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Quick updates with good features, that's what we like around here.
Arrow Keys for Motion - Not a fan of WASD? Well, now the Arrow Keys work for motion. They technically can be used WITH WASD, so have fun.
Removed ItemName Input from Crafting - Forgot to remove this when I pulled it from Smithing earlier. Now it's gone.
Field Guide Update - Updated the information to reflect the changes with the PlayerBar v2.0, updated the Potion Values to the correct amounts, and added several icons for better visualization.
Updated Character Sheet - New Dynamic Icon for Kills. It'll either be a blank icon (Like Dungeon Keys), or your equipped weapon.
Priority Potion Bench - You can now select the top 2 potions inside the potion pouch.
Note Bench Uses Titles Instead of Numbers - Titles are better than numbers, aren't they? So Notes are now Titled, instead of numbered.
Fixed Crash when Equipping Weapon after pressing Spell Button that doesn't exist
Fixed Crash when entering Bed in Player Home
I can't believe it finally happened. WE'RE LIVE ON STEAM! This is a dream come true, honestly.
Normally theses spaces will be used to talk about the changes between previous versions, but since this is the first release of this game on this platform, there's no changes. So instead, I'm going to talk a little about me and the game.
I'm DrinkingPants74, and I'm the sole developer of Dungeon Dwellers. This has been an idea brewing in my head since I was 16 (I'm 25 now, so that was 9 years ago), and I started working on the first version of this game 3 years ago. The first attempt was a great learning experience, but it was also really bad. So I scrapped that project and got to work on this one instead; A 2D Isometric, Open World, Dungeon Crawler, RPG.
To get to this point, actually having a game released on Steam, was not as easy as I thought it would be. Honestly, building the game was easier than getting it published. But hey! It's out now! Let's forget about the past and talk about the future.
The future is exciting. There are plenty of new features I plan to add. In fact, I've already added some. The game didn't release on Steam as Version 1.0. It's Version 1.1 actually. I've already changed some big systems, fixed some bugs, and paved the way for even more features.
This is a quick blurb to reinforce what's already on the bottom of the store page:
There will NEVER, EVER, be Paid DLC or Microtransactions in this game.
Every future update, will be added to the base game for FREE. So once you buy the game, you own it and every update that comes with it.
To everyone who's bought the game, or even just followed along during it's development, I want to say thank you. It's a scary thing releasing a game, so to have at least some people downloading, playing and reading the other Development Logs (Dev Logs), is a huge confidence boost.
Have true mobility with 8 Directions of Movement.
With 30 Customization options, and 6 different stories to uncover, there's a Dungeoneer for everyone.
Level up 10 unique skills, allowing you to choose how the game is played.
Enjoy a fully Bespoke Crafting System, hand crafted to be as simple or advanced as you decide to make it.
With 216+ Unique crafting combinations for each piece of Armour and Weapon, you can become the master of death and destruction.
Kiil Enemies, Loot Chests, and Survive. Sounds simple, until a Skeleton is hurling a Fireball at you. Fight to survive, or just to escape, with Real-Time 2D Combat.
Each Dungeon Level is Randomly Generated. That means no two levels are the same, and neither are your runs.
Test your might and skill against 6 Bosses, with unique and custom gear. Defeating a Boss Dungeon earns you their gear, and Perk Points.
Designed to give you the edge, equip up to four perks to truly become what all Skeletons fear.
Enjoy FREE content updates to this game. No paid DLC, no Microtransactions, EVER.
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