
One peaceful day...
The AI started fighting each other! The entire city went offline in an instant! And that means no pizza delivery, can you believe it?
Luckily, I've just finished the 0-Bot! Once the OS upload is complete,
I'm going to kick ass!


Step into a robot and dive into the pulse-pounding thrill of top-down shooter chaos!


Story mode and survival mode are ready and waiting for you. So, let's go!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/e4a98f1404db07ed45c93a2ad1a509af6ba2d89c.png\"][/img]
Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
1. Inventory UI Update
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/2dee7c6b6c2ceda26b678193a9b107eccea3ae48.png\"][/img]
1-1 Difficulty Adjustment
Easy and Normal follow standard progression. Hard mode now features roguelite elements with story reset, similar to Diablo.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/ceb1bba8210b44157fb6f29f0c4f5d3c68db4479.png\"][/img]
1-2 Comparison
Equipped weapons now appear on the left, selected weapons on the right.
Icons that lacked clarity have been replaced with text for better readability.
No matter how stylish an icon is, nothing beats the clarity of words.
1-3 Currency Display
Moved currency indicators to areas where they\'re actually used for better UX.
1-4 Weapon Classification
Weapons now show where they can be equipped.
1-5 Cassette UI Update
Redesigned cassette interface to a simpler format based on feedback.
1-6 Marker System
Instead of a minimap (which felt intrusive), directional markers now appear on screen edges.
Markers now blink for better visibility. If feedback continues, we may revisit the minimap idea.
1-7 Dialogue Skip
You can now skip dialogue using Spacebar or the A button.
2. In-Game
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/fded8a8e8ee837167a1d960c8bd74f2f1aa1adf5.png\"][/img]
2-1 Monster Outline Color
Changed monster outline from red to purple for better visibility, based on feedback about bullet colors.
This may be adjusted further due to fog, post-processing, and camera effects.
2-2 Explosion Effects
Effects are being refined gradually based on feedback, with natural optimization happening along the way.
3. Illustrations
Gradually improving UI illustrations.
After a break from drawing, the old feeling is starting to return working hard on it!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/ba3ec2fe8fe2f5e200fd0b0dd4b526a7a4d4caa6.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/e2ebde76e51a553948998da7e8394eb5b53b7ff2.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/b3c860b5d9276ac790d6229f417b42157f29988f.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/ee09174be27413c9c539875a6a2bcdbb6ecee608.png\"][/img]
Thank you! Lets power through the day!
Youtube \r\n[dynamiclink href=\"https://www.youtube.com/@GarageArts-Studio\"][/dynamiclink]\r\n\r\nX \r\nhttps://x.com/GarageArts_Max
NEVER GIVE UP! NEVER SURRENDER!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/01c2c81dff763f044ed9272de4385d85008ee46b.png\"][/img]
Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
1. Rewards granted automatically
Rewards are granted upon stage completion.
After testing various methods, automatic distribution was deemed the most effective.
2. Adjusted explosion effect size.
Explosion effect size reduced by 30% to improve visual clarity.
Effects will be scaled appropriately based on monster size.
3. Changed bullet color for better visibility.
Enemy bullet color changed for better distinction from player bullets, based on user feedback.
4. Vehicle explosion added.
Implemented vehicle HP system.
Vehicles now explode after sustained damage, dealing area damage and knockback to nearby monsters.
5. HUD updated.
- Applied cooldown indicators to crosshair based on feedback about HUD distraction.
- Adjusted key bindings to follow Q-E-R layout based on user feedback. Apologies for the earlier confusion!
6. Weapon acquisition added
Improved weapon drop visibility based on long-standing feedback.
7. Stage select UI updated.
Stage select UI redesigned for better readability and clarity.
Previous layout showed all stages but caused issues on Steam Deck due to small text and lack of detailed stage info.
8. Category UI updated.
Category UI updated to display all categories at once, improving user recognition and navigation.
9. Updated options and keyboard guide.
Added keyboard guide to show key positions. Key customization is not yet available.
NEVER GIVE UP! NEVER SURRENDER!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/cc2bde953c21c872d663297e3cb1461f2266b96a.png\"][/img]
Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
\\[Fixes]
1. Added death-related information display.
2. No penalties upon death.
3. Warning alert triggered when health falls below 50.
4. Warning alert also appears in STATUS when health is below 50.
5. Adjustable aim sensitivity when firing bullets (Gamepad supported).
Steam :: :: Official Game Guide
\\[Additions]
Illustration Displayed Upon Death
Never give up! Never surrender!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45610093/a25f9325f1d929a963e5281771f5dbae82c37ec3.png\"][/img]
Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
\\[Fixes]
Depth:
- Enabled fog effect on unlit shaders.
UI & Illustrations:
- Added Help and Judy illustrations.
Balance:
- Reduced monster health while significantly increasing spawn rates.
- Adjusted maps for confined (narrow) areas.
Tutorial:
- Players can complete the tutorial by simply using the designated weapon.
\\[Additions]
Missile Multi Lock-On:
- Automatically locks onto the nearest targets in order and fires missiles at each locked target sequentially.
- Steam Deck Icon: Displays an icon when playing on Steam Deck.

Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
\[Fixes]
Reduced hit-stun duration by 60% when the player takes damage
Temporary invincibility added during player dash
Camera shake intensity decreased by 50%
Story scenes can now be skipped
Adjustments to enemy and weapon balance have been made (with weekly updates planned).
Modified the map to improve player movement flowl (with weekly updates planned).
Other bug fixes and optimizations
\[Additions]
Breaking certain props on the map with a melee weapon now has a 5% chance to restore HP for free (probability may be adjusted in future updates)
Bonus interaction: Destroy a prop with a melee weapon > head to Nana Gas Station > meet the NPC

Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
\[Fixes]
Character designs have been revamped to better reflect their original concepts
UI display issues at 1280x800 resolution have been addressed
Adjustments to enemy and weapon balance have been made (with weekly updates planned).
Modified the map to improve player movement flowl (with weekly updates planned).
Other bug fixes and optimizations
\[Additions]
You can now obtain the OST by destroying a hidden prop somewhere on the map using a melee weapon.

Hello, gamers!
Thank you for playing the demo version.
If you enjoyed the demo, please consider adding the game to your wishlist!
\[Fixes]
Credit saving issue in Survival Mode has been resolved
UI display adjustments for 1280x800 resolution
Text display improvements in the tutorial
Other bug fixes and optimizations
\[Additions]
Steam Deck resolution support added
Hello, gamers!
Thank you for playing the demo version.
We've gathered your feedback and made improvements in this patch.
Improvements:
1. Menu navigation using only the keyboard
- Press ESC to exit
2. Increased icon size
3. Weapon information now visible on the left side
- View equipped weapons separately
- Equipped weapons are sorted automatically
4. Story skip function
- Hold Space or A key to story skip
5. UI graphic improvements
- Enhanced readability
- Changed damage number font
- Improved aiming system
- Character effects (hit reaction, melee attack success)
- HUD moved to the center and refined
6. Camera speed adjustment
- Select speed from 1 to 10 in the options menu
7. Post-processing toggle
- Enable or disable in the options menu
- If you experience motion sickness, consider turning this off
8. Enemy outline toggle
- Enable or disable in the options menu
9. Tutorial improvements
10. Miscellaneous updates
- Improved animations (engine effects, walking motion)
- Weapons now fire upon button input
*The long journey will continue. Thank you.

Hello, gamers!
Im excited to announce the release of the demo version of my game.
The game Ive been working on is a top-down shooter where a young girl pilots a mech and battles against rampaging robots.
Im incredibly excited to launch "Oh! Robot Demo" on Steam at 12:00 AM (PDT) on May 22.
Developing a game on my own has been a journey filled with questionsIs this the right path?
Am I heading in the right direction? The game is still a work in progress, and I need your support.
Your feedback will be invaluable, and Ill do my best to reflect your suggestions in the games development.
Thank you!
Minimum Setup
- OS: Ubuntu 16.04 LTS
- Processor: Intel(R) Core(TM) i5-3570Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce 970 or better
- Storage: 10 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS
- Processor: Intel Core i5-7700 or AMD Ryzen 2500X
- Graphics: NVIDIA GeForce GTX 1650
- Storage: 10 MB available space
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