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Near-Mage
Stuck In Attic Developer
Stuck In Attic Publisher
Coming soon Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Spell Crafting and Casting Explained

Greetings, Near-Mages! We thought we would give you an update on how spells in Near-Mage will work and what they look like.

The Core Concept


Freedom to choose your own Magickal build is at the core of Near-Mage's spell system. Here's how it works: There are six types of Magick in Near-Mage: Earth, Wind, Fire, Water, Blood, and Soul. Each of these are taught by specific professors during their respective classes. This is Professor Strigoi, who specializes in Blood Magick, pretty stoked that you've taken his class and answered all the test questions correctly on your first go:
When a class is available, you'll be able to make your choice via the class selector totem:

From Near-Spells to Real Spells


Every time you take one of these classes, you learn what is called a near-spell. Think of near-spells as ingredients: you need at least three of them in order to craft a spell, but once you have four, five etc the number of spells you can craft and then cast grows exponentially! Spells can be used during quests to alter the course of events, solve problems, or just to see what cool stuff happens when you cast them What's neat about this system is that it gives you freedom to choose which spells to craft first - this means that most players won't have the exact same spells crafted when tackling quests, which makes for great replayability! Also, you can either take classes blindly, choosing not to know what spells that will yield, or go get a spell book from the library, strategizing and planning your Magickal build.
Once you've taken your first three classes, you can craft your first spell. In the example below, the player's first three classes were Water, Wind, and Fire, and so now they can craft Whirlwind Rewind - a spell that turns back time on a subject.
Keep in mind, though, that you're just a novice - a near-mage! The results of your spell casting can be, uuuuh... Unpredictable, as you can see below, where Illy has cast the aforementioned Whirlwind Rewind on poor unsuspecting Abraham Crux
Don't worry, though - we'll be generous with save slots, and the game will auto-save often, if you feel like a do-over. However, we encourage you to play the game experimentally and not regret your choices, if your intent was good. We really care about the idea that it's Ok to not know exactly what you're doing, and the game will not penalize you for when your spell casting goes wrong, or at least weird

Freedom to Not Cast Spells


You've been taking classes and crafting spells, but you never know what kind of issue you run into in the colorful, bustling world of Rakus. Maybe you don't see any use for the spells you have available during one particular quest, or maybe you're afraid using them would hurt more than help. That's valid! And that's why each and every quest can be completed by eschewing Magick and doing a bit of investigatory work. How you solve problems is up to you! In fact, there is only one quest during the entirety of the game where you are forced to use Magick - the very first one, that acts as an intro to the system and a tutorial. Should you choose so, you can beat the whole game by forgoing Magick and instead using your wits, memory and empathy.

Development Status


We're thrilled to let you know that, voices and translation aside, the entirety of the assets of the game are complete - that's animation, backgrounds, music, sfx, the works! - and it's also completely written! Our programmer Chris is hard at work implementing the game - we're about 2/3 there - and we're testing our butts off. We're putting in long hours to make sure Near-Mage releases later this year, in as polished and awesome a state the three of us can achieve. Thanks again for your interest in Near-Mage. Your support is truly appreciated! If you know someone who would enjoy our game, tell them about it! Wishlisting and following the game helps immensely. Thanks in advance! All the best, and look for a new update soon Liviu, Cami, Chris, and a bunch of cats


[ 2024-06-05 12:39:10 CET ] [ Original post ]

Near-Mage is a narrative-heavy adventure game with a bit of role-playing DNA that aims to appeal to hardcore players of the genre and newcomers alike.

  • Study spell crafting in the Transylvanian Institute for Magick as a Near-Mage;

  • Experience a deep and engaging story that plays like an adventure game;

  • Craft your own spell inventory, use it with different results in every play-through;

  • Dozens of vampyres, pricolitch, moroi, strigoi, ghouls, shtima - your spells change their lives for better or worse;

  • Hand-painted in glorious 4K and traditionally animated frame-by-frame;

  • Dozens of itemized outfits and hairstyles to customize your main character;

  • A game about Transylvania made by Transylvanians!

You're Illy Vraja, a teenager at a crossroads in her life who gets invited to Transylvania by her mysterious Great-Aunt, Domnica, only to find out she comes from a long line of witches, and is entitled to enroll in the Transylvanian Institute for Magick!

As a Near-Mage, you are entering a summer preparatory school, hoping to graduate into a full-fledged spell caster. You’ll take classes in different types of Magick and see how you can use your growing powers to affect the lives of those you come across.

We are from Transylvania, Romania ourselves, so we’re doing a deep dive into its rich lore, legends and superstitions, heavily drawing on them in creating Near-Mage’s dark and colorful world.

Travel freely between three main hubs: the real-life town of Sighișoara, the mythical town of Rakus, that lies beyond a Magickal veil and cannot be seen by most, and the Transylvanian Institute for Magick.

Near-Mage will allow for a lot of freedom when approaching the situations you’ll encounter within the Transylvanian Institute for Magick and its surroundings. When it comes to spell-crafting, you can choose what type of classes you’re taking on a whim, or you can look up recipes in a spellbook and strategize your build.

This build variety will in turn lead to different outcomes for some quest lines, affect certain NPCs’ fates, and result in high replayability. Maybe you’ve erased an NPC’s memory on your first play-through. What if you used a different spell on them this time around… or no spell at all?

You’ll be able to play Near-Mage as a point and click, or you can control the character directly. Walk to your objectives, run at full speed, or even fly there!

Make friends or enemies with fellow students, learn to be closer to your Magickal calling, and lift the veil off of ancient mysteries in Near-Mage!


MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 2.5 GHz Intel Core i3 or equivalent with multithreadingMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: Intel Core i5-3470. 3.20GHz or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050
  • Storage: 10 GB available space

GAMEBILLET

[ 6081 ]

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MacGamestore

[ 1999 ]

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