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Simple. Deadly.
The Soldier is the basic shooting enemy unit in Cyber Siege but dont let that fool you. Hes quick to shoot, patrols in squads, and if youre not careful, hell force you into a corner fast.
Smart behavior seeks cover and works with others
Attacks from medium range
Appears early in the game but never underestimate him
Stay tuned for more reveals
Fast-paced top-down action gameplay
Twin-stick shooter
Local co-op with AI assistants
Character and weapon upgrades
More than 50 different enemies
20 levels in 4 different worlds
In the year 2347, the four interconnected worlds of the Kepler-186 system faced an unprecedented threat: the Voidborn, an interdimensional race of energy beings intent on draining their life force. The only defense against this cosmic terror are two advanced defense mechs, identical in their core programming but specialized through modular attachments. Their AI cores work in perfect synergy, anticipating each other's moves.
The invasion unfolds across distinctly themed worlds:
World 1: Azure Labyrinths: The Voidborn's initial incursion into Veridia hasn't touched the surface yet. Instead, they've infested a vast network of corridors bathed in a weird, pale blue light. Sentinel and Interceptor are deployed into these Azure Labyrinths to eliminate the initial Voidborn presence and secure critical infrastructure. They face energy constructs and learn the fundamental weaknesses of their ethereal enemies within the claustrophobic, glowing tunnels.
World 2: Arachnid Depths: The invasion of Crystalia takes a darker turn. Deep within its crystalline caverns, a pre-existing ecosystem of giant, bioluminescent spiders – both organic and terrifyingly advanced robotic versions – has been corrupted and amplified by the Voidborn energy. In these Arachnid Depths, Sentinel and Interceptor must navigate shadowy tunnels and crystalline outcroppings, battling hordes of these mutated arachnids, utilizing light and sonic weaponry to disorient and destroy them in the oppressive darkness.
World 3: Xylos - The Indigo Expanse: The third world, Xylos, is an alien planet with a strange, blue-tinged atmosphere and bizarre, bioluminescent flora. The Voidborn have established a foothold across its open, alien landscapes – the Indigo Expanse. Sentinel and Interceptor must adapt to the strange gravity and alien lifeforms, facing Voidborn units that blend with the environment and utilizing long-range weaponry and tactical positioning to overcome them in the vast, blue-lit wilderness.
World 4: The Core Nexus: The final confrontation takes place on Technos, within the Voidborn's central command structure – the Core Nexus. This is a heavily fortified, technologically advanced environment filled with intricate machinery, energy conduits, and powerful defense systems now controlled by the Voidborn. Sentinel and Interceptor must utilize all their accumulated upgrades and strategic coordination to penetrate the layers of defenses and confront the Voidborn leader in a final, desperate battle for the fate of the Kepler-186 system within this ultimate technical gauntlet.
Throughout their mission, players will strategically customize Sentinel and Interceptor's loadouts to best suit the challenges of each unique world. The key to survival lies in understanding the environments, exploiting enemy weaknesses, and harnessing the synchronized power of these two adaptable mechs.
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