
👾 Join our Discord for an exclusive first look at our early development build!
💡 In Starlight Re:Volver, play as magical Divers who possess a special power to access dreamworlds and retrieve their secrets and treasures. Connect with other Divers through thrilling team adventures, fishing, crafting, accessorizing, and exploring a vibrant anime-inspired city.
Online Multiplayer Adventure

🏙️ Thrive in Nishi Island Metropolis (NIM), a cutting-edge island paradise where science and magic swirl together. This bustling social hub supports dozens of concurrent players where Divers return, refuel, relax, and recruit new friends ahead of their next exhilarating adventure.
🌠 Dive into So Mi, rule-bent dream worlds filled with wonder and nostalgia. From floating islands to interstellar starbases, each area of So Mi embodies a fantastical memory frozen in time. With of party of 4, fight through challenges and accrue rewards to return home as celebrated heroes.
Social, Anime-Inspired World

🎏 Meet new friends while exploring NIM's social activities. Hoverboarding, fishing, stargazing, bug catching, all earn you points towards your Diver's license.
🏡 Interact with NIM's residents who support beloved Divers with delicious cafe drinks, baked goods, fireworks and accessory upgrades.
🌦️ Discover NIM's variety at different times of day, weather, and seasons, and log your findings in your Diver's Codex.
Limitless Team-Play Possibilities

👯♀️ Form a dream team of 4 trusted Divers to hack and slash your way through each of So Mi's distinctive dreamworlds.
🌱 All biome have enemies unique to them. From guardians of ancient ruins to vengeful tarot spirits and even mecha cats.
✨ Discover hundreds of new ability combinations that offer unique gameplay styles. Strategically shape your combat style each run, whether it's up-close or long-range, damage-dealing or support-focused for any Diver.
Stunning Visuals and Signature Soundtrack
🎤 Get lost in Starlight Re:Volver’s upbeat electro citypop OSTs featuring performances from Sarah Bonito, Miyolophone, LilyPichu, and more!

The 12/22/25 Patch is now live!
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This is our last major update for Starlight Re:Volver, with the game now a fully offline, solo experience. Read up on the patch notes below:
12/22/25 Patch Notes
NIM
Exclusive Items
[list]We decided to put all of our fomo dekos, stickers, and getups into the various vendors inventories!
[list]Clover
[list]Atlas and Early Bird Stickers have been added
[/*]
Fox
A handful of exclusive dekos have been added to Foxs respective categories of his shop
[/*][/*]Frankie
Has a new shop tab called Vintage Getups which has some extra special treats inside
[/*][/*]Time / Weather / Fishing
We wanted to make NIM more accessible since it will be your solitary hangout
[list]Time of day is now in four even 6 hour chunks
[/*]Weather events are now more likely to occur
[list]Heavy rain has been removed as a weather type making light rain / thunderstorm even more likely
[list]Fish have been accurately reflected to account for this
[/*][/*]Shops
VO
[list]Listen for new sounds from our npcs mouths!
[/*][/*]Fishing
Specialty rod charges have been increased
[/*][/*]Fox
Exclusive seller of dekos!
[/*]Reduced costs for dekos across the board
[/*][/*]Frankie
Exclusive seller of getups!
[/*]Reduced costs
[/*][/*]Chat
Has been removed o7
[/*][/*]Dances
Added four new dances that can be equipped in the emote wheel!
[/*][/*]Misc
Halloween vista has been removed
[/*]Shop prices have been adjusted
[/*][/*]So Mi
Dungeon
[list]Easy / pro is no longer accessible
[/*]
UI
Gear tab page is oriented differently
[/*]Health bars have a new look, shields also come in from the right side
[/*][/*]SFX
Added a myriad of sounds across the game, can you find them all?
[/*][/*]Mobs
Awakened mobs have cool new textures!
[/*][/*]Charms
Changes made to
[list]Celestial Intervention
[/*]Generational Health
[/*]Fault in our Stars
[/*][/*]And a big thank you to everyone who showed up for our final sendoff event. Take care, Divers
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/3ef2d5fe84246ac2024704c7ca5cdbdb907cfdd4.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/104eafb532b1f17d1839e1857412c1240f4fc54e.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/aee9a9aae4212facc5bb687cbed65b52ad58cf19.png\"][/img]
Hi, everyone - this post has some major updates regarding Starlight Re:Volver, Pahdo Labss future priorities as a studio, and what this means to our players.
Our Current Situation is Difficult
To begin with some context to be as honest as possible to our community, Starlight Re:Volver did not sell well enough to sustain our studio operations.
We had a lackluster launch despite a strong number of wishlists and a strong community of early playtesters. We acknowledge a large part of this was due to the quality of the game itself; we had ambitious goals of making a bustling social hub with a robust roguelite gameplay system, but we spread ourselves too thin. Our sales numbers are a reflection that the game wasnt fun enough to sustain a consistent, healthy player base.
Consequently, we recently had to cut half of our development team, shift the entire team to working remotely, and had numerous discussions on how to best move forward with the game and what could realistically save our studio from shutting down.
That brings us to the present day: we concluded that incremental, monthly changes to Starlight Re:Volver wouldnt move the needle enough for us to save this game or our studio. Maintaining Starlight Re:Volver as we have done is not a viable path forward, business-wise for our studio, and we need to go back to the drawing board to ultimately make something our community will enjoy.
We understand we disappointed many Divers throughout this process and cannot overstate how much we appreciate everyone who played the game regardless of the outcome. If the opportunity comes, we promise to return the generosity in the future by rewarding our existing players (sorrywe need to be vague on the details but for those who bought the game, we promise it wont be for nothing if we survive).
Starlight Re:Volver will still be available to play
Starlight Re:Volver will still be available to all users who purchased the game and will continue to be available for purchase. However, the game will no longer receive updates and will transition to be an offline game.
Our online servers take a significant amount of money and resources to maintain on top of regular updates, and we cannot sustainably keep up this cadence with our team size with the returns we are getting.
While the game will still be playable, the following changes will take effect:
Starlight Re:Volver will no longer be hosted on online servers and will be offline (solo) by early December
[/*]All players who purchase or purchased Starlight Re:Volver automatically unlock all dekos (cosmetics) ever made by default
[/*]We will continue to fix major bugs and make technical and infrastructure improvements on occasion
[/*]We do not plan on offering Japanese, Chinese, etc. localization unless we see greater player counts from those regions
[/*]
What to Expect Next
As mentioned above, well be keeping our heads down with prioritizing our plans for next steps and will share more when we feel we are ready to do so. The next time you hear any major updates from us will probably be around February. We understand that this is a disappointment to our existing community, but we hope to eventually regain the love and trust weve received in the future.
Thank you, Divers.
-Pahdo Labs
Servers are expected to shut down for approximately ~2 hours starting around 12:30 PM / 3:30 PM ET on 10/23/25 while we redeploy some fixes. Sorry for the inconvenience!
October Update is Live Today!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/721a0b4068d51d6c014bbd564581b888f730e34c.png\"][/img]
It\'s spooky season and what better way to celebrate than with our October monthly game updates!
In case you missed our first devlog post, here is an overview of what\'s included in this patch:
Key rebinding
[/*]Cosmetic (deko) re:runs plus a bunch of fun Halloween dekos!
[/*]Networking updates
[/*]
Full patch notes are available at the bottom of this post.
Additionally, Starlight Re:Volver is on sale for 25% off for a total price of $9.74 until 10/27, 10 AM PT / 1 PM ET!
We can\'t wait to see all our Divers rock their new Halloween dekos in NIM! See you there~
[hr][/hr]10/22/25 Patch Notes
Unity Version
Updated the Unity Engine version to prevent a security flaw with the previous version we were on
[list]Please let us know if there are any bugs or issues you run into!
[/*]
NIM
Fall Photo Op
[list]Added a fall themed cutout photo area in the park
[/*]Grab your favorite ghosts and ghouls and snap away
[/*]
Cosmetics
Added a spooky batch of Halloween Dekos to Counterweight and Bowline
[/*]Added Re:work Getups to Counterweight
[/*]Added variants of our swimsuit Getups to Bowline
[/*]Added Flower Power Kira Getup to Bowline
[/*][/*]Change Character
Added an option to change characters in the ESC menu
[/*][/*]NPCs
Most shopkeepers now have voice over when interacting with them, this includes Clover + Atlas stickers
[/*]Frankie and Linyan are now always around! Work life balance begone!
[/*]Pawdos now come in different colors. Find your favorite fuzzy friend!
[/*]NIMs birds are all dressed up for Halloween!
[/*]Added Ghost Vivi to Vivi Sticker Pack 1 at Clovers
[/*][/*]So Mi
Matchmaking
[list]Improvements have been made with our networking
[/*]Desync / rubberbanding should be less frequent
[/*]Bad states should clear themselves after room transitioning
[/*]
NO-GO
No-gos loot drops have been updated
[/*][/*]Damage Reduction
Changed damage reduction to stack multiplicatively rather than additively
[/*][/*]UI
Rebinding
[list]Players can now bind controls to different inputs on Mouse and Keyboard AND Gamepad! Have fun finding what control scheme feels best for you!
[/*]Be careful that this is a NEW feature that could potentially get you into a weird state if you bind controls to multiple inputs and vice versa.
[/*]There is a reset all button in case things go awry
[/*]
Thread Select Screen
We have a new thread select screen that should be easier to utilize
[/*]Toggling Party Fill OFF will have you be able to pick the specific biome and difficulty you and your party will go into
[/*]Toggling Party Fill ON will allow you to matchmake for multiple threads and difficulties
[/*][/*]Thread Report Quality Updates
Added a voting option to Return to NIM or Dive Again! Divers can hop straight back into the thread without needing to return to NIM
[/*]Parties should now stay grouped with one another after Thread End
[/*][/*]Cursor Scaling
Added a cursor size option in the settings menu
[/*][/*]Gamepad
Removed hold to bind functionality due to confusing edge cases with Cancel Button
[/*]Pop Pop Bunny can now be played with a controller
[/*]Action Wheel functions on gamepad
[/*][/*]Bug Fixes
NIM
[list]Fixed a bug where memory fragment rewards can be earned each time on log in
[/*]
So Mi
Players should no longer see chat messages whilst in the tutorial
[/*]Fixed an exploit where certain passive powers could persist on characters if they were swapped
[/*][/*]UI
Fixed an issue where chat would scroll back up to previous messages
[/*]Fixed an issue where area banners would display wrong information
[/*]Fixed a bug where Queen of Swords was not showing her Codex entry
[/*]Fixed an issue where some items were incorrectly categorized between NIM / So Mi
[/*]Fixed some navigation issues with scroll bars
[/*]Fixed an issue where character icons were not appearing next to their respective dekos
[/*]Removed area countdown in Solo Play
[/*]Added secret rarity to fishing bar UI
[/*]Removed toast notifications in the tutorial
[/*][/*]Gamepad
Fixed an issue where players could not select Surface to NIM on Gamepad
[/*]Fishing lure screen should now be navigable with gamepad
[/*][/*]Characters
Fixed a bug where Vivis Violet to Black was healing enemies
[/*]Fixed an issue where characters stool emotes would vanish
[/*]Revived players are restored with max mana
[/*][/*]Trinkets/Charms/Talismans
Fixed a bug where Bon Bons Keychain was not healing players at certain levels
[/*][/*]Audio
Fixed an issue where Vivi stickers could be heard from anywhere (scary)
[/*]Added sfx to party pack stickers
[/*][/*]Art
Several improvements have been made towards outlines, shadows, shaders, and character models
[/*][/*]Hi Divers,
As part of our efforts to consolidate the player base, and due to low player-count on Starlight Re:Volvers South America server, our team has made the decision to spin down our South America server today at 5pm ET. Affected players will be able to connect to our North America or Europe servers, and next week\'s networking improvements should help provide a smoother experience even with increased latency.
-Pahdo Labs
Hi Divers,
Ahead of our upcoming patch next week, we want to give a peek behind the curtains and talk a bit more about what our teams been working on, and whats coming next with Starlight Re:Volver.
First and foremost, we want to extend our biggest thanks to our players and our community. We launched in Early Access to build Starlight Re:Volver alongside our community, and your feedback has been incredibly valuable. Being able to work so closely with players who care as deeply about SR:V as us has been one of the highlights of development.
Our focus for the October patch has been addressing top priority launch feedback from our community that needed a bit more time to get right. While full patch notes will be shared closer to release, we want to highlight three key improvements coming soon: key rebinding, deko re:runs, and networking updates.
Key Rebinding
This has been one of the most requested features since Early Access launched, and were excited to finally roll it out. Our UX teams goal istomake Starlight Re:Volver accessible to as many players as possible, and key rebinding isastep in that direction.
Some notes from our UI Engineer:
Weve actually been working on this feature since before our Early Access launch, but it turned out to be more complex than expected, since Starlight Re:Volver uses two separate input systems: Unitys built-in input framework, and a secondary system that leverages our UI for any menu/UI navigation. Unity supports rebinding relatively easily, but our UI layer unfortunately came with very little support, which meant that we had to build a new system from scratch to allow for both sides to communicate and support remapping in real time. This required not only building a new system to remap our UI controls, but also rebuilding our translation layer between the two systems so that SR:V could correctly register new inputs at runtime, rather than being locked to settings baked in at build-time.
Even after the core systems were in place, key rebinding came with a lot of tricky edge cases that had the potential to leave players stuck or with broken inputs, so we decided to pull it from our Early Access launch because it wasnt up to our quality standards. Supporting both mouse + keyboard and multiple controller types added even more complexity, and given our weak controller support during launch, key rebinding would have made an already poor experience even worse. Our priority was to first get controller support fully stable, which we shipped in the September patch. With that groundwork done, were finally ready to roll out key rebinding in this October update.
That said, we still consider key rebinding to be in beta. Some actions (like basic attacks and a few menu controls) cant be remapped yet, since we want to avoid any setups that could leave the player in a broken state. Please give it a try once the patch drops, and, as always, our team appreciates all your feedback and bug reports!
Deko Re:runs
We know exclusive or FOMO dekos have been a hot topic, and we\'ve been reading through the feedback threads and the discussions happening on Steam, social media, and in Discord. When we originally released early supporter cosmetics, it was our way of thanking our early supporters; it was never our intention to create any sense of exclusion or frustration for the community.
Moving forward, we are doing away with FOMO dekos entirely. That means all future dekos will be available for crafting permanently or at the same time each year (seasonal). We are also re:introducing past cosmetics in a new form so that players who missed them have another opportunity to obtain them. To start, were excited to announce the following deko re:runs coming in our October patch:
The two deko series that we distributed alongside our September patch (E:MO recolor pack and Falling 4 U recolor pack) will be available at Fox
[/*]A re:color of Spring Fling Kira (Flower Power Getup) will be available at Frankie
[/*]Re:colors of our summer swimsuit Bowline series will also be available at Frankie
[/*]
We also want to acknowledge player feedback that the time investment required for dekos has been higher than expected. This update is part of our effort to revisit our deko strategy, and to make cosmetics more approachable and rewarding for everyone who spends time in the game.
Networking Updates
Weve also received feedback that players, especially ones in regions other than NA, have been experiencing instances of rubberbanding and desync/networking issues. Improving our networking has been a big focus for our engineering team, but one that took longer to nail down. This upcoming patch includes a networking update that should help resolve instances where players would experience desynchronization from their party. Weve been testing directly with players across regions who have been experiencing issues previously, and were hopeful that this patch will help things feel tangibly better.
On top of networking updates, weve also adjusted our matchmaking so that parties will be kept together at the end of dives this was another feature that was widely requested from our community that were excited to finally release. This means that, after a dive ends, you and your party can vote to either dive again immediately, or return to NIM. In both cases, you will be kept together with your party.
Starlight Re:Volver\'s Direction
Starlight Re:Volvers initial release did not go as we had hoped, in part because we tried to do too much all at once and therefore did not deliver a complete experience. As a result, we are making the hard decision to return to pre-production, which means going back to the drawing board and re-designing the core game structure.
To do this, our development team needed to shrink to a core group of designers, engineers, and artists. Pahdo Labs is now a core team of 15 full-time developers, andweare still working withmany of our previously full-timeartists and devs on a part-time or contract basis.
Starlight Re:Volver is no longer aiming to be an MMO, or MMO-lite. We believe that this vision is too broad for us to deliver as our studios first shipped title. Instead, we are converting Starlight Re:Volver to be a co-op roguelite, which means that it will be available to play fully offline with local save files. This is a self-contained Starlight Re:Volver that you will fully own with no risk of losing access during an End of Service.
This re-creation of our game will be named Starlight Revolver: Ignite. We are testing a new progression system with story and quests, a new dungeon structure more worthy of replaying, and a new way to interact with NIM and its residents.
We are not going dark; the transition from Starlight Revolver to Starlight Revolver: Ignite will happen in public, via monthly updates, in close collaboration with our community. We are grateful to our players for being incredibly flexible and supportive of the major changes we have been making to our game so far, and want to make Starlight Re:Volver the best game it can be with the participation and support of our Early Access community.
Unity recently disclosed a security vulnerability that applies to nearly all Unity games, including ours. Unity is currently not aware of any active exploitation of this vulnerability. We\'re working on a fix to be deployed once we verify stability, but for now, please be wary of the following:
As always, never download files from anyone suggesting you do so and adding launch arguments to the game,
[/*]Please be aware that this vulnerability can involve files placed outside the normal game files
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/3a2576a292242d15ace1f7e94a33bd8caeeea412.png\"][/img]
From now until October 6th, get Starlight Re:Volver for 25% off at $9.74 USD!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/b536c2ceae33af3b0d0e194963972aa80d1709bd.gif\"][/img]
Plus, get a free Discord Quest avatar decoration when you play Starlight Re:Volver for 15 minutes (last day is tomorrow!)
More info here: https://discord.com/quests/1412856057944084480
Hello Divers!
Were so excited to share more about the first major update for Starlight Re:Volver Early Access, dubbed Re:Work. We launched in Early Access to learn and grow with our community, much like online games that inspired us. While this strategy is not without its tradeoffs, we believe Starlight Re:Volver will ultimately benefit from the thoughtful feedback and quick learning cycles that this approach offers.
We launched in Early Access with rough edges and Mixed reviews on Steam. During this soft launch period, we took feedback and concerns seriously and are including a swath of hotly requested and improved player experience changes in this update.
Here are the high level changes this update encompasses:
Greater player counts
With this latest update, we are confident to begin promoting our game more heavily (including a Discord Quest starting tomorrow), to push for higher concurrent player counts and lower matchmaking times.
Combat Re:Work
Through our Pre-Alpha testing and in EA, we tuned our game for our most hardcore and dedicated Divers. While that helped us test the limits of our systems, it also meant our combat and decisions felt clunky, restrictive, and punishing to new players. We have completely Re:Worked the combat experience:
Solo play is now a completely viable way to Dive, across all difficulties
[/*]Re:Fuel has been removed: play at your pace with more viable build options
[/*]RNG is a lesser factor for getting a peak build; an experienced player can now make any Dive work
[/*]Cooldowns decreased across the board, including Dashes
[/*]Enemy track & attack behavior tuned to be less overwhelming and scales to smaller group sizes
[/*]
The most challenging version of Starlight Re:Volver will return in a future update as a unique game mode.
Gamepad and Steam Deck support
We have progressed leaps and bounds on our gamepad support, which while not perfect, makes our game fully playable on gamepad for the first time. This is perfect timing with the recent Proton experimental update for Steam Deck, which enables support for Starlight Re:Volver.
Introducing World Conflict
With the Re:Work update, we are also unveiling the start of our overarching narrative arc for Starlight Re:Volver. The once stable balance between Nishi Island and So Mi has begun to DRIFT, and the new generation of Divers has risen to the occasion to reverse it. However, a mysterious faction seeks to let it spread over the course of Early Access, the conflict will further unfold, culminating in the first member of this mysterious faction being revealed.
A more detailed breakdown of all the changes in this update is included at the bottom of this letter.
This was such a fun set of updates to work on, and as a dev team its our privilege to continue making Starlight Re:Volver into game that eventually fulfills its promise.
Thank you to all our early community members that helped make our update as good as it could be!
Until next time,
-Pahdo Dev Team
[hr][/hr]Starlight Re:Volver Re:Work Patch Notes \\[9/23/25]
Gameplay Changes
Main Menu
New opening sequence
[/*]Main menu screen and music has been updated
[/*]
NIM
Narrative update (spoilers)
[list]Tears in the fabric of reality are in NIM, Dive into So Mi to stop the Drift!
[/*]Drift Crystals are present in our Elite Encounters, smash them to collect Star Frags!
[/*]
Fox has new, autumnal full body dekos at Counterweight
[/*]Added early supporter dekos to the inventories of players whove been with us before this update
[/*]Reduced the materials required for numerous items across the shops of NIM
[/*]So Mi
Characters
[list]Drastically reduced cooldowns on characters across all powers
[/*]Gave passive Mana regen to all characters
[/*]Increased Mana costs of powers
[/*]Mana from Attacks reduced
[/*]Increased physical attack scaling for basic attacks
[/*]
Player Count
Adjusted mob health, mob damage, and mob attack cadence based off of number of players in a Dive
[/*][/*]Re:Fuel
Has been re:moved from the game o7
[/*][/*]Drift Crystals
Corrupted crystals are in So Mi, smash them for Star Fragments and to save the worlds
[/*][/*]No Go
No Go now exchanges items for Sominite
[/*]No Gos offerings can now include crafting materials
[/*][/*]Revives
Players now spawn with bonus shields upon being revived
[/*][/*]Crystal Plume
Removed starting Crystal Plumes from Dives
[/*][/*]Healing Havens
If a healing fountain were to over heal you, it now increases your max health
[/*][/*]Charms
Charm category bonuses have been grouped together
[list]Strength = PhysAtk + Crit Damage
[/*]Mind = MagAtk + Mana
[/*]Health = Health + Shield
[/*]Fortune = Crit Chance + Dash Cooldown
[/*][/*]New Charms have been implemented
New - Bravado - Strength Common - +40% Crit Damage, reduced by -1% each time you deal Damage. Resets each Area
[/*]New - Last Stand - Strength Legendary - Gain +10% Damage Amp, +5% Crit Chance, +5% Damage Reduction, and 1% Mana Regen. Quadruple these while below 25% Health
[/*]New - Apparition - Fortune Rare - Become Invulnerable and double your Backstab Damage for the first 10 seconds of each Area
[/*]New - Fight and Flight - Fortune Common - -50% Dash Cooldown for 3 seconds after taking Damage
[/*]New - Planted Feet - Fortune Rare - Lose a Dash Stock, but gain +25% Damage Amp and +25% Damage Reduction
[/*]New - Tortoise Becomes Hare - Fortune Rare - Gain +1 Dash Stock after 50 Power casts, and another after 100 Power casts
[/*]New - Hydra - Health Rare - Rapidly heal while under 25 Health
[/*]New - Stander of Business - Health Rare - +2 Flat Damage Reduction, tripled below 25% Health
[/*]New - Star Sailor - Mind Common - Every time you cast a Power, your next Power within 3 seconds deals +10% Damage, up to +30%
[/*]New - Twist of Fate - Mind Rare - Every 15 seconds, your next Power deals +50% damage. Three times per Area
[/*]New - Absent Academic - Mind Epic - +30 Magic Attack, but lose -2% Mana per second.
[/*][/*]Cooldown category removed
[/*]Mana Charms slightly rebalanced
[/*]Chance of getting Rare and Epic Powers slightly increased for normal and hard Power rewards
[/*]Chance of getting Rare, Epic, and Legendary Charms increased in the later Areas for normal Charm rewards
[/*]Crooked Contract, Vital Spirit, and Healer of All Wounds now expire after 20 minutes
[/*]Vital Spirit heals: every 30 seconds every 20 seconds
[/*]Kendamas
Level 3 Level 4 Power upgrade: 50 Kendama Points
[/*]Level 4 Level 5 Power upgrade: 90 Kendama Points
[/*][/*]Enemies and Encounters
Enemy behavior refinement
[list]Enemy movement in between attacks have been given additional behavior types
[/*][/*]Mob counterplay windows have been improved across the board
[/*]Ranged enemies will attempt to path closer to the player at extreme distances
[/*]Armor color altered to be slightly more yellow to differentiate from the orange color of shielding
[/*]Trace Summoner spawns 3 Crystal Lancers at a time but has a much larger cooldown between summons
[/*]Knight of Pentacles AOE reduced, i-frames removed, health decreased
[/*]The Magician:
The Magicians Damage slightly decreased
[/*]The Magicians attack cooldown increased
[/*]The Magicians & Page of Wands magic tether now shields The Magician
[/*][/*]Imperial Magician:
Level footprint altered - 2 towers spawn on either side of the Imperial Magician
[/*]Magical tether from the towers now displays appropriately
[/*]Tower Health increased
[/*]Number of Page of Wands decreased
[/*]Towers no longer regenerate once destroyed
[/*]Tower shielding rate on the elite magician slightly increased
[/*]Maximum shield on the Imperial Magician decreased
[/*]Alcoves and large terrain added to provide defensive positions away from the enemys attacks
[/*][/*]Elite Maze Encounter:
Reduced the number of Large AOE Mobs present
[/*]Scattered enemies about the hedge maze more
[/*][/*]The Grand Golem
Updated defeat outro
[/*][/*]Effy
Reduced hitstop and jitter on each attack
[/*]Increased damage on charged attack
[/*]Dash is faster
[/*]All of Effys Attacks can be canceled into Powers or Dashes at any time
[/*]Attack 3 now stacks Relentless
[/*]Charged attack non-perfect version now has iframes
[/*]Extended iframes on perfect charged attack
[/*]Dash Attack now transitions sooner to her attack combo or to movement
[/*]High Striker
[list]Perfect timing iframes extended to cover the lengthy hitstop of the power
[list]Perfect timing Stun duration: 0.1s 1s
[/*]Physical Attack Buff increased during the middle levels
[/*][/*]Cant Stop Me:
Now grants Invulnerability for 2 seconds after a successful parry
[/*][/*]Get Pumped:
Damage Reduction balanced between all upgrade levels
[list]Gives both % and Flat Damage Reduction. Values have been readjusted to be higher in %, lower in Flat to be less comprehensive against lower damage values and also better at dealing with higher damage values
[/*][/*]Kira
Now has three dash stocks
[/*]Dash moves slightly further
[/*]Dash Attack should be slightly more consistent to activate
[/*]Buffed: Raspberry, Blueberry, Summer Rain, Never Look Back, Queens Gambit, Heartseeker
[/*]Tell Me
[list]Telegraph properly matches projectile width
[list]No longer fizzles on colliding with terrain
[/*][/*]Queens Gambit
Now has iframes over the brief 0.66 second windup
[list]Now has 50% Damage Reduction while firing
[/*][/*]Howling Crescendo
Can now be canceled at any time with Dash
[list]Can no longer be flinched out of casting
[/*][/*]Tell Me, Summer Rain, Raspberry, and Blueberry now proc charms like Celestial Intervention or Bygone Ordnance sooner after casting the Power
[/*]Ren
Buster Stocks have a 4 second cooldown, unaffected by the global CDR
[/*]SD Sentinel
[list]Details view now specifies that the Sentinel also gives a flat Attack buff of 10
[list]Now active immediately upon spawn rather than waiting for the spawn animation to finish
[/*][/*]SD Saint
Now active immediately upon spawn rather than waiting for the spawn animation to finish
[/*][/*]SD Sinner
Now attacks slightly sooner after spawning
[/*][/*]Unbreakable
Input no longer needs to be held to keep the shield up
[/*][/*]Dragon Buster
Damage Amp per second increased at all levels
[/*][/*]Vivi
Basic Attack explosion hitboxes increased slightly
[/*]Dash is faster
[/*]Jellyboxing, Glutinous Maximus, and The Power of Gelship now state in their descriptions that they increase the Damage of Vivis Attacks
[/*]Glutinous Maximus
[list]Damage per Jelly Stack: 0.1 0.2
[list]Damage per Jelly Stack now exposed in details view
[/*]Input scheme changed to have movement controlled by movement inputs rather than cursor
[/*]Now automatically bounces, consuming stacks, rather than requiring another input to bounce
[/*][/*]The Power of Gelship
Damage per Jelly Stack: 0.25 0.5
[list]Damage per Jelly Stack now exposed in details view
[/*][/*]Cation Wave: Now deals Physical Damage and scales off Physical Attack
[/*]Anion Wave: Now deals Physical Damage and scales off Physical Attack
[/*]Audio
Social Mix updates - if youre playing in a call with friends, give this setting a try
[/*]Sacred Sky mobs got a sonic makeover
[/*]Projectiles and AoEs are more prominent in the mix when within your proximity
[/*]New Golem Boss outro music stinger
[/*][/*]UI
Damage Kickers
[list]Updated our Damage Kickers with new visuals
[/*]Damage Kickers cummulate recent damage dealt
[/*][/*]Social Actions
Social invites now sort near chat, require hold-to-action-on to prevent accidental inputs
[/*]Social screen shows more info about who is in your party/who has pending invites
[/*][/*]Small Quality of Life changes
Added area number to Chimeis shop
[/*]Added NPC names to shops
[/*]Remove base menu for the Gear tab within the Game Menu - slots are selected by default
[/*]Per-Thread cursors
[/*]Hide cursor when using gamepad
[/*]Add labels to the portal rewards
[/*]Currency display is always visible
[/*]Added the Queen of Swords silhouette to the Fias Mirror progress bar
[/*][/*]Misc
Updated loot pickups
[/*][/*]Bug Fixes
Gamepad - still WIP! Report any bugs/feels bads in the Discord
[list]Fixed numerous issues with navigating various menus across the game with gamepad
[/*]Fixed an issue where players could cast powers when attempting to interact with right bumper on Lock on Mode
[/*]Can now accept party invites on gamepad
[/*]Gamepad iconography updated across all menus
[/*]Added setting for lock-on perspective - relative to player or relative to enemy
[/*]Improved Aim Assist
[/*]Improved behaviors of various powers to feel better on gamepad
[/*]
NIM
Matchmaking
[list]Fixed bugs that would lead to bad matchmaking states
[/*]Fixed a bug where users steam display name wasnt properly being shown
[/*][/*]Shops
Fixed a bug where players can craft dekos theyve already owned
[/*][/*]Fishing
Trailer Fish can now be caught
[/*]Fixed a bug where Waku Waku lure / rod were not yielding the right benefits
[/*][/*]So Mi
Characters
[list]Effy
[list]Majority of cases where charged attack was firing unintentionally should be removed
[/*][/*]Ren
Hanas Melody should no longer be able to be moved around
[/*][/*]Encounters
Fixed an issue where tethers were not visible between the Imperial Magician and his towers
[/*][/*]UI
Fix items having overlap labels for amount owned and item type
[/*]The Queen now shows on the Area progress bar when in Fias Mirror
[/*]No longer can players craft multiple copies of accessories
[/*]Fixed an issue when typing A or D in the bug reporter
[/*][/*]Hi Divers,
We wanted to update you all regarding language localization in Starlight Re:Volver. Based on reports of poor translation quality, we are temporarily removing support for non-English languages as we work to add higher quality translations.
Du des rapports de traduction de basse qualites, nous enlevons temporairement le support for le Franais. Merci pour votre patience pendants que nous ajoutons des traductions de meilleur qualites dans une future mise--jour!
Basado en reportes sobre la calidad de la traduccin, vamos a remover temporalmente el soporte para la localizacin en Espaol. Agradecemos mucho su paciencia mientras agregamos una traduccin de mejor calidad en una futura actualizacin.
Com base em relatos sobre a m qualidade da traduo, a lngua portuguesa est temporariamente indisponvel. Agradecemos sua compreenso e pacincia enquanto elaboramos uma traduo de melhor qualidade, que ser disponibilizada em breve.
, . .
Please keep in mind this is a temporary change that will allow us to deliver higher-quality translations which we plan to reintroduce in upcoming patches later this year. Thank you for your patience as we work on improving this part of the game!
-Pahdo Labs
\\[9/29/25 Update]: Refunds have been processed for players who requested either a partial refund for the game at the previous price point or requested a key. Please check your emails for details on your refund request. If you requested after 9/25/25, your request has not been processed yet.
If you have any issues with receiving your refund/key or have not received anything from Pahdo Labs or Giftogram, please open a help desk ticket through our Discord server for assistance.
--
Hi, Pahdo Labs here!
Wed like to announce that we are updating the price of Starlight Re:Volver to $12.99 USD effective immediately (this is also reflected in regional pricing). After much discussion and listening to the community, we felt that this price was more fair to our players given the feedback weve received and amount of content currently in the game. We also want to make the game accessible to more Divers to enjoy as a community together!
To make it up to our players who paid for the game at its previous price point, we are offering a refund of the difference in price. Unfortunately because Steam does not allow for partial refunds, we will be manually going through and approving refund requests through our request form. We want to make sure our players who supported us from the beginning are treated fairly.
[strike]To receive a refund, fill out our form HERE:[/strike]
(the window to request a refund has been closed and we are no longer processing refunds)
As an extra token of thanks for supporting our game at launch and being part of our early community, we wanted to gift ALL our players special dekos, which include:
Full NIM dekos for each character (Emo Re:color Pack)
[/*]Full So Mi dekos for each character (Falling 4 You Re:color Pack)
[/*]A special sticker pack (Party Pack)
[/*]A cute early supporter accessory (Lil Sprout)
[/*]
Please note: these dekos will only be available to players who have logged in anytime before 9/23. After this deadline, the dekos will no longer be available.
Refunds can take up to ~14-30 days to go through. We appreciate your patience and understanding!
Thanks you, Divers! Well continue to work hard on making Starlight Re:Volver the best it can be!
--
A Personal Note from Dan:
Hi Divers!
This is Dan, CEO of Pahdo Labs.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/980640f11bc1efc3ee9a5a1a94b5839bad84c6e6.gif\"][/img]
First, thank you all for making Starlight Re:Volver possible. As Im sure you all know, our matchmaking times are currently not so great. To grow our player base and improve matchmaking times, we have decided to increase the accessibility of our game with a new price of $12.99. When we realized this is what we needed to do to support the health of our player base, we immediately thought about how we can make it right with our earliest supporters who paid $19.99. Despite Steam\'s refund limitations, we\'ve found a workaround by manually processing partial refunds over the next 2-4 weeks. For those not interested in a refund or dont want to provide us with their payment info, were offering a Steam key to gift to a friend as a thank you. We will also be sending all players an in-game care package of cosmetics so we can all be a little more stylish in both NIM and So Mi.
Looking ahead, I also want to share that we are listening to community feedback and doing everything we can to make Starlight Re:Volver more fun for more players. Before the end of the month, youll see a major patch that will:
Remove the Re:Fuel mechanic
[/*]Increase the viability of weaker powers
[/*]Make solo runs playable (co-op will remain the most efficient)
[/*]Simplify charm categories
[/*]Reduce cooldowns generally
[/*]Make actions less committal
[/*]
Superstar runs will continue to provide a challenge to our most competitive players while we open up lower difficulties, and our economy to be accessible to the broader audience. Thank you all so much for your clear and thoughtful feedback, and were excited to continue to grow Starlight Re:Volvers community together.
-Dan
We will be performing a hotfix update at approximately 2:30pm ET. During this time, players currently in-game will be forcibly logged out of their NIM server or So Mi dive. When this occurs, we should expect roughly a 2 hour downtime before players may re-enter the game.
Bug Fixes
Launch Issues
[list]Fix for certain glyphs in computer name allowing the game to be playable on launch for specific players
[/*]
Matchmaking
Fixed a bug where players could not queue after canceling matchmaking
[/*][/*]So Mi
Fixed some rare instances where certain trinkets could trigger a Disconnect
[/*]Fixed a bug where Effys burning Nova could persist on allies she revived (ouch)
[/*][/*]Gamepad
Improved aiming for a wide array of powers for Lock On Control Scheme
[/*][/*]UI
Improved navigation with swapping slots in the Gear Tab
[/*]Fixed overlapped assets in Material screens
[/*]Vestigial 0 is removed from the bug reporter
[/*][/*]Trinkets/Charms/Talismans
Talismans should now show their description in the Codex
[/*][/*]Hi Divers,
Thank you so much for playing Starlight Re:Volver during our early access launch and showing so much enthusiasm! This patch is by no means all-inclusive - we are working hard on addressing the larger high priority issues you have reported and will get those fixes into your hands as soon as theyre ready. In the meantime, heres what weve fixed:
Gameplay Changes
Economy Re:balance
[list]Lowered crafting material costs for trinkets, dekos, and fishing gear
[list]Increased crafting material drop chances across difficulties
[/*]
Trace Summoner Elite Encounter Re:balance
Made highly desired balance changes to this encounter
[list]Added terrain that allows for more counterplay,
[/*]Reduced the threat level of the Summoners,
[/*]Reduced the threat level of the additional enemies in the encounter,
[/*]Further reduced health of the Summoners in lower party counts
[/*][/*]Bug Fixes
Disconnects
[list]Put safeguards to help prevent random disconnects mid-dive
[/*]
NIM
Hardened some colliders in an area to prevent players falling out of bounds (have fun finding more)
[list]Moved some chairs to prevent Vivi from summoning cosmic power whilst in NIM (seriously)
[/*][/*]So Mi
Fixed loot flying across the screen for every player
[/*][/*]UI
Action wheel no longer triggerable on gamepad (it was not functioning on gamepad previously)
[list]Talismans now unlock correctly in codex
[/*]Twin stick and lock on control schemes show controls in Settings page
[/*]Improved gamepad navigation through menus (still WIP!)
[/*][/*]Trinkets
Fixed a bug where some trinkets were not giving their effects
[list]Fixed issues with unequipping / reequipping trinkets in Flip Current
[/*]Fixed a bug where upgrading equipped trinkets would not update your inventory with the latest version
[/*][/*]Audio
Fixed an issue where the Queen of Swords was not playing sfx during her Light Stab move
[/*][/*]Kira
Improved aiming with her basic attacks and powers with Lock On control scheme for gamepad
[/*][/*]Vivi
Fixed a bug where Vivi could not damage ally death bubbles with his basic attacks
[list]Fixed a bug where Sparking V was not getting stronger with upgraded levels
[/*][/*]Ren
Fixed a bug where Hanas Melody and Rebloom were not getting stronger with upgraded levels
[/*][/*]Please look forward to the next round of updates!
-Pahdo Dev Team
Dev Letter 8/29/25
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/83b2c3e1e8724cb0af0d8680ad8729814f9d2168.png\"][/img]Hi Divers,
Were sure the community is aware that we are starting off with mixed reception, and we want you all to know that we are actively reading and listening to all the feedback surrounding Starlight Re:Volver on all our channels. This includes our Discord, Steam reviews, social media comments, bug reports, and feedback channels.
We know the Early Access version isnt without its rough edges, and we want to be clear: we dont take that lightly. Our team shares the same goal as you: to make this game the best it can possibly be, and fixing those issues is a top priority. Please keep in mind the current state of the game in Early Access is not reflective of the final product, and we appreciate your patience as our team continuously works on these updates.
We also recognize there are immediate changes that can improve the player experience and our entire studio is focused on solving these issues. To provide some visibility into what we are working on, we will be implementing a roadmap Discord channel where we will share the studio\'s top priorities.
Here are our immediate top priority fixes we are currently working to implement (note: this does not encompass our plans for long-term content updates):
Improved gamepad support
[list]A strike team has been established for this, targeting updates as early as 9/2
[/*]
Economy changes that reduce the feeling of a grind
A strike team has been established for this, targeting updates as early as 9/2
[/*][/*]Improved matchmaking and reduced average queue times
A strike team has been established for this, targeting updates as early as 9/2
[/*][/*]Ping issues for players in general, especially SEA
We have identified this as a technical issue that we are actively solving
[/*][/*]Improved localization, starting with Korean and Japanese languages
[/*]Address issues with server disconnects at key gameplay moments
[/*]Linux / Steam Deck support in the future
Our engineers are still in early stages of exploration, so we do not have a specific time frame on this yet
[/*][/*]To highlight feedback around NIM, we hear that it feels a bit empty right now. The NIM you see in Early Access is a taste of a bigger vision that well be building towards in EA. Over the next few months, we will enhance NIM with more things to do, centered on minigames and social features that make NIM feel like an online third space.
By launching in Early Access, were making a commitment to build this game hand-in-hand with our community. We have runway ahead of us to improve and complete this game, and we entered Early Access at this stage to involve the community in that journey
Thank you all so much for the support for our Early Access launch. Our team at Pahdo Labs is extremely grateful to our community this week, and were so excited the game is now available for everyone to play.
Furthermore, to address some community concerns that we have seen regarding our studio, please read our CEO statement from Dan, CEO of Pahdo, HERE .
Thank you, Divers!
-Pahdo Dev Team
To stay up-to-date on game patches and updates, please join our Discord community as we will be publishing updates there first. And as always, please continue to provide feedback in the appropriate channels. Your input is highly valued, and we are making sure that these are read carefully.
Starlight Re:Volver OUT NOW in Early Access!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/15c95e76830f654ef8f6dfd38d1cabfdf315787b.png\"][/img]
The day has finally come, Divers! https://store.steampowered.com/app/3201010/Starlight_ReVolver/\"" style="color:#bb86fc;text-decoration:none;">Starlight Re:Volver is available now in Early Access. The game is available on Steam with a 20% launch discount available only for a limited time for $19.99! Check out all the new things we added for EA, including a new biome, playable character, NPCs, dekos, and more!
https://store.steampowered.com/app/3201010/Starlight_ReVolver/\" style=\"button\"" style="color:#bb86fc;text-decoration:none;">Starlight Re:Volver on Steam
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/799fa5352586aea8d43be721a21747bd09db1bca.png\"][/img]
To celebrate our EA launch, we also have a brand new animated trailer featuring CDawgVA!
Join our Diver Community!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/2bcfdf4e50e682764b529e9977a96aaf76f2b1bd.png\"][/img]
We just launched our official Subreddit in time for our EA launch, and as always, well be running a bunch of fun community events for EA. Join our Discord community to be up to date on all our activities.
Come see us at PAX West!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/5425f7261d7c74c2de153bfa6f4770e9c0e56e91.png\"][/img]
Visit us at PAX West at Booth 440 to play Starlight Re:Volver for free this weekend! Come check out the game and swing by to ask our team any questions.
See you in NIM, Divers!
Starlight Re:Volver releases in Early Access August 27, 2025
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/280d18a4cb913cfc51992b172600e9ff4bfc6f6c.png\"][/img]
Yup, its true! https://store.steampowered.com/app/3201010/Starlight_ReVolver/\"" style="color:#bb86fc;text-decoration:none;">Starlight Re:Volver will officially be launching in Early Access in 9 days. We also have a brand new trailer featuring Hololive star IRyS who sang our original, new song Waiting for Me for our release date trailer.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/2b8acfe87e0894ca0e971db5ba8b7b0b66910ee5.png\"][/img]
Watch Our New Trailer!
You can also check out the full song in the official lyric video here!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/be90b6c6e6ba31fc058edc9bbcee5626966b4f56.png\"][/img]
\"Waiting for Me\" Lyric Video
Remember to https://store.steampowered.com/app/3201010/Starlight_ReVolver/\"" style="color:#bb86fc;text-decoration:none;">wishlist the game to be notified when the game is available to play!
Pricing Update
Starlight Re:Volver will be $25 USD upon EA release. We will also be offering a 20% launch discount for the final price of $20 USD on Steam. Regional pricing will be offered.
If you are a creator and would like to apply for a game key, please sign up for our creator program . More information will be sent soon.
Come see us at Anime NYC and Gamescom!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/2c3d6ddfe4c6e2825160c822d551a9d62e8ac12e.png\"][/img]
We have a bunch of exciting activities and events happening at Anime NYC August 21-24th! Join us for:
A special mainstage event with CDawgVA and ironmouse
Play Starlight Re:Volver for free all weekend
Exclusive Anime NYC giveaways and contests
Photo opps, trading cards, and stamp rallies
We will also have a booth at Gamescom (Hall 10.2, Booth D043g) August 20-24th in partnership with Firstlook! Stop by and play Starlight Re:Volver before it releases.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45204813/ea1b01d4f2744d45528d6eb970c9ab714bdc23c1.png\"][/img]
Join our Community of Divers!
As we approach Early Access, well be running various activities in our Discord with our community. Dont miss out on all the fun events happening for launch!
See you soon, Divers!
The Future of Starlight Re:Volver - Our Roadmap to EA & Beyond
Hi everyone! This is Dan, Founder & CEO of Pahdo Labs.
Were so grateful to our community for trying out and supporting our game in the very early stages, including making our demo one of the Top 10 demos in Junes Steam Next Fest. In response, wed love to share a development update, so that players know what to expect when Early Access comes out later this year!
Starlight Re:Volver will be a live, constantly evolving game that will have quarterly major content updates. To start, we want to deliver a strong core experience with Early Access, offering:

Our price point in Early Access will be $29.99 and we will update the game regularly with new content, balance, and polish until our anticipated release in 2026. The upfront purchase will be our only monetization in Early Access. We believe in delivering great value to players first and foremost.
When our game is at full release quality, we plan to add monetization to support server costs and further development. The $29.99 upfront purchase will always give you a complete game experience. Additional monetization would be for cosmetics & convenience, and be completely optional.
The primary purpose of our pre-alpha playtests and demo was to gather player feedback. While we cant respond to every post, we are reading everything and have a number of changes planned for EA:
Addition of difficulty selection so that players can play at their desired intensity level.
[/*]Diving tutorial that can be played solo, and build context and tooltips that help players learn the game without needing to read a guide.
[/*]Removal of undesirable Re:Fuel crystal use and griefing. Re:Tuning and introduction of more compelling rewards for spending Re:Fuel.
[/*]Re:Fined character feel, hit feedback, animation canceling, gamepad controls, and netcode across the board.
[/*]
In terms of our roadmap:

Our intention with Starlight Re:Volver is to set the foundation for a new universe that takes inspiration from nostalgic IP from the 90s and 00s. In a market landscape focused on competitive games and extractive monetization, our strategy is to stand out by offering uniquely inviting game worlds for players seeking creative and cooperative gaming experiences and long-term business practices.
Our leadership team and backers are completely aligned with this vision, and we have never included nor do we plan to include any AI artwork or crypto/NFTs in our products. We are grateful for our investor support, which has provided us with resources to grow our team while maintaining our autonomy to build the business in a way that does right by our mission.
Our long term vision for Starlight Re:Volver is an MMO-inspired game with sustainable monetization and modern gameplay. Theres a growing community that is passionate about this game, but the path to making it is incredibly challenging. To accomplish this, we are following in the footsteps of early MMOs that were allowed to start small and have creative freedom and grew gradually with their communities.
Were on a long journey, and are incredibly grateful for our early community and supporters that kept us going by believing with us in our vision.
Thank you so much for reading our first roadmap update!
LAST WEEKEND TO PLAY OUR DEMO + FREE COSMETICS Starlight Re:Volver
Dear Starlight Divers,
Have you gotten the chance to play our Steam Next Fest demo yet? Theres 3 days left to play - download the demo on our https://store.steampowered.com/app/3201010/Starlight_ReVolver/"" style="color:#bb86fc;text-decoration:none;">Steam page ! The demo wraps up on Monday, June 16th at 8:59 PM PT / 11:59 PM ET.
Here are some demo updates!
Community Wishlist Event: Weve hit 3 milestones so far, which means weve unlocked exclusive wallpapers , the 2nd biome reveal , and the free Fairy Wings deko. Claim the deko with our NPC Clover now Were at 30K+ wishlists total - lets keep pushing for 50K to unlock the hammer recolor!
[/*]
Dont miss our final community events: We still have some community events going on in Discord this weekend, including:
[list]Speedrun Competition: grab your team of 4 and see who makes it to the Golem Boss first (if at all)
[/*]NIM Sendoff Tour: 30 mins before the servers shut down on June 16th 11:59 PM EST, well do a lap together around our favorite hangouts and take some photobooth pics!
[/*]We also hit 10K+ members in Discord Thank you for being a part of our community of Divers!
[/*]
See you soon, magical girl Divers!
OUR DEMO IS OFFICIALLY LIVE June 8-16th | Starlight Re:Volver
[h3]Dear Starlight Divers,
[/h3]
Our Steam Next Fest demo is officially live! Download the demo now on our https://store.steampowered.com/app/3201010/Starlight_ReVolver/"" style="color:#bb86fc;text-decoration:none;">Steam page !

How long is the demo?
Our demo is live until Monday, June 16th at 8:59 PM PT / 11:59 PM ET.
Catch up on everything our demo includes!
Exclusive Cosmetics: NEW So Mi dekos are available to craft in game.
[/*]
Community Wishlist Event: Help us unlock special rewards like dekos and new game content reveals after we reach certain wishlist milestones throughout the week!
[/*]
Twitch Drops: Twitch Drops are enabled for ALL Twitch streamers. Rewards will be given to viewers based on watch time. Learn how Twitch Drops work HERE .
[/*]
Featured Twitch Streams: Looking for creators with Twitch Drops enabled to watch? We have an awesome lineup of streamers going live with our demo tomorrow!
[/*]
Referral Rewards: Refer friends to play Starlight Re:Volver with your unique code and for each successful referral, receive tickets you can exchange for in-game cosmetics!
[/*]

Community Discord Events: Dont miss out on all our community Discord events happening during demo week including:
[list]Dev Playthrough: watch members from Pahdo Labs play and ask questions directly to the team!
[/*]NEW - Solo Speedrun Competition: which Divers dare face Sacred Sky alone and challenge the Grand Golem all by themselves?!
[/*]Speedrun Competition: grab your team of 4 and see who makes it to the Golem Boss first (if at all)
[/*]NEW - Community Fishing Night: gather for a cozy night of fishing (and find other fellow Divers to dive into So Mi to help each other out for gathering materials to craft items in the game!)
[/*]NIM Sendoff Tour: 30 mins before the servers shut down on June 16th 11:59 PM EST, well do a lap together around our favorite hangouts and take some photobooth pics!
[/*]
See you soon, magical girl Divers!
OUR DEMO IS OUT NEXT WEEK June 8-16th | Starlight Re:Volver
[h3]Dear Starlight Divers,
[/h3]
OUR BIGGEST DEMO YET IS ALMOST HERE! Were so excited to announce our Steam Next Fest demo goes live next weekend~

SAVE THE DATE!
START: Sunday, June 8th at 9 AM PT / 12 PM ETEND: Monday, June 16th at 8:59 PM PT / 11:59 PM ET
[h2] How do I access the demo?
[/h2]
Visit our Steam page the day our demo drops and download the game. In the meanwhile, wishlist Starlight Re:Volver to be notified when the demo releases!
Whats happening during the demo period / Steam Next Fest?
Were glad you asked because we have SO many activities planned for this period.- Exclusive Cosmetics: We have a bunch of exclusive dekos (like these brand new So Mi dekos) ONLY available during this demo. These are only a few of the exclusive cosmetics available to claim!

- Community Wishlist Event: Its super important we get as many Divers wishlisting our game during the demo! Well be unlocking special rewards like dekos and new game content reveals after we reach certain wishlist milestones throughout the week!

- Twitch Drops: Were offering Twitch Drops where any streamer on Twitch can enable Drops to reward viewers with dekos! Rewards will be given to viewers based on watch time. Learn more about how Twitch Drops works HERE .

- Referral Rewards: Refer friends to play Starlight Re:Volver with your unique code and for each successful referral, receive tickets you can exchange for in-game cosmetics!

- Community Discord Events: There will be a variety of events in the Discord happening during demo week including:
[list] - Kickoff Event: learn about Starlight Re:Volver such as new features, updates and more about this demo
- Dev Playthrough: watch members from Pahdo Labs play and ask questions directly to the team!
- NEW - Solo Speedrun Competition: which Divers dare face Sacred Sky alone and challenge the Grand Golem all by themselves?!
- Speedrun Competition: grab your team of 4 and see who defeats the Golem Boss first (if at all)
- NEW - Community Fishing Night: gather for a cozy night of fishing (and find other fellow Divers to dive into So Mi to help each other out for gathering materials to craft items in the game!)
- NIM Sendoff Tour: 30 mins before the servers shut down on June 16th 11:59 PM EST, well do a lap together around our favorite hangouts and take some photobooth pics!
See you soon, magical girl Divers!
Our FIRST PUBLIC PLAYTEST is LIVE! | May 16-18
[h3]Dear Starlight Divers,
[/h3]
Our FIRST PUBLIC PLAYTEST where everyone can play Starlight Re:Volver is LIVE!

How long is the playtest?
START: Friday, May 16th at 9 AM PT / 12 PM ETEND: Sunday, May 18th at 8:59 PM PT / 11:59 PM ET
[h2] How do I access the playtest?
[/h2]
On our Steam page, click this button where it says Request Access. You then should see a second button that says Play Now.


Any goodies I can claim during this playtest?
We have exclusive rewards to claim during the playtest weekend!- Atlas sticker pack will be craftable in NIM with Lum
- Beaming Bird sticker will be claimable for completing our exit survey

So whats new this time?
We have a handy dandy page where you can see all the game updates for this playtest HERE .What else goes on during playtests?
We're running a variety of events in the Discord including:- Dev Playthrough: watch members from Pahdo Labs play and ask questions directly to the team!
- Speedrun Competition: grab your team of 4 and see who makes it to the Golem Boss first (if at all)
- NIM Sendoff Tour: 30 mins before the servers shut down on May 18th 11:59PM EST, well do a lap together around our favorite hangouts and take some photobooth pics!
[h1]Oh, and one more thing
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Weve officially hit 100K WISHLISTS! We cant thank you enough for the support so far Lets celebrate in NIM all together this weekend!

See you soon, magical girl Divers!
Announcing our FIRST PUBLIC PLAYTEST | May 16-18

[h3]Dear Starlight Divers,
[/h3]
Were super excited to announce our FIRST PUBLIC PLAYTEST where everyone can play Starlight Re:Volver is THIS WEEKEND!
When is the playtest?
START: Friday, May 16th at 9 AM PT / 12 PM ET
END: Sunday, May 18th at 8:59 PM PT / 11:59 PM ET
[h2] How do I access the playtest?
[/h2]
On our Steam page, click this button where it currently says Request Access. Youll automatically be invited to the playtest when it goes live.

What else goes on during playtests?
There will be a variety of events in the Discord including:
- Kickoff Event: learn about Starlight Re:Volver such as new features, updates and more about this playtest
- Dev Playthrough: watch members from Pahdo Labs play and ask questions directly to the team!
- Speedrun Competition: grab your team of 4 and see who makes it to the Golem Boss first (if at all)
- NIM Sendoff Tour: 30 mins before the servers shut down on May 18th 11:59PM EST, well do a lap together around our favorite hangouts and take some photobooth pics!
See you soon, magical girl Divers!
Last Closed Playtest This Weekend | May 1-3

[h3]Dear Starlight Divers,
[/h3]
We heard your complaints and valiant demands! This weekend you can RE:connect with NIM and other Divers in our playtest.
Starting May 1st at 8PM EST and ending at 11:59PM EST of May 3rd: this is our last CLOSED (under NDA) playtest
START: May 1, 5 PM PT / 8 PM ET
END: MAY 3, 8:59 PM PT / 11:59 PM ET
Registration details will be posted in our Discord community .
So whats new this time?
We added some new features, tuned up our So Mi runs with your feedback (from the exit survey yes that is the important one). Somethings youre familiar with may have gotten moved around but they havent disappeared.
NIM
- interaction points all over the map (go find them and count)
- diver-specific dialogue sequences
- sign(s) of the time (of day)
- fishing UI brand new!
- fireworks are still spam-able dont worry !
So Mi
- Flip Current (liminal realm between NIM & So Mi biomes)
- Re:Fuel system because So Mi runs demand energy. You can also gamble away your fuel for extra run rewards if youre so inclined
- New shopkeeper I barely even know her!
You can expect a more detailed breakdown to drop in the #patch-notes channel in our Discord before the playtest weekend begins.
[h2]How do I get into the playtest? And yes, you can bring your friends.
[/h2]
If you played in our pre-alpha playtest last month or received a key but never launched, you dont need to do anything! You already have access to the build which we will publish right before the playtest starts. It starts May 1st at 8PM EST.
If you DO NOT have access to our build from the last playtest, be sure to join our official Starlight Re:Volver Discord server to go through the sign-up process and be put on a waitlist: Starlight Re:Volver Discord
We will be periodically letting people off the waitlist over the weekend as space allows. Send this to your friend! (I heard if youre really nice to the Pahdo devs in the discord they can help you get off the list btw)
What else goes on during playtests?
There will be a variety of events in the Discord including:
- Kickoff Event: learn about this version of Starlight Re:Volver such as new features updates
- Dev Playthrough: watch members from the Pahdo Labs team play! Unofficial Q&A for insights into creative decisions :)
- Speedrun Competition: grab your team of 4 and see who makes it to the Golem Boss first (if at all)
- NIM Sendoff Tour: 30 mins before the servers shut down on May 3rd 11:59PM EST, well do a lap together around our favorite hangouts and take some photobooth pics!
See you soon, magical girl Divers!
Be the first to have an exclusive look into our Starlight Re:Volver early development build!

Our team has been working hard and we're excited to welcome a first group of players to see an exclusive first-look at our progress so far!
We are allowing members of our official Starlight Re:Volver Discord to participate in our closed pre-alpha playtest of our current build of the game. Our devs will be on-hand monitoring and playing alongside our players during the event throughout all 3 days, so Discord will be where we host our main form of communication with our playtesters.
The pre-alpha event will happen March 7-9th, 2025. Starting at 7PM EST on March 7th and ending at 11:59PM EST on March 9th. Registration details will be posted in our Discord community .
What can players expect to see in our pre-alpha?
Nishi Island Metropolis as a vibrant social hub where Divers can find friends to explore together! Lively and scenic, check out the lookout area for a close-up of your diver models, emote wheels, picnic areas, fishing docks, and the grand sakura's tree.Fishing minigame! Only one fishing area will be open in this pre-alpha build, Farsky Docks, located southeast of our vibrant picnic area. Try your hand at filling out your fishing Codex! There are currently 40 fishies waiting to be caught. Read more about our fishing minigame in our dev blog here .
Two playable divers (Effy and Kira). Both Divers have gone through full abilities kit refreshes and you HAVE to try out their gorgeous VFX and SFX in So Mi! Effy is a melee character typically seen with her large hammer whereas Kira's kit trends towards precise ranged attacks. Unfortunately, our two other characters Ren and Vivi are still undergoing ability kit reworks. However, keep your eye out for subsequent playtests, you could be the first to see their new abilities and provide feedback :)
Limitless combinations make each decision feel exciting and impactful! With your team of 4, you must strategize the synergy between your ability kit, charms, and team resources to scale effectively as each level gets harder!
One incredibly difficult boss fight. Only one biome of So Mi will be available for players to run through in the current build and with that, one large boss fight! Guardians of these ancient ruins in the sky take form in rock golems, mana spirits, and cute kibis! Excited to see the different ability and charm combinations players discover to conquer this challenge.
Our first NPC, Clover, ft LilyPichu. We cold-DM-ed Lily to be our vocals on an upcoming original track Caramel for our in-game Lucky Clover Cafe! Lily worked with us to design our first NPC, choosing her name, outfit, and we modeled Clover after her likeness. We haven't implemented NPC interaction yet but you can come see her! Lucky Clover Cafe will be the spot where Divers refuel before their next Dive.
Not just 1 but... 2 FREE full-Diver outfits! Our Divers have different accessories unique to them and accessories cannot be shared across Divers. A bear-y cute full-Effy skin will be redeemable by crafting Lum, a material gathered from your So Mi runs! A beautiful springtime Kira skin can be unlocked by your steam account having wishlisted Starlight Re:Volver! But that definitely already happened... right?
Stellar soundtrack. Trust me. You want to experience this. Our upbeat electric citypop music courses through the veins of our worlds to immerse players in the ultimate Starlight Re:Volver experience.
Hello everyone, we've released our second trailer for Starlight Re:Volver!
We just debuted our second trailer for Starlight Re:Volver today in The PC Gaming Show: Most Wanted! This trailer featuresnever-before-seen gameplay content all captured in-engine. If you missed out on seeing us in the show, watch thetrailer here !
Join our Starlight Re:Volver Discord Server!
We've launched our Starlight Re:Volver Discord server !Hop into meet Divers (like yourself) and be among the first to see more behind-the-scenes previews, chat with the devs, and more!
Stream Revolution on all platforms
If you're already hooked onthe songin the trailer and want to start streaming it endlessly...then you're in luck! You can find our newsong, "Revolution",on all streaming platforms. (Spotify / Apple Music )You can listen and sing alongto the trailer and full length versions, then make your main character debut with the karaoke version!
We're looking forward to growing our community in Discord - come chat with us there! In the meantime, keep up with us as we continue to make announcements and share about future playtesting opportunities!
Until next time,
Pahdo Labs team
Hi everyone, thank you for all of your interest and questions!
Its been amazing to see all the attention and support across Youtube , Twitter , and Tiktok from people who resonate with our art style and game direction. We set out to create Starlight Re:Volver as an immersive and fun experience where we could spend quality time with our friends and we are dedicated to seeing it come to life![h3]How to be notified for closed playtest opportunities and early access release?
[/h3]
Following Starlight Re:Volver on our Steam game page will ensure that youre notified when we make dev announcements! If youre signed in on Steam, the Follow button is located right under the screenshot media carousel of the game next to the wishlist button if you havent already wishlisted us :)
If youve already wishlisted us you will be notified when we release our game for early access!
Roguelite vs RPG?
Our combat loop is a 1-4 player co-op roguelite but our greater game is largely inspired by other genres that we grew up playing and adoring such as RPGs and social games (Gaia Online, Club Penguin, Maplestory, etc), and a shonen anime-inspired art style! In our gameplay, we have 2 distinct features that are unique to our game amongst other releases in this genre.[olist]
[/olist]
We'll be making community announcements here regularly so follow along to be the first to hear of playtesting opportunities, early access release scheduling, and gameplay updates!
Signing off now,
Pahdo Labs Team
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