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Fixed softlock in mission 5 when dialogue appeared together with the colony level up popup. Thanks to kamilko for reporting
Hello, we've added French localization, big thanks to Sykhasamann for the translation! Also, I made a couple of small fixes to UI to display text correctly. Andriy
Whoops, for some unknown to me reason hardware cursor stopped being visible on Steam Deck. I fixed it, so now you see a beautiful handmade cursor that I found on the internet (thanks to kenney.nl).
Welcome a new major update to Farlanders. It features:
Hello, I uploaded a quick hotfix that solves the problem with huge colonies crushing the game. - Andriy
Greetings, I made some fixes and improvements. Daily challenge & Sandbox:
Greetings , I'm happy to announce a major Farlanders update together with the discount as a part of Ukrainian Games Festival (go see it!). Limitless play update introduces 2 new game modes that were promised earlier.
Greetings, I'm presenting you another QoL and fixes patch for Farlanders. Next, I'm planning to work on new game modes that were announced earlier: Sandbox, and Daily Challenge.
Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord. UX, Quality of life
Greetings, A new patch has been released to make the game more accessible and smooth out the learning curve. Among changes, there are improvements to mission 3 and 4 balance. More clear descriptions for colonists' migration popup, and terraforming buildings (they are 1-time use only). This patch should also fix most of the localization issues. While Farlanders may appear to be a simple game at first glance, it does have its own complexities. If certain mechanics are missed or misunderstood, it can lead to difficulties while playing the game. For example, if players don't realize that they can create water by placing a water terraform into a canyon, and instead are creating ice by placing it on a flat surface, they will have a hard time providing food and water for their colony. Or if players don't build scanners underground, the exploration process becomes tedious and not enjoyable. So my top priority, for now, is to improve the game balance and provide a better experience for everyone. If you have any feedback or questions, you can join our Discord server where you can get a quick answer about the game. I'll also try to reply to the comments on Steam forums whenever I'll have a bit more time. Overall, I'm happy that the game is finally released, even with some rough edges. Thank you all for the support, that means a lot to me! Cheers, Andriy P.S. Here is an interesting video that I used as an inspiration for plants mechanic in Farlanders.
Dear Farlanders community,
I am thrilled to announce that Farlanders is officially being released! It has been a long journey, and I couldn't have done it without the support and encouragement of all of you.
I want to express my deepest gratitude to each and every one of you for being a part of our community and for your patience during the development process. Your feedback and suggestions have been invaluable in helping me create the best possible game experience.
I can't wait for you to experience the world of Farlanders for yourself. Thank you for your support, and I look forward to your continued feedback as we continue to develop and improve the game.
Sincerely,
Andriy Bychkovskyi
https://store.steampowered.com/app/1318740/Farlanders/
[previewyoutube=omF4BR5AWe8;full][/previewyoutube] We're happy to announce that Farlanders is going to be released on January 17th, 2023 on Steam. Lead the charge in establishing a colony on Mars in a new turn-based strategy game with a nostalgic loot but very fresh gameplay! Also, you already can play the new Farlanders demo for free on Steam now! Please, share your thoughts about the game in our Social Media channels. We always monitor them and do our best to improve Farlanders!
Greetings , Im presenting you the final major update to Farlanders before the release. We have 1 more major update planned which will introduce Daily Challenge & Sandbox game modes but thats after the release.
Farlanders demo is available for a limited time during Steam Next Fest. The demo features an introductory mission with a smaller set of available mechanics and no random map generation. It might take 1-2 hours to complete. Be aware that the demo doesn't have a proper tutorial, so if you want to have a more refined experience I suggest trying Farlanders: Prologue which even has its own story.
Greetings , First of all, I want to thank you for your kind words in the previous update. Its very touching and meaningful to all members of our small team. Im sorry that I didnt respond personally to each comment, thats mostly because for some reason I dont feel comfortable when people say nice things to me. Currently, the game development is going with a good tempo, we had some difficulties with getting back to work, but its all good now. I also spent some time looking for new people to join the team (will talk about it). I decided to change the format of this devlog and instead of the video I made an in-depth text version. Hope you will enjoy it.
You probably heard that Russia has invaded Ukraine. Our whole team is based in Ukraine, which means that the war has affected our lives directly. Because of that, we have to postpone Farlanders release for an unknown time. This doesn't mean that project is abandoned. I personally will work on it full-time, but we need to regroup and update the development plan because other team members can't work for now. You can read my thoughts about the war on Twitter. Thank you for understanding, Andriy
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