
Build the Perfect Team
Each party member has different abilities, synergies and choices in events. You can reach victory with each character.
However, draft carefully: because without knowing how to scale your team to victory, you'll end up as a yummy snack for the bigger threats which lurk further within the woods...

Easy to Learn, Hard to Master
Simple mechanics combine into satisfying and deep game design, perfectly scratching that itch of watching numbers grow while your party powers up throughout their adventure.

Play At Your Own Pace
Runs can be as quick and snappy as you wish once you get used to the game (about 10 minutes long for veteran players), the game turn-based nature of the game also lets you choose to take your time and make the perfect decision—or read carefully and savor the writing.

Map Navigation
Prioritize the right tiles for your team's needs while watching out for the creeping fog, which affects each step you take throughout the randomized map...
Clever decision-making and capitalizing on opportunities can make (or break!) your run.
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New Content
\nI\'ve been working hard on the new content for the game over the last few months - it includes two brand new sets of events and characters with their own unique abilities, new relics, and some new tiles with fun mechanics to spice up your runs!\n\n
\n\nI\'ve also been working on some new maps, each with their own gimmick and enemies to make things more difficult and interesting...!\n\n
\n\n\nDelaying Release a tiny bit
\n\nAs some of you might have noticed, I delayed the release of the game a couple of times throughout development due to unexpected events;\n\nOriginally, I wanted to release on August 5th! But then a war happened where I live, and I had a tough time maintaining the same pace of progress due to being woken up by sirens in the middle of the night.\n\nSo I figured I\'d delay to the 28th of August... up until a few days ago!\n\nThe game is already a ton of fun, but I realized there\'s still some last second fixes and additions to make it the experience it should be, and that\'d be better for the game if I release it calmly after everything is fixed instead of anxiously rushing to get everything ready on the last second (and breaking the game in the process!).\n\nSo I\'m currently aiming to release on the 18th of September, in a few weeks from now!\n\n
\n\nI hope you\'re as excited for Heroes Against Time\'s launch as I am. \nThank you for reading!\n\n-David\n\nMinimum Setup
- Processor: Intel Core i3class (e.g. Intel Core i3 M380) or AMD equivalentMemory: 150 MB RAM
- Memory: 150 MB RAM
- Graphics: Any DirectX 10 capable GPU
- Storage: 200 MB available space
Recommended Setup
- Processor: Intel Core i5class or AMD equivalentMemory: 1 GB RAM
- Graphics: DirectX 11capable GPU with 2 GB VRAM
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