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GodotCon is a convention organized by the Godot Foundation for the Godot community to meet in person and exchange knowledge. GodotCon Boston took place took place about 1-2 weeks ago on 2025-05-05 to 2025-05-07.
It was quite the expensive convention for me to attend, since GodotCon's timing of being right before PAX meant hotel prices were higher. But, I felt that I could particularly benefit from this convention as a person who has been streaming Godot development on Twitch for the better part of two years now. It was also the first GodotCon taking place in North America. Since it was taking place right before PAX, there were also a lot of other game development events happening at the same time such as the Boston Indies "Pre-PAX demo night", at the nearby MIT Open Space. However, I wasn't quite able to take advantage of every single event while I was there, since I didn't have enough energy after showcasing on the floor all day.
The event had workshops on the first day and the showcase and talks on the last two days. It was a difficult affair for me to showcase this time. This is because I've taken a hiatus from no signal development due to my move to the California Bay Area and I've since been quite busy and stressed. It was odd to showcase my game when I'm not actively working on the game and my mental health has been significantly harder to manage lately. As I'm in a temporary housing situation, I don't have any of my stuff either. In fact, my setup was very stripped down:
Leading up to the event I had to take some time to prepare the game since I made some refactors since the last showing at the ATX Game Makers Showcase (which, unfortunately, I forgot to write about in my blog) before going on haitus. So, I spent about a week fixing bugs introduced by those refactors as well as improving controller support based on feedback from ATX Game Makers.
The showcase was in a part of the space at the Microsoft New England Research and Development Center (NERD) known as The Garage. There were about a dozen or so developers showcasing, including me. So, how did the game do?
Unfortunately, I have to announce a hiatus in development for no signal. Due to political events happening both at the national and state level, I no longer feel safe where I live and I need to move somewhere where I can find more security. What this means is that I probably won't be able to finish no signal nor will I be able to continue doing regular streams, for now. What I want to do with this blog post is share some of the reasons for why I no longer feel safe in Texas where I grew up, share some of the recent progress made with no signal, and talk about what is left to do for the game.
Toronto Game Expo is a bi-annual games convention that takes place in Toronto. There are video games, arcade machines, board games, and most importantly: a place for indies to show their games. Tanuki, the artist for no signal, was able to showcase the game there last weekend at Exhibition Place on November 16th, 2024.
Fantastic Arcade: Fun Size Edition! is an indie video game festival that took place last weekend on October 26th, 2024. I showed no signal there and it is the last event this year I plan to be at. There's only one event left -- Toronto Games Fest, which is happening in a little over a week as of this writing -- but I won't be there. Instead, the artist Tanuki will be there.
It's been a long time since Fantastic Arcade has been held. The last Fantastic Arcade event, Fantastic Arcade Retro(spective), was held before the pandemic on November 16th, 2019 (although it was just a re-run of games previously shown at Fantastic Arcade). To me, Fantastic Arcade: Fun Size Edition! is the first time that an actual Fantastic Arcade event has been put on by its new owner, the Museum of Human Achievement.
There were between one and two dozen other developers tabling at the event in the Cafetorium of the Baker Center. At the end of the event, since the Baker Center was previously a school, there was a small graduation-themed event where all of the developers received a certificate award for participating and two awards for "Most Fantastic" and "Audience Choice" were given out. This year, the game TrashCan Dreams won both awards.
Steam Next Fest is a digital event that happens on Steam every few months, where the focus is on upcoming games that have demos. I participated in this event with no signal and although I didn't have any particular expectations, I wanted to look at how this event went for me compared to the others I went to so far. I do know that Next Fest was run a bit differently this year. Standalone demo pages were added, live streams were no longer a focus of the event, and more focus was put on showing games in the most random way possible at the beginning of the event in order to gather data on how to recommend the game later that week. Steam, in general, seems to be trying its best to make Next Fest into a meritocracy as much as it can.
San Japan is an anime and gaming convention in San Antonio, Texas that I showed no signal at on August 30th to September 1st.
Although San Japan advertises itself as the largest anime and gaming convention, I would say that the event is catered to anime fans more than gaming fans. It's also a very big event that happens to provide applications for free tables to indie game developers. It's an event not too far away from Austin, so I applied and I got in.
2D Con is a gaming convention in Minneapolis, Minnesota that I feel fortunate to show no signal at, which occurred on August 23rd to 25th. I had a really good experience there, which was quite a contrast compared to my previous convention experience.
One thing I was particularly surprised by was how proactive the 2D Con staff and volunteers were. After I posted about Delta H Con, I was contacted in order to address any concerns I might have. Power was provided. I was able to borrow a monitor and headphones to use (which was very nice, especially as someone flying in from out of state). And, while not strictly necessary, I was also offered free wifi, which made it much easier for me to keep in touch with friends while I was there.
Changes:
Changes:
This update contains exactly one bugfix: - Drive bays in the wrong order in the elevator room
[previewyoutube=Ed8CmFCwBzI;full][/previewyoutube] The demo for no signal is now available! I've spent a lot of time working on this and I hope the demo captures your interest and makes you excited to see what's next. As for the full game, I still would like to finish it before the end of the year, but we'll see if that happens as most of the rest of the game doesn't exist yet! I have a lot of dialog to write and puzzles to create in the next few months.
I will be tabling at San Japan this year on August 30th to September 1st in San Antonio, TX. You can get tickets here.
I will be tabling at 2D Con this year on August 23rd to 25th in Minneapolis, MN. You can get tickets here.
I will be tabling at Delta H Con this year on July 12th to July 14th in Houston, TX. You can get tickets here.
I've been working hard to show off the game at STAPLE! Austin, a two-day expo for independently created comics, zines, art, crafts, games, and more here in Austin, Texas. The event just happened last weekend. It was my first time at the event and it was the first time the event has been held since COVID-19. A couple of other game devs were also tabling, though only two of us were selling video games that we made. Of the ones I know, there was:
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