
Become The Cat Bounty Hunter
You've been hired as a bounty hunter to eradicate dangerous cat-hating, dog-loving monsters. Your arsenal of weaponry ranges from Corporate Pizza Parties and Batling Guns, to Laser Pointers and Kitty Wands. Survive time-based bounty hunts while you wait impatiently for gravity wells to transport you to your next contract.

Purchase Unique Meta Progressions
Collect fish bones during each bounty hunt to unlock permanent abilities and mutations, perks, ship mounts, and hire new bounty hunters. An achievement-based system is used to reward you after every accomplishment -- because after all, 'curiosity killed the cat bounties'.

Face Off Against the Galaxy's Toughest Bounties
Take on Elites, Outlaws, and Colossal enemies solo or with up to 4 bounty hunters. As you grow stronger, so will your bounties. Learn from your mistakes and keep striving to unlock the full potential of each bounty hunter -- you'll need it to face what's coming.
Additional Features
Scalable auto-firing weapons and abilities; wield up to 6 unique weapons and 6 cat-themed abilities
Defeating tough bounties will reward you with Purr Packs; the only way to unlock powerful weapon fusions (when compatible weapons and abilities are paired)
Casual 15-minute bounty hunts; 30-minute and Endless bounty hunts are also available
Navigate through deep space with 8 distinctive bounty hunters; with each playable character having a rechargeable special ability
Take bounty hunts to the next level with Local Co-Op for up to 4 players
Collect tuna cans to level up your abilities and weapons in-game, while collecting fish bones allows for purchasing meta-progressions outside of bounty hunts
Tune the gameplay to your liking with enemy modifiers (health, damage, and speed), 5 difficulty modes, and other accessibility features
MINOR PATCH NOTES
Hello, bounty hunters! I hope Patch v1.0.3 has been a huge improvement since v1.0.2!
I have gotten some great feedback so far, and I am excited to introduce some bug fixes and minor improvements in this latest demo patch update!
Please see the release notes below for Patch v1.0.4, and thanks for doing your part in the hunt! :)
Squashed Bugs
Fixed an issue where hovering the mouse over upgrade cards lost focus and would require a double click to select an upgrade card
[/*]Fixed an issue that prevented saving weapon fusion data when the Enable Purr Pack Animation toggle was disabled (i.e., purr pack animations were skipped)
[list]This patch also fixed an issue where fusions earned while skipping purr packs were not displayed as equipped under the Weapons widget in the Pause Menu
[/*]
Fixed an issue where the Bounty Hunter portrait was still playing the Cat Nip animation on restart if the Cat Nip effect did not finish
[/*]Reduced the number of particle effects for the Nitrous Boosters Flame Burst ability, which was causing slight performance lag on Steam Deck
[/*]Steam Features
Integrated automatic pausing during gameplay when the Steam overlay is toggled on
[/*]Implemented scripting logic on game startup to check if any in-game achievements were earned while Steam was offline; the script will set the appropriate flag for these Steam achievements to be earned
[/*]
Gameplay
Added WASD keys for Keyboard/Mouse players as options for navigation in UI menus
[/*]The Return To Game animation that plays during upgrade selection is now sped up, which aims to prevent breaking the flow of the gameplay by returning to game quicker
[/*]Slightly modified difficulty settings for Easy, Normal, and Hard difficulties. Enemy health/speed/damage still remain (and will always continue to remain) an option for configuration in the Accessibility Settings Menu
[/*]
UI
Added a texture underneath both the Health Bar UI and Level Bar UI during gameplay; this improves readability while in-game and sits on top of the map so the background does not affect transparency of the health bar
[/*]Changed screenshots in the How To Play tutorial to reflect new gameplay mechanics and UI themes
[/*]Added a highlight to the Sidekick indicator to improve readability during gameplay
[/*]
SFX
Introduced three new songs: Encore, Encore (Slowed), and Primitive. These songs are featured under Rues Playlist and the All Playlist
[/*]
Minimum Setup
- OS: Distributions Released Post-2016
- Processor: Dual-Core. 32-bitMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics with Vulkan 1.0 Support
- Storage: 1 GB available space
Recommended Setup
- OS: Distributions Released Post-2020
- Processor: Quad-Core. 64-bitMemory: 8 GB RAM
- Graphics: Vulkan 1.0 Support and Metal 3 Support
- Storage: 2 GB available space
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