
Voxel Eras is a first-person factory builder about progressing through eras of technology. You'll gather resources, process them into more products, build new machines in progressively advancing technological eras, and combining them into production lines to let the machines do the work for you in your ever growing workshop.
Build with friends in Online or LAN Multiplayer CO-OP (or by yourself in Singleplayer if you're more into that) in the game's fully modifiable Voxel world, working to face the ever growing complexities of technology as you work your way through the Eras. If you're wanting something fresh you can also try Modding, where scripting allows you to create your own tailored experience.
Will you conquer the Eras?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45678237/efe73a42f92d569785d2eb60e8963011de8797e0.png\"][/img]
Hello! For the majority of you, I assume you\'ve never heard of Voxel Eras before, so I\'ll start with an introduction.
What is Voxel Eras?
Voxel Eras is a game about progressing through eras of technology, building up your workshop from a few logs, to an automated masterpiece.
It takes place, as the name would imply, in an infinite voxel world, with a goal of being similar to things such as Minecraft (GregTech, BuildCraft, Industrial Craft, ect.), Factorio, Satisfactory, and Foundry.
It\'s very casual, and can be enjoyed with friends.
Why Launch Now?
The game, admittedly, is in an early state. While I would love to polish and polish for another year, I want to get this game into people\'s hands since I think it\'s already ready to do a lot.
Things like multiplayer, modding, and the base mechanics of the game are all there. The bolts of the engine I think have mostly been laid at this point, and content has been picking up pace. There\'s at least a few hours of enjoyment in the current game, and I hope to quickly expand that both during and after the Automation Fest.
Automation Fest seems like a once in a lifetime opportunity to launch Voxel Eras, as the entire store is dedicated to the very genre I am making a game for. I feel launching at any other time would be a waste of an opportunity.
As a result, [u]Voxel Eras will be launching on July 14th, 2025 at 4:00pm EST into Early Access[/u].
How are updates going to be structured?
Updates are going to be small, focused on small elements of the game. The goal with these is to be able to have a tight feedback loop with the player base, and get content to players as soon as it\'s ready instead of waiting for a \"major update\".
Of course there will be \"major\" style updates, but the goal isn\'t to make every update one, just on occasion.
An example of this is something I am working on leading up to Automation Fest, the Anvil.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45678237/9d8c829e6ea407bcefe6647c21782345b214e56a.png\"][/img]
This is a piece of content I\'ve been and will spend probably a few days on. While it may be small, updates like these are easier to manage on tighter schedules, and I\'d like to use that to quickly build upon the game.
That being said, feedback is very welcome, and I look forward to hearing yours!
What\'s the catch?
No catch. It\'s 15% off, and launching at $15.
Servers are player ran, so you don\'t need to worry about me disappearing and multiplayer going dead. Dedicated servers will hopefully be available either for launch, or shortly after, and things like mini game servers should be fun as you can have custom mods synced from those.
Skins are all synced via the same multiplayer system when you join, as well as being able to be shared on the workshop as an added bonus. Even get to have all your files locally!
I have a lot in store for Voxel Eras, and plan to be around for a long time.
Will you conquer the Eras?
Minimum Setup
- Memory: 8 GB RAM
Recommended Setup
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