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A sorcerer, a tyrant of a remote island, has vanished without a trace! Can you brave the dungeons and halls under his tower to break in and earn riches and fame?

Explore an ancient iron age world and encounter beasts, creatures of Greek myth, denizens of the nine hells and aberrations from the voids between the stars as you adventure in this traditional roguelike game.

With pixel art graphics and easy to use UI, the depth of the classical turn-based, permadeath roguelike gameplay is easily accessible.

  • Sword and sorcery heroes: Play characters like barbarian, hoplite and temptress with diverse character building options.

  • Character backgrounds: Decide on your character's background story with star signs, starting skill and item choices.

  • Skill-based: The RPG system is skill-based, allowing character customization with no hard limits.

  • Choose talents: Robust talent choices allow you to heavily influence how your character actually plays.

  • Join a cult: Worship a divinity to add more even more characterization and options for your hero.

  • Branching paths: Exclusive dungeon choices allow you to take a different path through the game every time.

  • Dangerous magic: Cast spells and wear a panoply of sorcerous equipment - but do not let the last of your sanity slip away while doing so!

  • Use resources: Consumables are meant for use - and using all your resources wisely is a requirement in advancing in the game.

  • Craft items: If you can't find the right item or consumables, there is often a chance of crafting them!

  • Interactions: Use items on yourself, your wounds, other items, enemies and the environment. Many items have multiple uses, some of them hidden.

  • Deadly combat: Fighting is swift and deadly, instead of trading blows it is important to deal decisive damage.

  • Varied weapons: Different weapons have different attacks, enabling different tactics and varied melee gameplay.

  • Combat stances: Two combat stances and the ability to make heavy attacks give the simple move/wait/attack commands a lot of depth in combat situations.

  • Diverse enemies: Monsters have various abilities that require different approaches to deal with different situations.

  • Impactful wounds: Wounds inflicted have an actual effect in combat on you and your enemies - and they do not go away without you allocating healing resources wisely.

  • Light and shadow: Use darkness, stealth and diversion to your advantage to strike at monsters suddenly and decisively.

Eye of Khaos
Seven EonsDeveloper
Seven EonsPublisher
2026Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Devlog: Starter Dungeons

Greetings! Latest development arc has been finished with the implementation of the \'Well Caves\' dungeon, and with it, the three starter dungeons are ready!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45598162/0c788b56e2a73ff905180d47fee639b36bf1d042.png\"][/img]

  • New dungeon: The newest dungeon is a damp network of tunnels one under an old well. A new level generator was needed to achieve the squiggly small tunnels that connect small open areas. This dungeon is the most challenging of the starter ones, both in monster levels but also regarding the secondary skills that are used to complete it in the most efficient manner, starting from athletics skill checks to climb down and up the well shaft without hurting yourself.

    [/*]
  • New monsters: The new dungeon is populated with monsters mostly of an aquatic theme. Here are some of them:

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45598162/f063484048f5ff3daa222ce7ef0be2cf8f667b44.png\"][/img]

    [/*]
  • Tactical challenges: When designing monsters, care is taken to make them tactically different. Giant centipedes move 2 tiles per turn requiring care in positioning if you want the first strike. Ichthyan warriors have reach 2 spears so you need to match their range, sneak in next to them, or run in and accept they get an extra attack on you. Cultists have a prayer that gives them temporary health for a short while, giving you a choice to either kite them for a bit waiting for it to run out, or just fight and chew through the extra health.

    [/*]
  • Minibosses: As a first, there is a named miniboss among them. Minibosses appear randomly on some runs, offering extra challenge and sometimes loot. Rend-Fin the ichthyan warrior is always equipped with a magical coral trident, for example.

    [/*]
  • Choosing a path: You are not the only one looking to solve problems in the starting village, as there are two guards in the town. You have a free choice of which of the three starter dungeons to go to, but once you do, the guards will clear the two others. Overall, there will be a lot more dungeons in the game than you are supposed to go to in one run, this way each run will can take a different path based on your hero\'s needs and capabilities, starting right from the beginning.

    [/*]
  • Colored item labels: Item labels (that show when holding alt or ctrl) are now color-coded for convenience: equipment, consumables, magic items, coins etc get their own color.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45598162/afcd59b5e95a1aa5d449f36116e62c8f40990e64.png\"][/img]

    [/*]
  • Keys: Locked doors/containers were added in last arc, and to add to that I implemented an \'old key\' item that can open any lock (for now at least), to give characters not skilled in thievery a way to access locked doors and containers. Keys often break when used, but can be repaired by smithing.

    [/*]
  • Many miscellaneous additions like smooth camera movement, poking at dungeon objects with weapons, improved balancing, lots of bugfixes, and so on.

    [/*]

That\'s all for now. Next up are spells and magic items for the early game!

[ 2025-09-22 22:31:24 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+
  • Storage: 200 MB available space
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