Simulates The Look & Feel Of Old Disk Operating Systems (DOS).
Contains Many Easter Eggs, Advancements And An Idle-Game Points System (With A TSR Program That Runs When Started With The "Idle" Command).
Includes A Full Custom File-System Format ("MabelFS") That Reads From A Virtual Hard Disk Image.
All Save Data Also Lives On The Virtual Disk, So Deleting It Resets The Game.
You Can Also Enable "Hacker Mode" With A Special Command, That Turns The Text Green, And Plays A Music Track.
With 11 Advancements To Unlock,
2 Unique Game Modes (Idle Points & MabelEdit Text Editor),
There's Plenty Of Keyboard-Jabbing To Enjoy.
Updated Graphics Engine Backend.
[/*]Removed More Redundant String Literals.
[/*]Simplified All Asset Management Code, Removing Crash Points Or Making Them Explicitly Marked.
[/*]Replaced \"rand\" Dependency With \"getrandom\".
[/*]Moved The Whole Audio-Backend Engine Into My \"Graphics Engine\" Library (Under A New \"Audio\" Feature Flag). Please Note: MacOS Support Will Not Be Available For The Foreseeable Future Due To Compilation Issues With The Graphics Engine Backend.
[/*]Your System\'s Cursor Will No Longer Be Displayed Over MabelDOS\'s Window.
[/*]Fixed Some Change Logs Not Being Added To The Asset Pack.
[/*]Started Work On A Graphical Desktop Prototype, With Windows That Can (As Of Prototype 1.1):
[list]Be Dragged By Their Title Bar. (Cancels Maximization On Drag)
[/*]Have Working Minimize, Maximization And Close Buttons.
[/*]Can Overlap With Other Windows.
[/*]Can Focus Windows By Clicking Them (Switching Over Other Inactive Windows).
[/*]
Added The \"Desktop\" Command, That Requires The \"--accept-prototype\" Flag To Access The The Desktop Prototype.
[/*]Minimum Setup
- OS: 6.0Memory: 1 GB RAMStorage: 16 MB available space
- Memory: 1 GB RAMStorage: 16 MB available space
- Storage: 16 MB available space
Recommended Setup
- OS: 6.14Memory: 4 GB RAMStorage: 128 MB available space
- Storage: 128 MB available space
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