TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Exile
JD7 Games Developer
JD7 Games Publisher
2025-05-23 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Hotfix Notes

  • Fixed several issues introduced in the previous update
  • Resolved infrastructure bug that prevented some roads from being removed properly
  • Fixed placement issue caused by infrastructure update
  • Increased food and firewood effectiveness by 5%
  • Slightly reduced maximum fatigue for adults (-1%)
  • Villagers now briefly assess personal needs (like food or firewood) before heading to work


[ 2025-06-02 12:49:19 CET ] [ Original post ]

Update Notes 6/1/2025

Improvements

  • Changed size & layout of the Nature panel to better match others
  • Added harvest button to Lumber, Stone, and Iron panels
  • Town Hall category descriptions no longer blocked by open categories
  • Hire/Fire buttons on Quick Access and Town Hall panels now respond rapidly when held (for mass layoffs by profession)
  • Resized Town Hall text
  • Renamed buildings: - 'Fabric' 'Fabric Shop' - 'Mill' 'Windmill' - 'Well' 'Village Well'
  • Updated 'Close' and 'Go To' buttons on Town Hall and Nature panels (test phase for global update)
  • Lowered minimap on spawn to avoid blocking popup descriptions
  • Increased size of building preview descriptions
  • Increased size of, and brightened, professions on quick-hire menu.
  • Cleaned up lumber icon
  • Implemented versioning system for Game Saves for mod-work and starter scenario.
  • Added internal float versioning check for .exi mod files
Fixes
  • Hunters Lodge now properly stops working when food limit is reached
  • Hemp now uses a unique resource limit, separate from food
  • Fixed crash caused by adjusting limits in the Town Hall
  • Addressed input parsing issue affecting users who write half as "0,5"
  • Fixed some known stability issues.
  • Fixed visible texture seam on barn and church roofs at certain distances
Balance & Behavior
  • Sun brightness reduced in winter
  • Cloud coverage increased in winter
  • Added event warning when unburied deceased villagers are present
  • Increased quarry stone capacity by 25% (existing saves will be updated, quarries will hire 2 laborers by default)
  • Marketplace workers now better prioritize goods that are low in stock
  • Increased starting food in new homes to prevent early starvation scenarios
  • Villagers now carry 5% more food when leaving home
  • Reduced frequency and severity of quarry workplace accidents.
  • Reduced severity of mining workplace accidents.
  • Reduced years it takes for an unburied corpse to decay away.
  • Further reduced peer-to-peer illness spread.
  • Further increased effectiveness of clinic access.
  • Increased lifespan of all coats
  • Reduce 'food is low' event spam.
  • Adult chicken egg laying rate reduced.


[ 2025-06-01 12:40:35 CET ] [ Original post ]

Update Notes 5/30/2025

Patch Notes:

  • Rebuilt road/infrastructure system
  • Increased range villagers are willing to find jobs
  • Fixed issue where labor was not willing to always change jobs if it was beneficial
  • Fixed bug that would cause demolishing construction to visually affect town hall builder counts
  • Fixed bug where infrastructure construction panels couldn't be opened
  • Fixed some other panel interaction bugs


[ 2025-05-30 08:00:07 CET ] [ Original post ]

Update notes - 5/27/2025

Bug Fixes & Stability Improvements

  • Fixed crash that could occur when opening panels during building placement.
  • Fixed edge-floating early-construction mesh for schools.
  • Fixed bug where the school panel incorrectly displayed a full bookshelf immediately after construction.
  • Fixed issue where millers would take and then abandon flour at the mill.
  • Fixed bug preventing cancellation of home upgrades to sturdy homes.
Health & Population Balance
  • Significantly reduced chances of mass illness from all sources, especially peer-to-peer spread.
  • Villagers are less likely to suffer workplace fatalities (though minor injuries are slightly more common).
  • Risk of losing villagers during childbirth reduced with access to healthcare.
  • Increased chances of newlyweds successfully having a firstborn.
Building & Housing Upgrades
  • Upgrade icon now disappears from panel after completion.
  • House panel updated to better explain the "Upgrade to Sturdy Home" button.
  • Fixed issue preventing sturdy home upgrades from being canceled early in the process.
  • Tweaked building costs for better resource balance: --Brewpub: +2 iron --Bakery: +1 iron --Paper Mill: -1 iron --Market: -2 stone --Mill: -2 iron --Sturdy Homes: -1 stone
Jobs & Production Changes
  • Added rare chance for trade buildings to produce an extra good at no cost.
  • Made ranching easier overall (ranchers now perform tasks more effectively).
  • Tools now improve effectiveness for farming, foresting, and ranching roles.
  • Slight decrease to food values for easier-to-grow crops.
User Interface Improvements
  • Main menu now respects UI scaling.
  • Increased the maximum allowed UI scale.
  • Enlarged quick-access panel to better match others.
  • Resource labels added to quick-access panel on mouse hover.
  • Town Hall category buttons now display description text on hover.
  • Home button now centers on the town; space bar still jumps to a villager.
  • Added 0.5x speed setting for finer control.
Polish & Immersion
  • Villager status messages now repeat less frequently during repetitive tasks.
  • Trails in dirt, snow, and water now decay more slowly.
  • Ranch buildings now display a tended description similar to farms.


[ 2025-05-27 23:33:58 CET ] [ Original post ]

Hotfix 2

  • Fixed an error that caused the Steam API to install without all required iOS files.
  • Added description popups for building categories, time controls, and land tools.
  • Updated left-click behavior when not actively building: clicking objects will now open their panels, but left-clicked panels will close automatically (unless pinned) when clicking elsewhere on the map.
  • Clarified road placement description to mention their role in building bridges, tunnels, and stairs. Visual indicators for valid infrastructure placement are in progress.
  • Fixed a bug preventing buildings from hiring new workers after firing them. (Note: This fix does not apply to existing buildings in existing saves.)


[ 2025-05-25 03:32:41 CET ] [ Original post ]

Update notes - 5/24/2025

Steam API integration started: -Achievements now available. -Linked steam to players for future workshop updates. QoL improvements: -Key-bindings menu now remains interactable even when inside another menu. -Bumped up size and added additional graphic to help elaborate the sun/moon button's utility for time controls.


[ 2025-05-24 11:45:13 CET ] [ Original post ]

Launch Discount 20% Off Exile

Exile is now available! To celebrate launch, I'm offering a limited-time discount. The game is finished and fully ready to dive intobuild your village, manage resources, and guide generations through challenges that scale with your ambition. [h5]Whether youre growing steadily or stress-testing every system, Exile is built to keep up.[/h5] While the core game is complete, Ill be rolling out quality-of-life improvements based on your feedback to keep refining the experience. Im also hard at work finishing the modding companion app, which will make it easier than ever to create and share your own content. If youd like to be part of shaping its development, join the Discussions. All of your ideas, suggestions, and reports are welcome and will only help perfect the tools and features to be done. For those of you that've following the game during development, I hope it lives up to everything you've imagined and more. Don't hesitate to point out what isn't. Thank you all. -Jake


[ 2025-05-24 03:59:49 CET ] [ Original post ]

  In Exile, you lead a band of displaced settlers, cast out into an unforgiving land where only resourcefulness and resilience will secure a future. It's your decisions—the paths you clear, the shelters you raise, the hope you kindle—that will determine whether this small village endures or fades into the wild.

  Through each season, you’ll be the one deciding how your village survives, adapts, and eventually thrives. Will you lead them to prosperity—or watch as the seasons take their toll?

  Your choices carry weight. Neglect a firewood supply, and your people might freeze. Let the food run low, and they’ll grow weak and desperate. Disease can spread quickly if you overlook medicine or sanitation. But care well, and you can build schools, libraries, farms, even workshops to craft tools and books that pass knowledge through generations. Every decision steers your village down a different path—one of hardship, innovation, or quiet resilience.

  These are your people, not just for a season but for generations to come. As they grow, learn, and pass on their knowledge, your village becomes more than a place. It becomes a lineage. Shaped by the land and strengthened by your choices, their story unfolds in countless ways as their legacy deepens with every passing year.

Key Features:

  • Playable Topography: From flat plains to rugged mountainsides, navigate the challenges of various landscapes. Every rise, fall, and curve of the land will shape your village's layout and growth.

  • Villager Lives & Needs: Your villagers are more than just workers—they are individuals with health, happiness, and personal needs. Keep them fed, healthy, and motivated to maintain a productive workforce.

  • Seasons and Weather: Scorching summers and harsh winters, your villagers will need to adapt to the changing environment.

  • Beautiful Day & Night Cycle: From golden sunrises to quiet twilight, each day marks the shifting seasons. Trees blush with autumn reds, snow creeps in overnight, and spring mornings bring new green to the fields—nothing stays still for long.

  • Resource Management and Crafting: Gather raw materials from the land around you, craft tools and structures, and use every resource wisely.

  • Exploration and Discovery: The world beyond your village holds many secrets and opportunities. Explore untamed wilderness, trade with others, and expand your village to great new heights.

  • Adaptive Challenges: Unpredictable winters, a sickness sweeping through your village, the threat of raging fire, or any number of other trials—adapt swiftly to ensure the survival and success of your people.

  • Rich, Evolving World: Your village is part of a living world. As you build and grow, the world reacts and evolves based on your actions.

  • Living, Breathing Wilderness: Every creature you see—be it a rabbit darting through the brush or a bird soaring overhead—is part of the world, not just scenery. Hunt, coexist, or ignore them—but know this: anything that moves can disappear if you're not careful.

  • Robust Save and Load System: Jump back into your village in seconds with near-instant load times and smooth auto-saving. Whether you're planning every move or playing on the go, your progress is always preserved and ready when you are.

Can You Thrive in a Changing World?

  Every day will present new challenges. With a deep focus on strategic planning, resource management, and personal care for your villagers, your leadership will determine the fate of the village. Will you be able to create a thriving community, or will your people be left to face the harsh elements alone?

  Whether you're expanding into a vast frontier or simply ensuring your people stay healthy and content, Exile offers a rich, engaging experience that will test your ability to survive and lead in a constantly changing world.


MINIMAL SETUP
  • OS: Bionic (Ubuntu 18.04 LTS)
  • Processor: 2.8 Ghz Quad Core CPU
RECOMMENDED SETUP
  • OS: Focal (Ubuntu 20.04 LTS) or newer
  • Processor: AMD Ryzen 5 3600 or Intel Core i5-9600K

GAMEBILLET

[ 6425 ]

4.00$ (80%)
1.50$ (90%)
4.46$ (78%)
24.59$ (18%)
6.71$ (78%)
3.60$ (80%)
5.03$ (16%)
16.79$ (16%)
6.26$ (37%)
8.19$ (18%)
4.46$ (55%)
8.27$ (17%)
41.49$ (17%)
24.89$ (17%)
3.34$ (78%)
8.96$ (55%)
3.05$ (85%)
15.97$ (20%)
4.00$ (80%)
1.00$ (90%)
12.00$ (70%)
4.95$ (17%)
19.97$ (20%)
16.79$ (16%)
1.50$ (90%)
12.44$ (17%)
16.79$ (16%)
3.90$ (80%)
1.70$ (83%)
12.82$ (74%)
GAMERSGATE

[ 2684 ]

3.38$ (89%)
4.0$ (60%)
3.14$ (55%)
1.88$ (81%)
4.65$ (69%)
1.88$ (62%)
4.05$ (73%)
4.0$ (60%)
17.5$ (50%)
1.6$ (90%)
10.0$ (75%)
4.13$ (62%)
2.55$ (85%)
1.0$ (90%)
3.0$ (85%)
4.5$ (85%)
3.28$ (84%)
5.28$ (82%)
1.5$ (81%)
7.04$ (65%)
8.0$ (80%)
0.58$ (92%)
0.56$ (81%)
2.0$ (90%)
4.36$ (71%)
3.13$ (83%)
0.94$ (81%)
2.0$ (90%)
5.0$ (75%)
8.75$ (65%)
MacGamestore

[ 2298 ]

21.99$ (27%)
1.49$ (85%)
17.49$ (30%)
7.49$ (75%)
4.99$ (50%)
8.99$ (10%)
4.24$ (79%)
3.99$ (80%)
1.99$ (80%)
1.99$ (85%)
2.48$ (75%)
17.99$ (40%)
2.49$ (83%)
6.37$ (79%)
1.24$ (75%)
1.99$ (80%)
1.99$ (80%)
2.99$ (85%)
2.49$ (75%)
3.99$ (80%)
4.99$ (90%)
1.10$ (89%)
1.19$ (76%)
2.99$ (95%)
13.49$ (10%)
1.49$ (85%)
3.49$ (65%)
8.99$ (10%)
1.19$ (94%)
1.28$ (87%)

FANATICAL BUNDLES

Time left:

356294 days, 3 hours, 8 minutes


Time left:

1 days, 10 hours, 8 minutes


Time left:

356294 days, 3 hours, 8 minutes


Time left:

1 days, 10 hours, 8 minutes


Time left:

7 days, 10 hours, 8 minutes


Time left:

29 days, 10 hours, 8 minutes


Time left:

12 days, 10 hours, 8 minutes


Time left:

15 days, 10 hours, 8 minutes


Time left:

21 days, 10 hours, 8 minutes


Time left:

26 days, 10 hours, 8 minutes


Time left:

28 days, 10 hours, 8 minutes


Time left:

33 days, 10 hours, 8 minutes


HUMBLE BUNDLES

Time left:

1 days, 4 hours, 8 minutes


Time left:

3 days, 4 hours, 8 minutes


Time left:

8 days, 4 hours, 8 minutes


Time left:

8 days, 4 hours, 8 minutes


Time left:

10 days, 4 hours, 8 minutes


Time left:

17 days, 4 hours, 8 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE