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Ascendant Realms
Dawid Maciejewski Developer
Dawid Maciejewski Publisher
2025-05-09 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
Patch #3 - Map Generation Changes, Optimization, Bugfixes

Changes to the map generation :

  • To improve accessibility on tighter maps, large mountain ranges will now be broken into valleys and smaller clusters, forming natural paths between them and allowing for easier access to different parts of the map.
  • The Oceanic map type has been reworked to more consistently spawn islands and avoid situations where mountain ranges render them unusable. Islands are now also slightly larger than before.
  • The Mountainous map type has been adjusted to rarely contain bodies of water, emphasizing its intended gameplay focus.
  • The Default map type now features slightly less water, resulting in a more balanced and navigable landscape.
Optimization: Larger maps were previously quite demanding. This update introduces a range of optimizations aimed at improving performance. As a result, you may see significant performance gains on large maps potentially up to 2 times higher frame rates in some cases. Bugfixes :
  • Fixed an issue with the hunting camp displaying incorrect amount of trees on its model.
  • Corrected the swordsman's tech assignment, which previously allowed it to be unlocked from an unintended tech path.


[ 2025-05-21 17:54:36 CET ] [ Original post ]

Patch #2 - Balance Changes, Bugfixes, Visual update

Balance Changes: Gold production has been adjusted to encourage the production of luxury goods. Previously, sufficient gold production could be achieved with too few cities and settlements.

  • Townhall's settlement adjacency bonus has been reduced from 5 to 3
  • Settlement gold production has been decreased from 5 to 3
  • Settlements built adjacent to other settlements now provide a bonus yield of 1 gold instead of 2
Visual improvements:
  • Several sprites have been replaced with refined versions
Bugfixes:
  • Luxury goods incorrectly display their income.
  • Sometimes building foundations(in-construction models) are left over when they are destroyed by a ranged attack
  • Natural objects (trees, iron mines) missing after a production building on which they were built is destroyed.
  • Units in a transport ship could be overwritten by attempting to load another unit.


[ 2025-05-16 20:24:23 CET ] [ Original post ]

Patch #1 - Tutorial Overhaul + Bug Fixes

The tutorial has been completely reworked to provide a more intuitive and engaging introduction to the game:

  • The original single wall of text has been replaced with a multi-page format that guides you step-by-step through various aspects of the game.
  • Key concepts are now highlighted with color accents to improve clarity.
  • Looping video visualizations have been added to demonstrate core mechanics in action.
  • The scope of the tutorial has been expanded to cover more essential aspects of the game.
Additionally, some minor bug fixes have been implemented:
  • Game summary now correctly resets game statistics between playthroughs.
  • Fixed minor visual glitches in the in-game menu.


[ 2025-05-12 02:14:10 CET ] [ Original post ]

Ascendant Realms is a unique turn-based strategy game that bridges the gap between the rapid, accessible gameplay of Polytopia and the expansive, strategic depth of the Civilization series. Build thriving realms, chart unknown lands, and leave your mark on an ever changing world.

Ascending Realms aims to provide a set of unique approaches to the strategy game:

  • Maps - A rich variety of battlefields, from procedural generated maps to curated presets and fully custom scenarios. Each map is a new arena for strategy — shaped by rolling terrain, natural choke points, deep waters, dense forests, sandy beaches, and towering mountains.

  • War - Master the art of war across different eras, tactics, and doctrines. A unit may dominate the battlefield, but what good is a knight charging a heavily fortified position? You’ll need to adapt constantly — keeping an eye not just on your own progress, but on the evolving threats around you.

  • Variety - A flexible strategy is key. In a world where hard counters can emerge faster than ever, a mixed army of many unit types is essential. Similarly, a diverse economy is vital to fuel your ambitions, requiring you to gather and balance a wide range of resources.

  • Technologies - Begin at the dawn of civilization with only basic settlements and primitive militias. As you advance through the ages you’ll unlock powerful technologies: mighty siege engines, heavily armored knights, and more. The current version focuses on the medieval period, but the future holds even greater conquests.

  • From simplicity to complexity - You’ll start small, with only a handful of buildings, units, and resources at your command. As you discover new technologies, your world will grow more complex — adding new resources, transforming old ones, and forcing you to make sharper strategic decisions. Every advancement brings new challenges, driving you to expand, adapt, and conquer.

  • Economy - A strong economy is the backbone of any empire. Plan your cities carefully, building roads and infrastructure to support both trade and military logistics. Shape the world to your advantage — because without a thriving economy, your armies will never march far.

  • Trading - Not every country is self sustaining, and sometimes you need to exchange resources with other players. You may also exchange your resources locally, trading luxuries for a huge long term income.

Additionally as the game develops, various extra features will be made available:

  • Intel - Information can be as powerful as armies. With maps spanning vast landscapes, it’s impossible to watch every front at once. Use espionage, reconnaissance, and counterintelligence tactics to gain an edge — uncover enemy movements, expose hidden threats, and safeguard your own secrets!

  • Extended Diplomacy - Forge your path through diplomacy as much as war. Negotiate peace treaties, organize joint invasions, broker trade and research agreements, share maps, and more. Whether you seek alliances or plan betrayals, diplomacy will be a battlefield of its own.


MINIMAL SETUP
  • OS: LinuxMemory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
  • Memory: 6 GB RAMStorage: 2 GB available spaceVR Support: No
  • Storage: 2 GB available spaceVR Support: No
RECOMMENDED SETUP
  • OS: LinuxMemory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
  • Memory: 12 GB RAMStorage: 2 GB available spaceVR Support: No
  • Storage: 2 GB available spaceVR Support: No

GAMEBILLET

[ 6082 ]

16.79$ (16%)
16.57$ (17%)
4.95$ (17%)
8.92$ (82%)
24.87$ (17%)
5.03$ (16%)
20.72$ (17%)
16.57$ (17%)
6.69$ (78%)
12.42$ (17%)
5.03$ (16%)
33.14$ (17%)
12.42$ (17%)
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26.65$ (11%)
16.57$ (17%)
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16.57$ (17%)
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4.22$ (92%)
7.54$ (16%)
16.59$ (17%)
5.27$ (12%)
12.42$ (17%)
16.08$ (73%)
20.99$ (16%)
53.35$ (11%)
GAMERSGATE

[ 411 ]

1.5$ (70%)
5.4$ (82%)
6.6$ (74%)
3.3$ (78%)
1.74$ (71%)
11.24$ (55%)
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3.38$ (62%)
4.36$ (71%)
17.99$ (55%)
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0.77$ (74%)
4.4$ (78%)
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30.0$ (50%)
6.92$ (51%)
3.0$ (62%)
2.1$ (79%)
3.52$ (56%)
3.04$ (70%)
4.4$ (78%)
3.33$ (52%)
0.42$ (79%)
1.95$ (90%)
3.19$ (81%)
4.5$ (70%)
3.04$ (70%)
0.18$ (91%)
33.19$ (17%)
2.85$ (81%)
MacGamestore

[ 2149 ]

17.99$ (10%)
1.19$ (88%)
1.09$ (84%)
1.79$ (91%)
1.49$ (94%)
14.49$ (76%)
13.99$ (22%)
2.49$ (83%)
37.89$ (5%)
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1.19$ (76%)
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2.49$ (75%)
10.49$ (77%)
1.98$ (80%)
1.19$ (87%)

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