/noIndie2.jpg] Ahoy Patriots! Who's going to PAX East this weekend? If you'll be there on Saturday, make sure to come to the panel "No Indie is an Island" at noon in the Cuttlefish Theater! "Being an Indie developer doesn't mean being alone. Learn from indie developers how finding the right team, engaging in the development community, and creating events can help you become a better developer and become a champion of friendships. Join the developers of Closure, Children of Liberty, Go Home Dinosaurs, Jungle Rumble, Elegy for a Dead World, and the event organizer from Indies Need Booze on how you can get involved in the community at large." The panel features myself (Dan), Jacob Clark (Indies Need Booze), Trevor Stricker (Disco Pixel), Ichiro Lambe (Dejobaan Games), Eitan Glinert (Fire Hose Games), Tyler Glaiel (mega indie, check out his upcoming game Bombernauts), and a surprise special guest: TOM FULP OF THE BEHEMOTH! You can learn more about the panel and other great talks in the PAX East schedule here: http://east.paxsite.com/schedule/panel/no-indie-is-an-island If you have any questions about Children of Liberty or Lantana Games' "teaching studio" efforts, Dan will be hanging around after the panel until The Enforcers tell him to clear out. And yes, we'll have EX12 news VERY SOON! This is a big one. Stay tuned, Patriots, and see you at PAX! - Dan
[img=http://www.lantanagames.com/steamimg/noIndie2.jpg] Ahoy Patriots! Who's going to PAX East this weekend? If you'll be there on Saturday, make sure to come to the panel "No Indie is an Island" at noon in the Cuttlefish Theater! "Being an Indie developer doesn't mean being alone. Learn from indie developers how finding the right team, engaging in the development community, and creating events can help you become a better developer and become a champion of friendships. Join the developers of Closure, Children of Liberty, Go Home Dinosaurs, Jungle Rumble, Elegy for a Dead World, and the event organizer from Indies Need Booze on how you can get involved in the community at large." The panel features myself (Dan), Jacob Clark (Indies Need Booze), Trevor Stricker (Disco Pixel), Ichiro Lambe (Dejobaan Games), Eitan Glinert (Fire Hose Games), Tyler Glaiel (mega indie, check out his upcoming game Bombernauts), and a surprise special guest: TOM FULP OF THE BEHEMOTH! You can learn more about the panel and other great talks in the PAX East schedule here: http://east.paxsite.com/schedule/panel/no-indie-is-an-island If you have any questions about Children of Liberty or Lantana Games' "teaching studio" efforts, Dan will be hanging around after the panel until The Enforcers tell him to clear out. And yes, we'll have EX12 news VERY SOON! This is a big one. Stay tuned, Patriots, and see you at PAX! - Dan
Greetings, Patriots! Today, we’d like to introduce you to the newest addition to the team from the MassDigi program, Max Meisel!
[quote]Hi, I am Max Meisel. I am an amateur Sound Designer, Foley Artist, Sound Engineer, and Musician. I primarily like to make Music and Sounds for games but i do other things too! LIke music and sound for animations! And mixing and mastering for trailers!
I am currently a student at Becker college, as well I am doing Sound work for a game called Children of Liberty that is currently in Steam Early Access, go check it out!! www.childrenofliberty.us/[/quote]
Max is helping out with sound and music, and has already done some great work for the game and our latest two trailers. He will be specifically contributing to in-game level music and sound effects. Everybody say HI MAX!
Make sure to swing by Max's SoundCloud page in order to check out some his previous work: https://soundcloud.com/max_meisel
We're super excited to have Max on board and can't wait to share more of his great work with you!
Greetings, Patriots! Today, wed like to introduce you to the newest addition to the team from the MassDigi program, Max Meisel!
[quote]Hi, I am Max Meisel. I am an amateur Sound Designer, Foley Artist, Sound Engineer, and Musician. I primarily like to make Music and Sounds for games but i do other things too! LIke music and sound for animations! And mixing and mastering for trailers!
I am currently a student at Becker college, as well I am doing Sound work for a game called Children of Liberty that is currently in Steam Early Access, go check it out!! www.childrenofliberty.us/[/quote]
Max is helping out with sound and music, and has already done some great work for the game and our latest two trailers. He will be specifically contributing to in-game level music and sound effects. Everybody say HI MAX!
Make sure to swing by Max's SoundCloud page in order to check out some his previous work: https://soundcloud.com/max_meisel
We're super excited to have Max on board and can't wait to share more of his great work with you!
Greetings, Patriots! We have finished up our brand new, Early Access Updates trailer. This trailer covers just a few highlights from our Early Access period so far. Check it out here! http://youtu.be/WhVOp34vpvU As always, thank you for your feedback, comments, and critiques! Big things are on the way. - Dan
Greetings, Patriots! We have finished up our brand new, Early Access Updates trailer. This trailer covers just a few highlights from our Early Access period so far. Check it out here! http://youtu.be/WhVOp34vpvU As always, thank you for your feedback, comments, and critiques! Big things are on the way. - Dan
Here's a quick update on programming and gameplay. Brian has just finished the core of the final version of Children of Liberty's movement and camera code. The core of the code is all math: we get to define paths in 3D space which define movement and boundaries for entities in our scenes. Before, the only movement tracks we could easily implement were linear. Now, Brian has made new functions available for more complex path types, like Catmull-Rom and Bezier curves, and made them all easy for us to work with.
In particular, these curves will help solve a lot of problems we had with our old camera. In-game, Brian will use them to make particular transitions smoother than they currently are, like turning around a corner. The test case for these curves was to write the code for a video fly-through system that would accept keyframe locations and generate a smoothly curved path for the camera to take. As a result, it's now very easy for us to make videos of our new scenes from within Unity.
The rest of the new code lets us be much less reliant on Unity physics to determine certain interactions. The result is a game that is much less vulnerable to unexpected physics behavior. There will still be bugs for now, but there will be fewer of them, and they will be easier to solve. Overall, it's a major improvement in the stability of our gameplay.
The core of the new movement and camera code is finished, but there are many more features that could be added for our building convenience. Those will be added when there's time. Meanwhile, Brian will be quickly converting our existing scripts to use the new movement system and testing, as well as managing the rest of the project. Once everything is stable, we'll be able to start making videos of our scenes, putting together gameplay test chambers, and hooking up our scenes for playable preview! We can't wait to show you what we've been working on!
Here's a quick update on programming and gameplay. Brian has just finished the core of the final version of Children of Liberty's movement and camera code. The core of the code is all math: we get to define paths in 3D space which define movement and boundaries for entities in our scenes. Before, the only movement tracks we could easily implement were linear. Now, Brian has made new functions available for more complex path types, like Catmull-Rom and Bezier curves, and made them all easy for us to work with.
In particular, these curves will help solve a lot of problems we had with our old camera. In-game, Brian will use them to make particular transitions smoother than they currently are, like turning around a corner. The test case for these curves was to write the code for a video fly-through system that would accept keyframe locations and generate a smoothly curved path for the camera to take. As a result, it's now very easy for us to make videos of our new scenes from within Unity.
The rest of the new code lets us be much less reliant on Unity physics to determine certain interactions. The result is a game that is much less vulnerable to unexpected physics behavior. There will still be bugs for now, but there will be fewer of them, and they will be easier to solve. Overall, it's a major improvement in the stability of our gameplay.
The core of the new movement and camera code is finished, but there are many more features that could be added for our building convenience. Those will be added when there's time. Meanwhile, Brian will be quickly converting our existing scripts to use the new movement system and testing, as well as managing the rest of the project. Once everything is stable, we'll be able to start making videos of our scenes, putting together gameplay test chambers, and hooking up our scenes for playable preview! We can't wait to show you what we've been working on!
Children of Liberty has been updated to version EX11.1. In this update are fixes to the missing or broken sprites in the Warehouse. We don't know why these textures keep breaking, but the new versions that will appear in the new Warehouse don't have this problem. Thanks for your bug reports, Patriots; keep them coming!
Children of Liberty has been updated to version EX11.1. In this update are fixes to the missing or broken sprites in the Warehouse. We don't know why these textures keep breaking, but the new versions that will appear in the new Warehouse don't have this problem. Thanks for your bug reports, Patriots; keep them coming!
[img=http://www.lantanagames.com/steamimg/sarahingrass_small.jpg] Greetings, Patriots! Just a quick update this week to let you know that with school back in session we are putting things back in gear! We have a new MassDigi student joining the team, Max, who will be helping us with sound! Karen is also returning, and among her usual art duties, she will be taking on a new Student Producer role, and she'll be in charge of the student crew. Speaking of MassDigi, we'll be at the upcoming MassDigi Game Challenge on February 6 and 7 at the Microsoft NERD Center in Cambridge. We'll be showing off new videos we're working on, including an EX12 trailer, flythroughs of our work-in-progress levels, and we'll have codes and posters available. If you're planning on coming to the Game Challenge, stop on by and say hi! Back soon with more news, Patriots!
[img=http://www.lantanagames.com/steamimg/sarahingrass_small.jpg] Greetings, Patriots! Just a quick update this week to let you know that with school back in session we are putting things back in gear! We have a new MassDigi student joining the team, Max, who will be helping us with sound! Karen is also returning, and among her usual art duties, she will be taking on a new Student Producer role, and she'll be in charge of the student crew. Speaking of MassDigi, we'll be at the upcoming MassDigi Game Challenge on February 6 and 7 at the Microsoft NERD Center in Cambridge. We'll be showing off new videos we're working on, including an EX12 trailer, flythroughs of our work-in-progress levels, and we'll have codes and posters available. If you're planning on coming to the Game Challenge, stop on by and say hi! Back soon with more news, Patriots!
Children of Liberty has been updated to version EX11. Here are the patch notes for this version:
Children of Liberty has been updated to version EX11. Here are the patch notes for this version:
[img=http://www.lantanagames.com/steamimg/christmas_small.jpg] From all of us at Lantana Games, we want to wish you a very Merry Christmas, slightly belated Happy Hanukkah, a safe New Years, and an overall Happy Holidays! 2014 has been an incredible journey from the launch of Early Access, implementing community feedback, getting to know all of you, working with MassDigi, and venturing into new territory as a Teaching Studio. We couldn't have made it this far without you and we're looking forward to continuing the journey with you in 2015 and beyond. Stay safe, stay warm, and have fun!
[img=http://www.lantanagames.com/steamimg/christmas_small.jpg] From all of us at Lantana Games, we want to wish you a very Merry Christmas, slightly belated Happy Hanukkah, a safe New Years, and an overall Happy Holidays! 2014 has been an incredible journey from the launch of Early Access, implementing community feedback, getting to know all of you, working with MassDigi, and venturing into new territory as a Teaching Studio. We couldn't have made it this far without you and we're looking forward to continuing the journey with you in 2015 and beyond. Stay safe, stay warm, and have fun!
[img=http://www.lantanagames.com/steamimg/ex10.jpg] Greetings, Patriots! Children of Liberty has been updated to version EX10. This version includes many MAJOR bug fixes and the new menu system.
[img=http://www.lantanagames.com/steamimg/ex9.jpg] Greetings, Patriots! Children of Liberty has been updated to version EX9. This version includes important bug fixes. Bug Fixes
[img=http://www.lantanagames.com/steamimg/ex8.jpg] Greetings, Patriots! Children of Liberty has been updated to version EX8. This version includes new features and bug fixes. Features
[img=http://www.lantanagames.com/steamimg/julyfour.jpg] Happy Independence Day, Patriots! To celebrate, we are holding a Pay-What-You-Want sale at IndieGameStand! Pay $1 for a copy of Children of Liberty, and beat the average price ($1.39 currently) to get your hands on the novels Cardinal Points and Fate and Fair Winds from our in-house historian Dory Codington, as well as an exclusive COL artbook and one of our game jam projects, Moonlight: Mistress of Mischief. Oh, and one very special contributor, that being the top contributor, will receive an all-access VIP pass to the upcoming Boston Festival of Indie Games at MIT on September 13! 10% of all proceeds go to AbleGamers, and we have already raised over $200 for them! Even if you already own Children of Liberty, get the game for a friend and help a good cause by supporting AbleGamers too! Thanks again, Patriots. Have a happy, fun, and safe Fourth of July! - Dan
[img=http://www.lantanagames.com/steamimg/ex7.jpg] Greetings, Patriots and Happy (early) Independence Day! Children of Liberty has been updated to version EX7. This version includes bug fixes:
Greetings, Patriots! Children of Liberty has been updated to version EX6. This version includes a new feature, bug fixes, and improvements.
Greetings, Patriots! We hope you are enjoying Children of Liberty and we’re working hard on EX6. In the meantime, do you want to be a part of Children of Liberty? Because we want YOU to be a part of it as well!
We are in currently developing a system in the game called “The Codex,” an in-game database of all the characters you meet and locations you visit throughout Children of Liberty. Part of The Codex is Stamps you will find scattered around the game world, which will be placed onto the pages of The Codex, and we want these stamps to be yours!
From now through August 31, you can submit your Children of Liberty Fanart in the Steam Community, on our Facebook, or on Twitter using the hashtag #summerOfLiberty, and our favorite pieces will get featured in our Steam, Desura, and indieDB update posts; in the community section of our website; and in the game as collectible stamps! Chosen artists will be properly credited with name and links, and names included in the in-game credits.
There are some requirements however:
Greetings, Patriots! Children of Liberty has been updated to version EX5. In this version are new bug fixes.
Greetings, Patriots! Children of Liberty has been updated to version EX4. In this version are high priority bug fixes and features that assist bug tracking.
New features:
[img=http://www.lantanagames.com/steamimg/ex3.jpg]Greetings, Patriots! We are pleased to announce that Children of Liberty EX3 has gone live. Here are the changes in EX3, and a preview of what’s coming soon:
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