Are you ready?
Be fast, smart, and precise to survive and succeed in this challenging combat arena shooter, inspired by the styles of the golden age of arcades and the electrifying synthwave genre of the 80s.
Dive into the mysteries of The Arc Galaxy, a sci-fi utopian civilisation of humanoids protected by an almighty nebula. The vibrant world pulls you into its immersive atmosphere as your skills are pushed to the limit. Victory won’t come easily, but the ultimate prize is Glory!
You play the central role in this story, uncovering your past and the motivation behind your mission: to protect the galaxy from The Shadow.

Protect & Destroy: Glory!
You are not alone in this fight. You're equipped with everything you need to become a legend. These dynamic systems work together to create an intense, rewarding experience where every move matters:
Dash: Move at blinding speed to reach enemy hotspots. Triggers a shockwave on impact.
Shockwave: Disperse enemies when they cluster in tight spaces.
Power-ups: Enhance abilities like speed, weapon strength, or a hybrid boost.
Reputation: Guard it fiercely—your performance dictates your standing.
Difficulty: Choose skills wisely. Every shot counts. Precision and efficiency determine your reputation and gameplay difficulty.
Dynamic Difficulty: Adjusts in real-time based on your performance. Struggle, and the game eases up; excel, and it pushes back.
Allies: Backup arrives when things spiral out of control, but their strength depends on your performance.
Muscle Memory: Your greatest weapon. Train it—mastery is crucial. 😊
Since the first release on August 21steamthumbsup, I have been thinking about the continuity of what I had planned initially. Since then, I have been working on this major update, which has rewritten the entire code, refreshed the story, and fixed a lot of small issues, as well as added new features.
One of the biggests improvements added it the progression system and customization of the Orbodrone with a new economy system.
[/*]Levels have been rewritten to get a bit more of a challenge and enjoy the best of the new abilities.
[/*]Tons of optimizations were applied to increase the graphics; now you can appreciate the full map, while there is no drop in frames when things start to be fast and chaotic.
[/*]Colors have been refreshed with new tones and nicer levels and tones for the Drone.
[/*]And hundreds of fixes and improvements, optimisations of each aspect of the game.
[/*]
I hope you, the current players, enjoy this release as much as I did writing it.steamhappy
I\'m so excited to announce that my game is releasing shortly! It\'s been a long journey, and I am incredibly happy to finally share it with you all. I can\'t wait for you to play!
If you have any questions, please join our Discord. Thank you for all your support, and I hope you enjoy the game!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45613071/d16f4dd57eddc381845a43e3242337c7b0aa8a40.png\"][/img]
When I first started shaping the main hero, Dylo, I didnt want another spotless, law-abiding saviour who always knows the right thing to do or what destiny shows him to do because his spirit is so strong in that manner. I wanted someone real, someone you might meet in life, that kind of person you dont understand. Someone who doesnt tick all the heroic boxes, but still earns your trust. Thats how Dylo was born: a 25-year-old rebel in the shining, flawless world of The Arc Galaxy.
Fact: The name Dylo comes from the first two letters of my two kids names.
The Arc is a marvela high-tech civilisation obsessed with harmony and precision. Most people there glide through life with serene smiles and shared ideals; they all follow almost the same path. Dylo? Not so much. Hes perhaps the glitch in the system. Proud, stubborn, and allergic to being told what to do or follow someone, he hates to be in a mould. If the authorities say go left, hell go right just to make a point. He acts not because someone tells him to, but because he decides the cause is worth his time and/or his ideals, sometimes for good and sometimes for bad or at least with that intention.
But heres the thing: beneath the defiance, Dylo is deeply, painfully human. Hes guided by emotion more than reason, yet hes not reckless. He knows when hes hurt someone, and he carries that weight until he makes it right. Thats not something you see in every so-called hero.
Despite his well-known rudeness, greatness and conviction, he is fragile and internally can suffer from his biggest fear, one he fights himself: Panic attacks when things spin out of his control.
Dylo lives with his Golden Retriever, Orboa constant reminder that in his world of cold perfection, warmth still exists. Orbo isnt just a pet; hes Dylos safe space, his anchor, the one being who never judges him. And then theres the girl he loves. Around her, the armour drops. The arrogance fades. The smirk softens. He becomes fragileand hes not afraid to be seen that way. Thats the most surprising thing about him: hes fearless, not because nothing scares him, but because hes brave enough to feel.
At his core, Dylo is a rebelnot the reckless kind who fights everything just to cause chaos, but the deliberate kind who pushes back only when it matters. He hates being controlled and values his freedom above almost anything else.
Morally, he lives in the grey zone. Hes not a rule-breaker for fun, but he wont blindly follow laws or orders that go against what he believes in. He chooses his principles and stands by them, even when its risky.
His pride and stubbornness can make him difficult, but theyre balanced by his ability to feel guilt, take responsibility, and change when hes wrong. That mixtough on the outside, open on the insideis what makes him stand out.
And while he projects strength, his relationships reveal his softer side. With Orbo and with her, we see a man who can love openly and let his guard down. Those bonds show that even a rebel needs connectionand sometimes, thats where his real strength lies.
I gave him all this in some dialogues within the game, so you could appreciate all these facets, or at least that was my intention. I hope you enjoyed this read as much as I spent time thinking about this character; he is one of my favourite heroes.
Its finally happening! After a long journey of development, Arcs Glitch Defender is officially launching this August 21!
This is my very first release, and I couldnt be more excited (and yes maybe a little anxious ) to finally share it with you. Ive poured countless hours into polishing every detail and running exhaustive tests to make sure you have the best experience possible.
Dont forget to Wishlist the game to stay updated and get notified the moment its live.
Thank you all so much for your support through this journey. I cant wait for you to jump in and defend the galaxy.
See you in the game soon!
Hello everyone, Id like to share everything thats happenedall the progress and setbacks Ive had during the development of this video game idea. Its been an emotional journey, full of ideas, code, hours of work, optimisations, and more. From the very beginning, since conceptualising the idea, Ive wanted to lay a solid foundation for future updates and thank myself later when its time to revisit mechanics. So, a big part of my time has been spent reading, studying the engine, and refreshing my knowledge of programming paradigms applied to games.
Currently, Im a software developer in my daily work, which is why topics like CI/CD, state machines, the single-responsibility principle, and SOLID have been the foundation of this project. Little by little, the game is taking shape, and its been amazing to see how many details can emerge during the process, so much so that Ive had to delay the release a bit. But its for a good reason: first, to avoid burnout, and second, to deliver at least a quality product to you all.
Ive been thinking a lot about how to improve community engagement and share updates with everyone whos shown interest. But Id like to ask you: How would you prefer to receive updates or see progress? I cant promise daily posts, but at most once a week (otherwise, Id stress myself out, hehe). Sometimes, Ive seen that sharing progress can feel tedious for some developers, so I was considering using a Discord channel for more direct communication and updates. Would that be something youd be interested in?
At this point, Ive sent several beta versions of the game for review to gather feedback, but it would be great to expand this community, too. Perhaps there are many people out there eager to learn a little more.
Im excited to keep building this together and hearing your feedback. Let me know what you thinkIm all ears!
Invitation links:
Discord:
YouTube:
Minimum Setup
- OS: Ubuntu 22.04 or compatible Linux distributions
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available spaceAdditional Notes: Desktop Linux supports only 64-bit architecture.
[ 6374 ]
[ 5785 ]
[ 751 ]
[ 2194 ]











