TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×

Full Omni-Directional Movement

Have true mobility with 8 Directions of Movement.

Character Customization

With 30 Customization options, and 6 different stories to uncover, there's a Dungeoneer for everyone.

Level Up Skills

Level up 10 unique skills, allowing you to choose how the game is played.

Custom Item Creation

Enjoy a fully Bespoke Crafting System, hand crafted to be as simple or advanced as you decide to make it.

With 216+ Unique crafting combinations for each piece of Armour and Weapon, you can become the master of death and destruction.

Delve Deep into Dungeons

Kiil Enemies, Loot Chests, and Survive. Sounds simple, until a Skeleton is hurling a Fireball at you. Fight to survive, or just to escape, with Real-Time 2D Combat.

Each Dungeon Level is Randomly Generated. That means no two levels are the same, and neither are your runs.

Boss Dungeons

Test your might and skill against 6 Bosses, with unique and custom gear. Defeating a Boss Dungeon earns you their gear, and Perk Points.

Perks

Designed to give you the edge, equip up to four perks to truly become what all Skeletons fear.

And With More To Come

Enjoy FREE content updates to this game. No paid DLC, no Microtransactions, EVER.

Dungeon Dwellers
OneShot EntertainmentDeveloper
OneShot EntertainmentPublisher
2025-05-30Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Update v3.1

I\'m back with another update! Smaller one (comparatively), but I think it\'s really cool.

Update v3.1

Gameplay Tweaks

New Female Player Sprites - Tweaked them to make the skirt look more like a skirt.

New Chainmail Armour Designs - I think these look better than the old ones.

XP Requirements Reduced - I have dropped the total XP needed by 66%. For those curious about the real numbers: 2,046,541 -> 682,180

Removed Speed Penalty - Depending on how full your inventory was, you would see a penalty in terms of your movement speed, stamina burn and regen, along with your attack speed. I have removed the penalties for movement and attack speed. I\'ll admit; it was a bit cruel making you choose between speed and items. Especially since I\'m not very generous with what stacks either.

Low Performance Mode Tweaks - Added a few more things to the list that I either missed, or decided I wanted to add.

Performance Improvements - Noticed a slow down when entering a few shops on my Android test device, so I began investigating. I found out the lighting was causing problems, so I\'ve pulled some lights from scenes, and tweaked how some scenes are lit.

Visual Armour System - Now you can actually SEE the armour the player is wearing. From my testing, it looked pretty good. I\'m sure there\'s a few tweaks that might need to happen, but I felt good enough about where this system is at to push the release.

Deeper Character Customization - With the new Visual Armour system, I was able to add more customization options. So on top of the original ones (Gender, Skin, Hair), I\'ve added a bunch of new ones: Eyes, Jacket, Shirt/Blouse, Pants/Skirt and Shoes. To make room for those buttons, the Character Creation scene was tweaked. It\'s now 2 stages: Character, and Equipment.

Mobile Mode Tweaks

Changed Position of \"Extras Bar\" - I\'ve raised the bar so it no longer interferes with Gesture Controls on Mobile devices, and repositioned the Health, Stamina, Enemy Health, and Warning Label to better fit the new layout.

Moved Settings Buttons to Middle of Screen - While testing on my iPhone, I noticed the settings buttons can be covered/cutoff by the Dynamic Island, or similar cutouts and notches. So I\'ve moved the Settings buttons to help keep that from being a problem.

Fixed Interact Icon Scaling - The Icon should be completely centered now.

Bug Fixes

Fixed HitSplat not being centered on Enemy

Fixed Buttons Staying Pressed in Character Creation

Fixed Lighting Occlusion Layers on Corner Wedges

Fixed Potion Timers not Showing

Fixed Being Unable to Leave Certain Scenes

Fixed Trees and Rocks being clickable from anywhere on screen

Fixed Continue Button saying \"Start\" Instead

Fixed Return Button not working in Pause Menu Save Scene

Fixed Some Settings not Applying

Fixed Smithing not automatically switching between using Bars and Ores

Fixed Icon Scaling in Sell Chests

Fixed Icon Scaling in Overlay

Status Update

I am quickly running out of ideas for this game. I\'m building ideas faster than I\'m generating them, so that means I\'m going to slow down the updates. Bug Fixes will still happen, and new features will be added, but just not at the breakneck pace I\'ve been doing things. This is for 2 reasons mainly. The first is like I said; I\'m running out of ideas. The second is for my health. I haven\'t taken a day off, aside from holidays, since June. Yes, that means I\'ve been working weekends. I\'m hoping if I slow down my expectations for development, it\'ll keep me from burning myself out. Which, I kind of have already.

Update v3.0 almost killed me, and took away a lot of my passion for building this game too. I mean, working 16-17 hour days, for 12 days straight is a lot to ask. So I\'m going to step away from development for a bit and work on marketing and advertising the game.

THIS GAME IS NOT ABANDONED. I do want to make that very clear. I am still going to be developing this game, the updates just won\'t be as frequent.

[ 2025-12-04 21:26:54 CET ] [Original Post]
Update v3.0.1

Howdy ho! This was meant to go out two weeks ago, but life got in the way and I wanted to keep fixing things, so here we are.

Update v3.0.1

Gameplay Changes

Mobile Mode JoyStick Changes - I didn\'t love the old JoyStick design, so I went and touched it. It\'s not Transparent White instead of Transparent Black which makes it both easier to see and less obtrusive (somehow). I also increased the size of it (192 -> 256 Pixels) so it\'s easier to use.

Inventory Tweaks - The Inspect screen will now disappear after you drop an item. This is more of a Bug Fix, but it is a change from how it worked in Version 2 builds, so I figured I\'d mention it.

Deck Builder Tweaks - Buttons are bigger. I also removed the \"Number of Uses\" line when you hover over a card in Hardcore mode (Since it doesn\'t matter). Lastly, I also made it so the Information Text is now permanently visible when using Mobile Mode.

Expanded Low Performance Mode - Low Performance Mode now disables the Open and Close animations for PopUps (Inventory, Loot, etc.).

PlayerBar Warning Label Tweak - When text ran over the size of the Warning Label, the text would just not show up. Now, if the text doesn\'t fit inside the Warning Label, it\'s followed by an Ellipsis (...) to show there\'s more text. This is basically only for when you add items to the Inventory.

Bug Fixes

Fixed Overview not showing First Page on Load

Fixed Hardcore Deck Builder not Adding Cards

Fixed Close Button Missing in Loot Picker

Fixed Music not Starting when Volume Slider is above 0

Fixed Magic being set to level 60 (Testing Remnant)

Fixed Maps inside Hardcore and Classic Dungeons

Fixed Trees not being Choppable

Fixed Hover not working inside the Deck Builder

Fixed Potion Pouch not being Expandable

Fixed Potion Pouch Button Sizing

Fixed Credits Button not disappearing when entering Settings Sub-Menus

[ 2025-10-16 18:23:26 CET ] [Original Post]
Update v3.0

I bit of a lot more than I could chew this time, especially with the Autumn Sale right around the corner...

The Rebuild Explanation

Before I get into anything else, let me explain what I mean by \"Rebuild\".

Why Rebuild?

I was getting an error in the old version of the game engine about an \"Unrecognized UID\" each time I launched the project. I saw a note on GitHub that it would be fixed in Godot version 4.5. Well, 4.5 came out and it wasn\'t fixed. So after a lot of debugging and searching, I realized my game was corrupted.

This happened a long time ago, back when the game was updated from Godot 4.3 to Godot 4.4. The update wasn\'t clean, bit it didn\'t really break anything. The project was running fine, but I wasn\'t sure how long that would last, as the error started to grow.

What I Did

I hunkered down on September 17th, and decided to rebuild the whole game. The only things I could salvage were my Code and Images. Every scene and animation had to be rebuilt from scratch. This meant I had 12 days to rebuild what originally took me 6 months.

And here we are! Some very late nights, and working through 2 weekends got us here; Update 3.0.

Update 3.0

System Changes

Godot Engine 4.5 - An updated Engine is always exciting.

Made Gameplay Systems FPS Agnostic - In older versions of the game, certain things were actually tied to the Refresh Rate of the game, not a set clock speed. That\'s been fixed in this version.

SFX Changes - New Sound for Opening Chests, and converted any appropriate SFX to directional sound (Rocks, Trees, waves, etc).

Fullscreen Non-Exclusive - The new default view mode is Fullscreen Non-Exclusive which means you can alt-tab and switch windows a lot easier.

New Pause System - In the old game, pausing the game actually changed scenes. So when you paused inside the Dungeon, I had to store, rebuild and re-place every Enemy, Chest and Tile. Well, that\'s no longer. The game will now just Pause itself.

Game Saves v2.1 - A few fixes to the save system: Fixed \"Auto_\" being appended to filenames too many times, fixed a bug where random Deck slots wouldn\'t save, Added code to disable saving in certain scenes (Hardcore Dungeon and Tutorial only so far).

Dynamic Icons - During the rebuild I decided to implement the Graphical overhaul I was planning. This includes a new way of rendering Items like Swords, Armour, etc. in the Inventory and other places. The new rendering system will allow me to remove 3,500+ image files from the game, reducing it\'s size.

Dynamic Players - I realized I could use the new Icon rendering system on the Player Character as well. This has allowed me to remove 2,000+ image files from the current build of the game. Right now, there\'s no change to the customization options you have. But in the future, there will be many more options...

Touchscreen Mode - On devices that have a recognized touch screen (Surface Pro\'s, 2-in-1\'s, etc.), you can play the game in Mobile Mode. This converts the game to a more touch friendly version of the game.

Gameplay Changes

Fixed Barkeep - He\'s now a true Dungeon Dweller just like the others.

Main and Pause Menu Changes - The biggest change is that these are now separate scenes. The other big change? You can now start a fresh game without having to close and reopen the game.

Settings Changes - There\'s way too many new settings to list here, but I\'ll just rattle off the bigs ones: Anti-Aliasing Options, VSync, Music and SFX Volume Sliders, Text Overlays, Pause on Focus Loss, and more.

Controls Changes - Along with the new Settings tweaks, you can now fully customize your controls, and the color of the control Icons in game.

Bug Fixes

Fixed StoneSkin Potion Warning Flicker

Fixed Bug where Looting Potions would Remove potions

Fixed Bug where Dungeon Level was being Overwritten

[ 2025-09-29 21:03:54 CET ] [Original Post]
MacOS Official Release

This has been a long time coming...

MacOS Official Release

This has been on my todo list for a while now, and I just finally got it done. This application has been built almost entirely on MacOS (M1 MacBook Air -> Linux -> M4 Pro MacBook Pro), so I\'ve always wanted to have a real, signed MacOS build. Well, today is that day!

The game is supported on Apple Silicon (M1, M2, etc.) ONLY! This is a decision on my part. Since Apple has officially started phasing out Intel Macs, I don\'t see much point to support them either.

So for those of you rocking the latest and greatest Apple has to offer, come join the ranks of the Dungeoneers and play Dungeon Dwellers today!

[ 2025-09-03 23:20:21 CET ] [Original Post]
Update v2.1

I decided to step away from the world of 3D and head back to 2D for a time.

Update v2.1

Dungeon Generation Changes

New Room Generation - Rooms are now more spaced out and no longer overlap. Along with that change came increasing the minimum and maximum room sizes.

Better Loot Generation - Better is subjective here, but I think it is. Dungeon Loot Chests used to spawn on the Center Point of a room only. That meant only 1 chest per room. Well with the new Generation system, that wasn\'t acceptable. So now 0 to 4 Chests will spawn in random positions in each room. Enjoy the extra loot.

Gameplay Changes

Maps - The Town Square, Mine, Forest, Tutorial Island and Dungeon all have Maps now. They\'ll show your location as well as Locations of Interest depending on where you are.

New Animations - This isn\'t Player Animations, but Game Animations. I didn\'t love that all the PopUps (Inventory, Character Sheet, Crafting, Smithing, PlayerBar, etc.) all just appeared. So now there\'s an Animation when they appear. Don\'t worry, it\'s still pretty fast so it doesn\'t get in the way.

Bank Changes - Just some Layout adjustments really. The Alignment of the Text on the Inspection Screen is now Centered, and there\'s a better warning when selecting an Empty Slot to Inspect. I also removed the Combat Buff from the Inspection as that feature was removed in a previous update.

Updated Apothecary Shop - Updated the Text explaining Potion Values to be accurate, and changed the initial Buy Price from \"10,000 G\" to \"0 G\"

Updated Perk Selector - I finally themed the Close Button. That\'s it. That\'s the only change here.

Updated Field Guide - Updated the Potion Values to accurately Reflect their real Values. I also added new Entries to talk about the Character Sheet and the Map.

System Changes

Occlusion Polygon Edits - Fixed some Light Bleed on a few Tiles inside the Dungeon.

Lighting Changes to Boss Dungeons - Fixed some of the bad Lighting inside Boss Dungeons. It\'s not perfect, but it\'s much better now.

Bug Fixes

Fixed Several Bosses not Spawning

Fixed HealthBar Text showing up as a Decimal Value

Fixed All Perks Being Unlocked when using the Perk Bench

[ 2025-08-22 18:47:41 CET ] [Original Post]
HotFix v2.0.1

No new features, just fixes for old ones.

HotFix v2.0.1

Bug Fixes

Added Extra Floor Cleanup on Dungeon Generate to remove Tiles Missed on the First Pass

Removed Loading Screen between Hardcore Overview, Perk Selection and Deck Selection

Fixed Crash when adding a Trim to a Weapon and using Ores instead of Bars

[ 2025-07-27 20:22:13 CET ] [Original Post]
Surprise Sale

That\'s right, it\'s a SURPRISE SALE! This weekend only, get Dungeon Dwellers for 75% off!

I missed the Steam Summer Sale by about a week, so I couldn\'t partake in it. So, here\'s a bonus sale for everyone to make up for it. Hope you all enjoy the game.

[ 2025-07-26 04:00:39 CET ] [Original Post]
Update v2.0

This update EARNED the title of 2.0. It\'s a behemoth, and essentially, a whole new game.

Update v2.0

Combat Overhaul

Combat has received the most MASSIVE overhaul I think it could ever get. Everything got touched. Everything.

Removed Combat Buff - This was part of an older version of the game, where your attacks could miss if they weren\'t \"Accurate\" enough. But that got scrapped a while ago, and the Combat Buff got rolled into granting Extra Damage. It was too much and too complex, so I removed it.

By removing the Combat Buff, it made me have to look at the values inside the combat system. So I did, and it came with some massive tweaks.

Rebuilt Health Values - The first is that you now have less Hit Points. Instead of the value being Health x 25 = HP, its now Health x 10 = HP.

Rebuilt Defense Values - Defense also got changed, and was reduced. Every piece of Armour grants the same amount of Defense. This means no piece is more valuable than another. The exception is Shields and Wards. Shields are now 4x stronger than armour, and wards are 2x stronger.

Rebuild Damage Values - Your Damage is now much easier to calculate and understand. Its your Weapons attack damage, multiplied by the Damage Multiplier of the Spell you used. You also get a small boost depending on your Skill Level for the weapons Combat Type.

But it wasnt just values that changed, but how you fight as well.

Click/Tap to Attack - To attack an Enemy, you now Click/Tap and can Hold to attack them. This will also AUTOMATICALLY aim you towards the Enemy before the Attack so you hit them.

Semi-Seeking Projectiles - Along with the new auto-aim, your attacks will also Sem-Seek the enemy you click on. It will Aim at the Enemy, then fire in a straight line. This removes the old problem of being in positions where you cant hit the Enemy because theyre in a deadspot that you cant actually aim at. However, it can miss if the Enemy moves away before the attack arrives.

Attack Speed Increase - Youll now attack faster for all Combat Types, but certain types are slower than others. From Fastest to Slowest: Ranged -> Melee -> Magic

This helps balance out the new Damage values, and the newest Attack Style.

Magic Area of Effect Attacks - Ive converted 3 of the Magic Spells to AoE attacks. Once the spell hits an Enemy, itll also hit every enemy in a radius around it for HALF or QUARTER damage depending on the enemys distance from impact.

Melee Area of Effect Attacks - Ive added a 4th Attack for Melee called Flurry, thats an AoE attack. Unlike the Magic spells, this attack does FULL damage in the immediate area around you. Its much smaller than the Magic AoE radius though.

PlayerBar Changes

Spells are Toggles, not Actions - The Spells in the PlayerBar are now Toggles for which Spell to use, instead of a button to Cast the Spell. So now you select your Attack, and then click/tap the Enemy to attack with the Attack youve selected.

Potion Pouch Changes - The Potion Pouch used to be a PopUp, but now its part of the PlayerBar. This means it wont disappear when accessing the Inventory, when the Level Up Alerts fire, or any other time.

Dungeon Overhaul

Dungeons also got some love, and I fixed a few things that were busted.

Mobs Spawn in Random Location around Player - This was always supposed to be the case, but the Spawning function preferred the Top-Left position above all else, so Enemys would always spawn there. Now, theyll spawn anywhere around the Player.

Mob Spawn Count Increased - Another feature that never really worked right; Mobs now spawn in GROUPS. It scales based on Dungeon Level, but itll go from 1 all the way up to 5.

Persistent Loot Objects - Unopened Loot Chests will now stick around when you come back from a Paused game, or return to a previous Level. This includes Mob Drops as well.

Mob Drops Now Spawned by Dungeon - This is a performance boost thing. Originally, the Mob would spawn its loot chest on death, but it had to load the Loot Object, initialize it, then spawn an item. Now, the Mob simply passes its Loot Table into the Dungeon on Death, and the Dungeon spawns the Chest. It uses the same system as Dungeon Loot, so theres nothing to load or initialize anymore, improving game performance.

Inventory Tweaks

Removed Player Info Screen - The Player Info screen is gone, and its been shifted to be Below the Equipped Items. This allows you to quickly see which piece of Armour or Weapon is better or worse when equipping.

Inspect Screen Persists - When Inspecting an Item, you can now click on any of the Equipped Items and it will switch to Inspecting that Item. It no longer requires 27 clicks to inspect your equipment.

Introducing Cards - Cards are an item you can Loot from Chests inside the Dungeon. They will give you a boost to certain values while equipped, but have a limited number of Uses before theyre destroyed.

Tavern Tweaks - The Layout was slightly altered to allow for the new Deck Table to be placed inside of it.

Hardcore Dungeons

The Classic Dungeon Crawler comes to Dungeon Dwellers.

Game Mode Selection Screen - After creating your Character, youll be asked to choose between Hardcore and Normal. Normal is Dungeon Dwellers as it always has been. Hardcore is the new Dungeon Only game mode.

Hardcore Mode - Smaller Dungeons, 50 Depth Maximum, with Loot limited to Gear and Potions. Its designed to play like the classic Dungeon Crawlers of old. The Difficulty will Scale as you increase Floors. You start on Dungeon Level 1, until you reach Dungeon Level 15.

Bug Fixes

Fixed Inventory not outputting Correct Damage Value

Fixed No Icon Error in Loot Chests

Fixed Arrow Attacks using Wrong Speed Multiplier

Fixed Dungeon Only Building using 1 Tileset

Fixed Boss Dungeons not Spawning

Fixed Ladder not Spawning Player in Correct Spot

Fixed Dweller, Yilani and Bosxix Death Sounds not playing

Fixed Light Bleed in Tavern

Fixed Crash on Quest Completion

[ 2025-07-25 19:22:48 CET ] [Original Post]
Update v1.4

Hope everyone had a fun July 4th Weekend.

This update cycle was far more Mobile focused, but that doesn't mean you guys got left out.

Update v1.4

System Changes

Code Cleanup - More boring changes; Light Flickers are now a Float and cleaned up more Editor Warnings.

Added Extra Check for Controllers - This shouldn't impact you guys at all, it's meant to keep Mobile users from being able to use a Controller. If the game is in "Mobile Mode", it disables Controllers even if they're attached. Like I said, shouldn't impact you guys but if it does, let me know.

Crafting System Tweak - This is just to give it Parity with Smithing; Now when you create an Item, it won't reset your selections. This makes crafting multiple of the same object much easier.

Changed Level Up Awards - This will no longer appear when Health and Agility gain a level. It was WAY to annoying, even in my testing. So I pulled it. It now only appears for each Milestone of the other Skills.

Gameplay Changes

Tutorial Tweaks - I shrunk the Map Borders so you can't get lost anymore. I also moved the Mine and Tree closer so it should be in view when you spawn in. I also moved Dummy because he was tired of watching the Ocean.

Shrunk the Town Square - It was too big. It was easy to get lost in it, even with the Path telling you where to go. So it's been shrunk down and lightly rearranged. This should make navigation much easier.

Stamina Changes - Stamina will no longer drain if you're walking with a full inventory. This was a really stupid idea, and I'm very happy it's gone. However, you Inventory Fullness does still impact your Speed and Regen Rate. But to help compensate for that, your Regen Rate is now dependent on your Agility Level instead of a set integer. Oh, and the Regen Rate when Walking has been lowered from 75% of Idle to 50% of Idle.

The Tavern - The Tavern is where you'll get your Quests from. These are fully implemented now, so you can earn Rewards for doing simple things like Mining Ore, Killing Enemies, and so on. I plan to add more quest types in the future, but I wanted to get the base system in, then see about adding new Quest Types (Looting, Exploring, Crafting, etc.) in future updates.

Bug fixes

Fixed Tutorial Tree not Rendering Properly

Fixed Crash when viewing Skill Guide for a Max Level Skill

Fixed Player Not Being able to Leave the General Store

[ 2025-07-07 19:47:07 CET ] [Original Post]
HotFix 1.3.1

I really need to make a checklist for testing.

HotFix 1.3.1

System Changes

More Code Cleanup - More Editor error fixes, mostly around the Tutorial

Bug Fixes

Fixed Crash when Pausing during the Tutorial

[ 2025-06-28 17:03:16 CET ] [Original Post]
Update v1.3

Oh, it's been way too long since I've written one of these. Let's see how I do.

Update v1.3

System Changes

Field Guide Updates - Added a new entry for Movement, updated the Combat Controls page, and PlayerBar Info.

Code Cleanup - A bit of spring cleaning in the summer. Fixed several warnings inside the Editor, Sturdier Materials perk is now a Floored Float instead of Integer Division, Lantern Flicker is now a Float instead of an Integer.

Updated SFX System - A new Tile Based system, built on top of the idea that I used inside Boss Dungeons. But now, it's across the whole game. So you'll actually hear when you step onto the Path in the Town Square, or when you cross over from the Beach to the Grass in the Tutorial.

Gameplay Changes

The Tutorial - The big new feature of this update. The Tutorial. It's quick, simple, but helps give you direction inside the game. It'll teach you about Mining and Smithing, Woodcutting and Crafting, and a very basic entry to Combat. It's designed to get you in and playing quickly, without overloading you with information.

Quests - The Tutorial is the only place that has Quests at the moment, but the system is now in place for the next update (v1.4), to bring the full feature to life. I have some big plans for Quests, and they were just too big to share it with the Tutorial.

Animated Warning Label - When building the Quest Alerts, I realized I could animate them. So I did, and I loved it. So now the Warning Label is animated too. It'll Expand when a message is appearing, and shrink when it's disappearing.

New Interaction Icon - Since the Tutorial also added Conversations (May get expanded in an update after the v1.5 update) I had to add a new icon for interaction in the PlayerBar. It's a simple little Chat Bubble, so it should be easily identified.

Bug Fixes

Fixed Bug with Mobs only spawning with Staffs

Walk/Sprint SFX Stop when Player Stops Moving

Walk/Sprint SFX Respect SFX setting

Steam Summer Sale

I wasn't able to partake in the Steam Summer Sale. My game wasn't released early enough, so I've had to sit this one out. That being said, I am planning my own little sale soon as a makeup for missing the Summer Sale. I'll post more about that once I get a better idea on the plan. So until then, apologies for missing out on this sale, but I'll try and make it up to everyone in the somewhat near future.

[ 2025-06-27 19:07:59 CET ] [Original Post]
Update v1.2

Quick updates with good features, that's what we like around here.

Release v1.2

System Changes

Arrow Keys for Motion - Not a fan of WASD? Well, now the Arrow Keys work for motion. They technically can be used WITH WASD, so have fun.

Removed ItemName Input from Crafting - Forgot to remove this when I pulled it from Smithing earlier. Now it's gone.

Gameplay Changes

Field Guide Update - Updated the information to reflect the changes with the PlayerBar v2.0, updated the Potion Values to the correct amounts, and added several icons for better visualization.

Updated Character Sheet - New Dynamic Icon for Kills. It'll either be a blank icon (Like Dungeon Keys), or your equipped weapon.

Priority Potion Bench - You can now select the top 2 potions inside the potion pouch.

Note Bench Uses Titles Instead of Numbers - Titles are better than numbers, aren't they? So Notes are now Titled, instead of numbered.

Bug Fixes

Fixed Crash when Equipping Weapon after pressing Spell Button that doesn't exist

Fixed Crash when entering Bed in Player Home

[ 2025-06-07 18:22:34 CET ] [Original Post]
The Big Release

I can't believe it finally happened. WE'RE LIVE ON STEAM! This is a dream come true, honestly.

The Big Release

Normally theses spaces will be used to talk about the changes between previous versions, but since this is the first release of this game on this platform, there's no changes. So instead, I'm going to talk a little about me and the game.

Hi There!

I'm DrinkingPants74, and I'm the sole developer of Dungeon Dwellers. This has been an idea brewing in my head since I was 16 (I'm 25 now, so that was 9 years ago), and I started working on the first version of this game 3 years ago. The first attempt was a great learning experience, but it was also really bad. So I scrapped that project and got to work on this one instead; A 2D Isometric, Open World, Dungeon Crawler, RPG.

To get to this point, actually having a game released on Steam, was not as easy as I thought it would be. Honestly, building the game was easier than getting it published. But hey! It's out now! Let's forget about the past and talk about the future.

The Future

The future is exciting. There are plenty of new features I plan to add. In fact, I've already added some. The game didn't release on Steam as Version 1.0. It's Version 1.1 actually. I've already changed some big systems, fixed some bugs, and paved the way for even more features.

Updates, DLC and Microtransactions

This is a quick blurb to reinforce what's already on the bottom of the store page:

There will NEVER, EVER, be Paid DLC or Microtransactions in this game.

Every future update, will be added to the base game for FREE. So once you buy the game, you own it and every update that comes with it.

A Thank You

To everyone who's bought the game, or even just followed along during it's development, I want to say thank you. It's a scary thing releasing a game, so to have at least some people downloading, playing and reading the other Development Logs (Dev Logs), is a huge confidence boost.

[ 2025-06-06 04:16:11 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04+. Fedora 41+. Arch. SteamOS
  • Processor: Intel i3 (64 Bit)/ AMD Ryzen 3 (64 Bit)Memory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: 1 GB Integrated GPU
  • Storage: 1024 MB available space
  • Memory: 4096 MB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04+. Fedora 41+. Arch. SteamOS
    • Processor: Intel i5 (64 Bit)/ AMD Ryzen 5 (64 Bit)Memory: 4096 MB RAM
    • Graphics: 1 GB Dedicated GPU
    • Storage: 1024 MB available space
    ⭐ SPOTLIGHT DEAL ⭐
    Handball 21
    Handball 21
    $3.4
    -91% OFF
    GamersGate
    GAMEBILLET

    [ 6370 ]

    24.59$ (18%)
    16.79$ (16%)
    26.65$ (11%)
    12.59$ (16%)
    19.59$ (22%)
    7.55$ (16%)
    25.19$ (16%)
    33.17$ (17%)
    16.57$ (17%)
    8.39$ (16%)
    31.10$ (11%)
    8.39$ (16%)
    8.39$ (16%)
    12.59$ (16%)
    16.79$ (16%)
    4.69$ (77%)
    10.76$ (17%)
    3.93$ (21%)
    5.48$ (73%)
    1.14$ (81%)
    13.30$ (11%)
    16.57$ (17%)
    24.87$ (17%)
    12.59$ (16%)
    12.42$ (17%)
    16.57$ (17%)
    17.55$ (12%)
    20.99$ (16%)
    8.39$ (16%)
    12.42$ (17%)
    FANATICAL

    [ 5870 ]

    65.59$ (18%)
    33.99$ (15%)
    19.67$ (11%)
    44.99$ (25%)
    59.87$ (25%)
    61.59$ (12%)
    67.99$ (15%)
    84.99$ (15%)
    23.89$ (20%)
    42.49$ (15%)
    8.99$ (10%)
    35.89$ (10%)
    52.79$ (12%)
    33.99$ (15%)
    33.19$ (17%)
    57.39$ (18%)
    33.59$ (16%)
    17.88$ (11%)
    26.88$ (10%)
    15.99$ (20%)
    59.49$ (15%)
    50.88$ (15%)
    14.99$ (25%)
    33.99$ (15%)
    58.09$ (17%)
    23.89$ (20%)
    49.79$ (17%)
    23.89$ (20%)
    52.79$ (12%)
    52.79$ (12%)
    GAMERSGATE

    [ 1991 ]

    0.51$ (83%)
    1.35$ (92%)
    1.58$ (77%)
    0.85$ (91%)
    0.56$ (81%)
    5.95$ (70%)
    1.58$ (77%)
    1.05$ (85%)
    1.05$ (85%)
    0.43$ (91%)
    1.05$ (85%)
    1.31$ (81%)
    0.6$ (91%)
    0.98$ (90%)
    5.31$ (79%)
    1.58$ (77%)
    0.43$ (91%)
    3.4$ (91%)
    1.28$ (91%)
    1.58$ (77%)
    1.88$ (92%)
    1.58$ (77%)
    1.7$ (91%)
    0.56$ (81%)
    1.58$ (77%)
    6.6$ (74%)
    2.13$ (79%)
    3.83$ (87%)
    1.05$ (85%)
    1.58$ (77%)
    MacGameStore

    [ 1943 ]

    3.99$ (73%)
    2.98$ (80%)
    1.19$ (76%)
    13.99$ (7%)
    9.49$ (5%)
    1.09$ (84%)
    38.99$ (13%)
    73.99$ (8%)
    1.24$ (75%)
    1.99$ (87%)
    21.49$ (14%)
    9.49$ (5%)
    1.99$ (80%)
    1.19$ (60%)
    1.39$ (90%)
    1.19$ (80%)
    1.19$ (94%)
    1.29$ (84%)
    14.99$ (57%)
    27.49$ (8%)
    13.99$ (7%)
    4.99$ (50%)
    2.48$ (75%)
    1.09$ (95%)
    1.99$ (85%)
    2.49$ (75%)
    1.19$ (87%)
    5.99$ (60%)
    4.99$ (88%)
    15.99$ (20%)
    INDIEGALA

    [ 986 ]

    2.24$ (85.0%)
    2.19$ (72.59%)
    3.99$ (80.0%)
    1.49$ (90.0%)
    4.99$ (75.0%)
    0.99$ (90.0%)
    3.69$ (81.54%)
    3.74$ (85.0%)
    1.49$ (70.0%)
    1.99$ (80.0%)
    3.39$ (83.04%)
    13.74$ (45.0%)
    2.39$ (70.0%)
    2.99$ (90.0%)
    7.39$ (81.52%)
    2.39$ (80.0%)
    2.49$ (75.0%)
    6.24$ (75.0%)
    3.74$ (85.0%)
    0.59$ (70.0%)
    0.49$ (50.0%)
    1.99$ (80.0%)
    0.89$ (90.0%)
    1.49$ (90.0%)
    4.49$ (50.0%)
    1.79$ (80.0%)
    0.99$ (90.0%)
    35.99$ (10.0%)
    3.65$ (75.65%)
    7.99$ (60.0%)

    FANATICAL BUNDLES

    Time left:

    356099 days, 23 hours, 2 minutes


    Time left:

    356099 days, 23 hours, 2 minutes


    Time left:

    4 days, 7 hours, 2 minutes


    Time left:

    32 days, 7 hours, 2 minutes


    Time left:

    35 days, 7 hours, 2 minutes


    Time left:

    36 days, 7 hours, 2 minutes


    GMG BUNDLES
    Indie Adventures

    Time left:

    9 days, 17 hours, 2 minutes


    HUMBLE BUNDLES

    Time left:

    5 days, 1 hours, 2 minutes


    Time left:

    11 days, 1 hours, 2 minutes


    Time left:

    12 days, 1 hours, 2 minutes


    Time left:

    17 days, 1 hours, 2 minutes


    Time left:

    19 days, 1 hours, 2 minutes


    Time left:

    23 days, 1 hours, 2 minutes


    INDIEGALA BUNDLES
    Huge Pixel 2 Bundle

    Time left:

    2 days, 14 hours, 17 minutes

    Adult Positions 2 Bundle

    Time left:

    7 days, 7 hours, 3 minutes

    Holiday Tales Bundle

    Time left:

    9 days, 6 hours, 3 minutes

    Psycho Gates Bundle

    Time left:

    14 days, 13 hours, 13 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE