
Race Jam is perfect for fans of racing games and classic gaming nostalgia.
Drift around corners, hit turbo pads and take shortcuts to zoom faster around the track and leave your competition in the dust.
At any time charge up a boost and use it to kick your vehicle into overdrive. Charge boosting is risky though because you lose health for every boost you do.
Ram other racers to lower their health. If you reduce their health to zero you will briefly knock them out of the race.
Collisions with the opponents or the environment can reduce your health too. Hit the repair button to recharge your health bar. Timing is key because repairing your vehicle reduces your acceleration by quite a bit.
Perform exciting actions to fill up your fire meter. When filled your vehicle will become on fire and have increased acceleration and top speed. It's just the X-Factor you need to make that final push to catch the leader!

Jam packed with content: Featuring 6 Exhilarating Game Modes
Race - Arcade style racing just like it was in the 90's but improved!
Tour - A deep and full fledged single player campaign with Over 99 missions to complete! Can you unlock all the vehicles and find all the secrets?
Chase - Keep your eyes open because the Cops use all tactics at their disposal to slow you down as players race to the finish!
Collect - Valuable items are scattered around the track as players race to collect them. The person whos collection has the highest total value wins!
Stunt - Perform crazy stunts to see who can get the highest score! Vehicles can rotate in the air, grind on the sides and drift around to continue combos and increase score.
The Gauntlet - Can you survive till the end in this challenging Roguelike mode? YOUR MISSION: Win a race on every single track in a row. After each race you gain a new random perk or bonus to help improve your chances of survival!

Customize your vehicle to suit your playstyle
Enhance your vehicles with upgraded parts to improve your stats. Or change your rims, spoilers, paint and more to show off what you’ve unlocked!
Race with Friends
Up to 4 players can hop on the couch and race for bragging rights across all tracks and game modes!
Easy to race, tough to master
Beginners can switch on Dad mode for a fun casual experience where catching up is easier even after making making mistakes.
More experienced players can use advanced techniques such as boost cancels, flawless boosts and more. These techniques along with the general gameplay allow for more skill expression then any racing game that has come before.

Fixes
Fixed an issue where Special Mission #7 was not loading properly.
[/*]Fixed back button functionality on the Pause menu.
[/*]Repositioned Music title text to line up properly.
[/*]Adjusted custom wheel placements on Mason.
[/*]Resized the repair effect on Mason.
[/*]Repositioned Fire meter when centering Boost meter
[/*]
Improvements
Added an indicator on the Fire meter to show how much increase occurred.
[/*]Re-enabled the Camera Distance option.
[/*]Added a Fullscreen option to the Pause menu.
[/*]Added a Camera Distance option to the Pause menu.
[/*]Replaced the Swat Van vehicle with an improved version.
[/*]Added mixed input support.
[/*]
Tracks
PJI
Fixed an issue where players could get caught on ramps.
[/*]Adjusted mountains and landing zone after the big jump.
[/*]Fixed an issue where players could fall underneath the ground on PJI.
[/*]
Hedgehog Hills
Improved scenery around the track.
[/*]
Fixes
Fixed an issue where laps led were not being counted toward unlocking the Weight Reduction upgrade.
[/*]Fixed Gauntlet Perk selection issues.
[/*]Fixed incorrect Cup win data on the Cup Results page.
[/*]Fixed an issue where profile names could not be reused immediately after deletion.
[/*]Disabled the Used display in HDR mode to fix oversaturation issues on Steam Deck.
[/*]Fixed colliders on all traffic vehicles.
[/*]Adjusted colliders on police vehicles.
[/*]Re-enabled Options menu buttons to be interactable with mouse input.
[/*]
Improvements
Adjusted AI vehicle steering and braking behavior.
[/*]Improved overall AI difficulty.
[/*]Increased AI acceleration at the start of races.
[/*]Added new locations where AI will charge and drift boost on New York Highway and Hedgehog Hills.
[/*]
Chase Mode Update
\"Boss\" police vehicles now prioritize the vehicle that\'s in 1st place.
[/*]Limited the number of standard police vehicles to a maximum of 2 in Chase and 3 inChase Trials.
[/*]Improved police ability to catch up to their targets.
[/*]Reduced the weight of standard police vehicles so players can push back more effectively.
[/*]
Vehicles
Replaced \"Mason\" model with a new version for Stunt and AI vehicles.
[/*]Adjusted \"Mason\" materials.
[/*]Updated \"Mason\" trim colors.
[/*]
UI / UX
Added an intro bar animation.
[/*]Added additional camera shake intensity levels in Options.
[/*]Added a new temporary MISC Options page to house newly added settings.\nNote: These options will be reorganized into appropriate pages in a future update.
[/*]Added an option to move the Boost Meter to the center of the screen.
[/*]Added a Mixed Inputs option to allow controller and keyboard input at the same time.
[/*]Added a per-track Anti-Aliasing option.
[/*]Configured FXAA, SMAA, and TAA options across all Race and Stunt tracks.
[/*]
Fixes
Fixed an issue where Mission 75 was not loading Stunt Land properly.
[/*]Disabled vehicle color changes when vehicles catch on fire.
[/*]
Improvements
Reworked AI Vehicles to significantly reduce unstable collisions.
[/*]Reworked Traffic Vehicles to improve collision behavior.
[/*]Increased the amount of downforce applied to all vehicles during collisions.
[/*]Adjusted downforce values specifically for all traffic vehicles.
[/*]Updated traffic paths on Jeffs Turnpike for smoother flow.
[/*]Set all AI vehicles to use vibrant colors by default.
[/*]Moved the AI vehicle color option to the first page of Extra Settings.
[/*]
Vehicles
Replaced the Mason model with a new version.
[/*]Updated Mason trim colors.
[/*]Reworked Masons collider for improved collision accuracy.
[/*]Replaced Chase Mode\'s Vengeance model with a new version.
[hr][/hr][/*]
UI / UX
Added a Select Language pop-up during setup.
[/*]Fixed button images not displaying correctly when the language is set to Spanish.
[/*]
Visual Effects
Added a fire aura effect to all AI vehicles.
[/*]
Fixes
Fixed an issue where the countdown was not properly disabling.
[/*]Replaced announcements that were unfitting or too quiet.
[/*]
Improvements
Car Paint Color indicators are now properly set up.
[/*]Vehicle repair speeds increased by 40% across all vehicles.
[/*]
UI / UX
Added new Start Race and Main Menu buttons to track intro screens.
[/*]
Achievements
Added new achievements for:
[list]Beating each of the Gauntlet Towers
[/*]Draining the basketball shot in Joes Room.
[/*]
Stunt Mode Improvements
Remapped Stunt Bump to L3 on controllers.
[/*]Remapped Stunt Push to R3 on controllers.
[/*]Reworked Stunt Push physics so it applies the same strength across all vehicles, regardless of weight.
[/*]Stunt Bump can now be used at any time during a combo.
[/*]Added new sound effects for both Stunt Bump and Stunt Push.
[/*]Added more announcement triggers for different hit streak totals.
[/*]
New Announcements
Added new Hit/KO announcement lines.
[/*]Added new positive and negative announcements.
[/*]Replaced older announcements that didnt match the updated energy and tone.
[/*]
Bug Fixes
Fixed an issue where custom wheels wouldnt reset when using the Nodrog.
[/*]Fixed repeated Fire Level 2 announcement.
[/*]Fixed an issue where song and UI would replay at the end of a collect event.
[/*]Fixed Faster Repair perk being too slow in Gauntlet Mode.
[/*]Fixed overlapping Police Dispatcher announcements.
[/*]Fixed looping crowd noise that would repeat continuously.
[/*]Updated icons for the Limo vehicle.
[/*]
This update introduces a brand-new stunt experience, a full announcer system, crowd reactions, Gauntlet Modes official release, and more polish across the board.
[hr][/hr]Stunt Mode Expansion
NEW STUNT TRACK Stunt World Redux\n A fully revamped, redesigned, and reimagined stunt environment replaces the old Stunt World.
[/*]New Stunt Moves\n Execute special ground-touch maneuvers to extend combos. Each move can be used once per stunt chain.
[list]Stunt Push\n Gain a burst of forward momentum when touching the ground to keep your flow alive.
[/*]Stunt Bump\n Flip your vehicle upright when sliding on your roof to save your run and keep the combo going.
[/*]
Gauntlet Mode Release
Gauntlet Mode is now officially out of beta!
[/*]Added new animations when scaling each tower.
[/*]Various bug fixes and improvements to stability and flow.
[/*]
Announcer & Crowd Audio Update
On-Track Announcer fully implemented.
[/*]Crowd sound system added, responding to your performance.
[/*]New Crowd Volume setting added to the Options menu.
[/*]
Additional Features & Improvements
New Cheat Menu added for testing and experimentation.
[/*]Updated Reality Tour skin for Frizzy with improved visuals.
[/*]
Customization Updates
Improved color options for all vehicles.
[/*]Added Vibrant AI Vehicle Colors toggle in the More Settings menu.
[/*]
Gauntlet Improvements
Reworked and re-balanced all Part Options. Most negative effects have been removed, allowing for more creative and powerful vehicle builds.
[/*]Removed the ability to obtain the same perk multiple times.
[/*]Fixed an issue preventing completion of Jeffs Tower.
[/*]Added Phantom Blinking Effect visuals.
[/*]Updated Jeffs ability to allow his fire meter to fill significantly faster.
[/*]
Coming Soon\nNext weeks update will introduce a brand-new Stunt Map, along with improvements to the Danni and Joe boss race-offs to make them more distinct. Well also be enhancing the \'How to Play\' section with new pages and tutorial videos to better explain key gameplay mechanics.
EA V.0.3.2 Patch Notes
Gauntlet Mode Improvements
[list]Added a warning to prevent accidentally backing out of Gauntlet Mode.
[/*]Added unique icons for each individual minigame.
[/*]Set up a new victory animation for completed runs.
[/*]
Track Improvements
[list]Fixed incorrect starting camera angles on Temple.
[/*]
Vehicle Improvements
[list]Increased acceleration on Vengeance for smoother handling.
[/*]Reworked collider setup on No Problemo.
[/*]Slightly reduced vehicle collider bounciness for improved control.
[/*]Adjusted vehicle physics for more realistic ground collisions.
[/*]
EA V.0.3.1 Patch Notes
Traffic Updates
[list]Added traffic to NY Highway.
[/*]Added traffic to Coffee Run.
[/*].Improved traffic flow and behavior on LA Freeway
[/*]
Audio Improvements
Reduced all audio volume levels by 20%.
[/*]Engine idle, exhaust flames, dinosaur noises, progress bar, and police siren sound effects now correctly scale with SFX volume.
[/*]Fixed incorrect SFX volume levels in Stunt Mode.
[/*]Added new SFX for high-speed passes near traffic vehicles (work in progress).
[/*][/*]Gameplay Fixes & Adjustments
Fixed issue that caused Endurance Races in Gauntlet Mode to be unplayable.
[/*]Reworked Test Your Mind difficulty to make it more accessible.
[/*][/*]The long-awaited Gauntlet Mode Update is here!\nThis update introduces major gameplay improvements and fixes to Race Jam\'s rogue-like mode, The Gauntlet.
[hr][/hr]Gauntlet Mode Overhaul
Fixed issue when returning to the Gauntlet Menu from the Vehicle Select Menu.
[/*]Fixed issue where Gauntlet Mode could crash after completing a mini-game level.
[/*]Tower 2 and Tower 3 are now unlockable.
[/*]Boss Race-Offs added as the final challenge for each tower.
[/*]Endurance Races introduced for extended Gauntlet runs.
[/*]Sub-boss \'Phantom\' Race-Off added to the final tower.
[/*]Perks and Holo Perks have been reworked, with each now properly benefiting the player in Gauntlet Mode and showing their benefits.
[/*]Mini-game names now display correctly on the tower menus.
[/*]Added a Stat Improvement Chart to visualize vehicle progression.
[/*]Enhanced tower design and appearance for improved readability and style.
[/*]
General Fixes & Improvements
Resized colliders on \'Mason\' and \'Odyssey\' to fit the vehicles properly.
[/*]
Hey Everyone!
Weve been working hard to make Collect Mode more fun and engaging. This update focuses on re-balancing, bug fixes, and overall improvements across the board. Wed love to hear your thoughts on the changes and any suggestions you have for future updates.
[hr][/hr]Major Collect Mode Adjustments
Rebalanced item values Previously, the Computer Tower was worth nearly 900k while other items capped at 100k. All item values are now much closer in range.
[/*]More Pogs on Hedgehog Hills Additional pogs have been placed around the track.
[/*]Faster respawns Pogs and collectible items now reappear more quickly for a smoother gameplay loop.
[/*]Condition system rework
[list]First collector: Mint condition
[/*]Second: Great condition
[/*]Third: Good condition
[/*]Everyone after: Poor condition
[/*]
New glowing item mechanic Items may now glow red or yellow. Touching an item that is glowing red will cause your vehicle to explode.
[/*]Set completion bonus increase Rewards for completing item sets have been significantly increased.
[/*]Fixes and Improvements
Fixed an issue where the achievements Thatll do, Player and All NGin Parts Unlocked were not unlocking properly.
[/*]Fixed a bug where pogs collected during events were not being added to the players lifetime total.
[/*]Reworked tree colliders on Phantom Jesus Island for smoother driving.
[/*]Repositioned holo explanation text on the Gauntlet mode part selection panel for improved clarity.
[/*]
Coming Next Week
Were already preparing the next update, which will include:
Additional Gauntlet difficulties
[/*]Gauntlet boss battles
[/*]Metric system options in UI settings
[/*]And more improvements and features
[/*]
Updated game engine to incorporate security improvements made by Unity
[/*]Reworked mission information panel
[/*]Readjusted Stunt Mission requirements
[/*]Set up proper out of bounds detectors on Triassic Track
[/*]Removed trees with inconsistent colliders from Triassic Track
[/*]Set up proper out of bounds detectors on Joes Room
[/*]Fixed issue on temple where ai vehicles wouldnt gain enough speed to jump over gap
[/*]
- \n
- Gauntlet Improvements and Fixes\n
- [list]\n
- All earned perks and parts now display properly on Gauntlet menu\n
- Perk and part choices will never be two of the same anymore\n
- Reworked how part benefits and holo bonuses are displayed\n
- All perks and parts earned during a run will be displayed in selected upgrades\n
- Fixed issue where quitting race was an automatic win\n
- Fixed issues with gauntlet towers not properly resetting\n
- Fixed various issues with gauntlet menu\n
- \n
- Cup stars and placement trophy now save properly\n
- Minimap icons now display properly on special missions\n
- Updated Mission 61- 65 names\n
- Fixed mission 65\n
- Reorganized mission complete on track screen\n
- Collect UI realigned\n
- \n
- Nodrog materials while taking damage or resetting now properly reset\n
- Nodrog custom wheel positions adjusted\n
- Mission 61-90 Refinements\n
- \n
- Mondomobile Hood Camera fixed \n
- Fixed HUD issues in MP Stunt Mode \n
- Fixed issue that let you use any car in a Racekit\n
- Fixed issue where camera wouldnt properly relocate to missions 61-90\n
Bad Year Skin and Secret mission set up\nHedgehog Hill Scenery fixes\nSecret Mission hint fixes
Gauntlet reset alert text fixed\nBillboards on Jeffs Turnpike fixed\nMission secret hits set up\nChange pages on mission menu with L1 and R1 now
- \n
- Now main menu profile name and profile pic loads properly when coming back from race\n
- Fixed issue where menus would disappear when unlocking vehicle\n
- Set up gauntlet reset warning\n
- Various Gauntlet Menu fixes\n
- \n
- Mission Place fixed\n
- New secret mission set up\n
- Nodrog AI effects fixed\n
- Fire Total starts at 0 at start of race again\n
- Streamer mode song volumes adjusted\n
- Plus more fixes I cant remember, my bad its been a busy launch week lol\n
Track Improvements
Temple
[list]Floor collider resized to improve race flow.
[/*]Guide arrows added to help with navigation.
[/*]Start Race Button re-enabled.
[/*]
Hedgehog Hills
Tree placements corrected to prevent awkward collisions.
[/*][/*]Vehicle Improvements
Nodrog
[list]Fixed issue where the vehicle impact effect stayed visible throughout a race.
[/*]Fixed issue where the vehicle sides turned white while on fire.
[/*]
Missions (3160)
Mission requirements adjusted for balance.
[/*]Fixed missions not highlighting correctly in the menu.
[/*]Fixed transparent connecting lines between missions.
[/*]Fixed progression issues that prevented missions from completing.
[/*]
Gauntlet Mode
Menu fixes implemented.
[/*]Tower selection menu resized for readability.
[/*]
Mini-games
Test Your Memory
[list]Fixed functionality issue where the pattern to memorize was too fast.
[/*]Difficulty adjusted for better pacing.
[/*]
Test Your Mash
Difficulty adjusted for better pacing.
[/*][/*]New Vehicles
Vengeance
[list]New model imported.
[/*]
Mondomobile
New model imported.
[/*][/*]Audio & Settings
Volume options corrected.
[/*]Cop siren audio can now be adjusted independently.
[/*]Engine volume setting now affects AI cars as well.
[/*]
And we want to thank everyone for the wonderful support we have received as we kicked off Early Access! We couldn\'t have made it this far without our awesome community, and we look forward to the many more updates to come in the near future. You guys are awesome!
Hey everyone! Weve been hard at work making improvements to the Race Jam demo following all the awesome feedback from players like you. This update brings some big overhauls, major performance upgrades, and a number of bug fixes that should make everything smoother, faster, and more fun. Here's whats new:
Track Updates & Overhauls:
Joes Room: Increased size of slide entrance for better flow.
[/*]Hedgehog Hills: Fully renovated, with both U-turns removed and most turns widened for smoother navigation.
[/*]Triassic Track: Terrain issues resolved.
[/*]Temple: Complete rework underwayexpect tighter visuals and cleaner racing lines.
[/*]NY Highway: Major resizetrack is now 65% larger! Physics materials on walls updated to prevent vehicles from sticking.
[/*]
Gameplay & Vehicle Improvements:
Drifting: Reworked to feel less sticky and far smoother overall.
[/*]Speed: All vehicles now have +30 MPH added to their top speed.
[/*]Traction Control: Reduced the slowing effect significantly.
[/*]ESP and Traction Helper: Both disabled for a more skill-based driving experience.
[/*]Steering Sensitivity:
[list]Keyboard steering now works correctly.
[/*]Maximum sensitivity increased from 15 to 45 for more fine-tuned control.
[/*]
Performance & Visuals:
Lighting: Recalculated lighting across all tracks to boost performance.
[/*]New Setting: Added the option to enable VSync.
[/*]
UI & Menu Fixes:
Vehicle Select:
[list]Back button now works properly.
[/*]Fixed issue where the vehicle select screen was being skipped.
[/*]
Profiles: Players at level 40 can now finish races without issue.
[/*]Unlocking Fixes: Fixed an issue that prevented suspension and other body parts from unlocking properly.
[/*]Character Unlocks: Bug preventing new character unlocks has been resolved.
Localization:
Languages: Temporarily disabled all languages except English and Spanish while we work with professional translators to improve the rest.
[/*]Localization Menu: Fixed several menu bugs related to language selection.
[/*]
Thanks again to everyone whos played the demo and submitted feedback! Were working hard to make Race Jam the best it can be. Try the updated demo on Steam, and dont forget to share your thoughts with us on Discord or Steam discussions!
The Team at DiffGames
Over the last couple of weeks we have rolled out a number of updates for the Race Jam demo, addressing a ton of issues reported during Steam Next Fest. Thanks for all the feedback and support! Heres a quick update of what was changed.
Fixes and Improvements:
Loadout Buttons now highlight properly
[/*]Taxi traffic car no longer randomly disappears on LA Freeway
[/*]Fixed issue that prevented items from unlocking correctly.
[/*]Corrected collision toggle logic (cant ignore collision with self).
[/*]Camera properly locked in place when using Bandicoot Camera.
[/*]Multiple menu UI bugs have been resolved.
[/*]Reset points now behave correctly in the LA Freeway pillar section.
[/*]Fixed issue where camera would clip through the ground when landing after a big jump.
[/*]Hole in barriers on Jeffs Turnpike patched.
[/*]
Gameplay Improvements:
New Profile Flow. Players who havent unlocked race kits will now only select their vehicle. Character and Perk selection is now exclusive to race kit setup.
[/*]Charge Boosts. The charge boost meter now only resets when all 4 wheels leave the ground instead of one.
[/*]Repair. Repairing only stops when all 4 wheels leave the ground instead of one.
[/*]
Audio Updates:
Lowered default music and SFX volume.
[/*]Added new SFX when landing vehicles.
[/*]Fixed RB spawn sound to be more noticeable.
[/*]Fixed police siren volume levels.
[/*]Fixed spike strip SFX continuing after finishing Coffee Run.
[/*]
Vehicle and Track Adjustments
Removed bridge that players could clip through on the NY Highway track.
[/*]Spike Strip now has more weight to prevent it from moving all around the track.
[/*]Masons hood camera raised for better visibility.
[/*]Low Gear Boosting Tweaks:
[list]When at speeds under 130mph vehicles will accelerate 50% faster
[/*]The goal with this tweek is to make mistakes less punishing.
[/*]
VIP max speed increased from 178 - 188 mph.
[/*]
Thanks again for all your help testing! And if you havent already or would like to test the changes yourself, try the demo on Steam and let us know what you think on our Discord or through Steam.
- The Team at Diffgames
Minimum Setup
- Processor: Intel Core i7-7700 2.80GHz / Ryzen 5 3600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD Radeon RX VEGA 10
- Storage: 20 GB available space
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