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Innovative three-elimination game with hard core.
The following introduction is taken from player comments.
It looks simple but surprisingly durable, with a simple UI but original gameplay.
The ratio between expenditure and income will change after the grade rises, and the strategy needs to be adjusted in time. In the later stage, with the increase of colors, the difficulty is too great, and the income and expenditure can't be balanced at all. After the early accumulation and consumption, the game is over.
Very interesting little game, the interface is not beautiful, but the mechanism is very interesting. At first, it seems that you can surf casually, but as everyone knows, your initial accumulation determines how long you can carry and how far you can go in the end.
The more I get to the back, the more I feel that the bondage is tightening step by step. In the end, I can't even turn around, but GG.
Personally, the turntable is a little weak, quite expensive, and then it is useless. After stacking, the situation is often worse. After using it twice, it has never been used again. It is better to buy the back one at a high price. One-time blank is basically to quench thirst by drinking poison, so plan as well as possible, don't use it, and the cost performance is very low.
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