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Main features

  • Fast-paced top-down action gameplay

  • Twin-stick shooter

  • Local co-op with AI assistants

  • Character and weapon upgrades

  • More than 50 different enemies

  • 20 levels in 4 different worlds

Cyber Siege

In the year 2347, the four interconnected worlds of the Kepler-186 system faced an unprecedented threat: the Voidborn, an interdimensional race of energy beings intent on draining their life force. The only defense against this cosmic terror are two advanced defense mechs, identical in their core programming but specialized through modular attachments. Their AI cores work in perfect synergy, anticipating each other's moves.

The invasion unfolds across distinctly themed worlds:

World 1: Azure Labyrinths: The Voidborn's initial incursion into Veridia hasn't touched the surface yet. Instead, they've infested a vast network of corridors bathed in a weird, pale blue light. Sentinel and Interceptor are deployed into these Azure Labyrinths to eliminate the initial Voidborn presence and secure critical infrastructure. They face energy constructs and learn the fundamental weaknesses of their ethereal enemies within the claustrophobic, glowing tunnels.

World 2: Arachnid Depths: The invasion of Crystalia takes a darker turn. Deep within its crystalline caverns, a pre-existing ecosystem of giant, bioluminescent spiders – both organic and terrifyingly advanced robotic versions – has been corrupted and amplified by the Voidborn energy. In these Arachnid Depths, Sentinel and Interceptor must navigate shadowy tunnels and crystalline outcroppings, battling hordes of these mutated arachnids, utilizing light and sonic weaponry to disorient and destroy them in the oppressive darkness.

World 3: Xylos - The Indigo Expanse: The third world, Xylos, is an alien planet with a strange, blue-tinged atmosphere and bizarre, bioluminescent flora. The Voidborn have established a foothold across its open, alien landscapes – the Indigo Expanse. Sentinel and Interceptor must adapt to the strange gravity and alien lifeforms, facing Voidborn units that blend with the environment and utilizing long-range weaponry and tactical positioning to overcome them in the vast, blue-lit wilderness.

World 4: The Core Nexus: The final confrontation takes place on Technos, within the Voidborn's central command structure – the Core Nexus. This is a heavily fortified, technologically advanced environment filled with intricate machinery, energy conduits, and powerful defense systems now controlled by the Voidborn. Sentinel and Interceptor must utilize all their accumulated upgrades and strategic coordination to penetrate the layers of defenses and confront the Voidborn leader in a final, desperate battle for the fate of the Kepler-186 system within this ultimate technical gauntlet.

Throughout their mission, players will strategically customize Sentinel and Interceptor's loadouts to best suit the challenges of each unique world. The key to survival lies in understanding the environments, exploiting enemy weaknesses, and harnessing the synchronized power of these two adaptable mechs.

Cyber Siege
Solar DragonDeveloper
Solar DragonPublisher
Q4 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Cyber Siege Demo Update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/7260296a36cdec8fe3660f8639d8297695d7bdc8.png\"][/img]

Weve released a new demo packed with improvements:

  • Reworked companions new controls, abilities, energy system, sounds, and HUD

    [/*]
  • Performance various optimizations

    [/*]
  • Overclock mode added a destructive beam linking mechs

    [/*]
  • New energy system replacing ammo

    [/*]
  • Localization revised German, new Czech voice

    [/*]
  • Gameplay damage numbers, optional FPS display, improved map and effects

    [/*]
  • Upgrade screen shows health, energy, bombs, and companion energy consumption

    [/*]
  • Level 1 added small lizards, wider corridors, new final room

    [/*]
  • Intro cutscene nicer-looking spaceship

    [/*]
  • Enemy behavior they avoid decorative animals

    [/*]
  • plus many other tweaks and fixes

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/2b2265a8cae457fd8ce47837588b23fb5862700a.png\"][/img]

Thanks to everyone playing the demo your feedback helps us keep improving the game.

[ 2025-11-19 19:12:50 CET ] [Original Post]
Cyber Siege Demo Update

Weve been hard at work improving and expanding the Cyber Siege demo, and were excited to bring you the latest update.

Whats New

  • Solo mode play as a single mech without computer assistance

    [/*]
  • German language newly added voiceovers

    [/*]
  • Amika (virtual assistant)

    [list]
  • now introduced in the tutorial

    [/*]
  • tutorial instructions displayed in Amikas console

    [/*]
  • new voice line when activating Overclock mode

    [/*]
  • additional lines during levels

    [/*]
[/*]
  • Levels 1 & 2

    • new enemy types

      [/*]
    • larger rooms

      [/*]
    • decorative spiders (yes, you can step on them )

      [/*]
    [/*]
  • Laser automatic aiming up and down

    [/*]
  • HUD lost lives and inactive bombs now shown in gray

    [/*]
  • Upgrade screen fixed Reset when switching mechs

    [/*]
  • Doors improved visibility for open/closed state

    [/*]
  • plus many other tweaks and fixes

    [/*]
  • [/list]

    Thank you for your support and feedback it helps us make the game even better

    Try out the updated demo and let us know what you think!

    [ 2025-09-29 19:40:56 CET ] [Original Post]
    Cyber Siege Demo is out now

    Were excited to announce that the Cyber Siege demo is now available to download!

    Platforms: Windows, macOS, and Linux (fully playable on Steam Deck)

    Whats included: an introductory tutorial and the first 2 full levels

    Wed love your feedback: please share your thoughts through our feedback form

    We dont see the demo as a one-time showcase we plan to maintain and update it as development progresses.

    Tips to get the most out of the demo:

    • Try it on a higher difficulty if youre up for a challenge

      [/*]
    • Play local co-op with up to 4 players guaranteed chaos!

      [/*]

    Thank you for your support, and we cant wait to hear what you think!

    [ 2025-09-23 07:39:06 CET ] [Original Post]
    How We Build Levels

    Every battle needs a proper battlefield.

    When we started working on Cyber Siege, we quickly ran into a problem: how to create levels efficiently.

    At first, we tried building everything directly in Unity, but it soon became clear that this approach was unsustainable and way too slow.

    In the end, we came up with our own workflow:

    1) First, we design the map in the Tiled editor it almost looks like an old-school paper plan.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/581f6d388ba5617746e0125c5ac83650092a6794.png\"][/img]

    2) Then we bring it into Unity, where it automatically generates a 3D scene.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/58fac466644912dbc47386c92beec2d08eceba00.png\"][/img]

    3) Finally, we add decorations, lights, and animated objects to make the environment feel alive.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/eafde0f056e7c13d89e60776d46b56935227ae01.png\"][/img]

    Thanks to this system, our levels arent just flat they include bridges, stairs, and elevated walkways, which means you can expect vertical combat and more interesting environments.

    For us, this workflow saves a huge amount of time and for you as players, it means more diverse maps and greater combat possibilities.

    What do you think the ideal level for a co-op shooter should look like? More like an open arena, or a maze of twisting corridors?

    Let us know in the comments your ideas inspire us!

    If Cyber Siege caught your attention, wed be very grateful if you add it to your wishlist:

    https://store.steampowered.com/app/3465820/Cyber_Siege/\" style=\"button\"" style="color:#bb86fc;text-decoration:none;">Steam store page

    [ 2025-09-15 18:54:36 CET ] [Original Post]
    Cyber Siege fully localized in Czech

    Weve got great news for all Czech players Cyber Siege is fully localized in Czech!

    You will enjoy all menus, texts and messages in the game in your native language.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/fa3ad2786036de007bcd530d9adc9753855ccdf2.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45621289/4d34d8699ec126536afc9b9554152b9e058c722f.png\"][/img]

    Add the game to your wishlist and get ready for launch.

    [ 2025-09-13 21:07:08 CET ] [Original Post]
    ENEMY SPOTLIGHT: SOLDIER

    Simple. Deadly.

    The Soldier is the basic shooting enemy unit in Cyber Siege but dont let that fool you. Hes quick to shoot, patrols in squads, and if youre not careful, hell force you into a corner fast.

    Smart behavior seeks cover and works with others
    Attacks from medium range
    Appears early in the game but never underestimate him
    Game Description Image
    Game Description Image

    Stay tuned for more reveals

    [ 2025-05-16 19:23:23 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04 64-bit
    • Processor: 2.4 GHz Intel or AMDMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 2GB AMD R9 285 (GCN 3rd Generation). 2GB Nvidia GTX 680
    • Storage: 2 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04 64-bit
    • Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
    • Graphics: 8GB AMD Radeon RX 480. 8GB Nvidia GTX 1080
    • Storage: 2 GB available space
    ⭐ SPOTLIGHT DEAL ⭐
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