
Voxel Eras is a first-person factory builder about progressing through eras of technology. You'll gather resources, process them into more products, build new machines in progressively advancing technological eras, and combining them into production lines to let the machines do the work for you in your ever growing workshop.
Build with friends in Online or LAN Multiplayer CO-OP (or by yourself in Singleplayer if you're more into that) in the game's fully modifiable Voxel world, working to face the ever growing complexities of technology as you work your way through the Eras. If you're wanting something fresh you can also try Modding, where scripting allows you to create your own tailored experience.
Will you conquer the Eras?
Hey everyone! I\'ve been kept busy with everything going on since the Early Access launch, and I am finally ready to share some of the fruits of my labor! Pouring through all the feedback I heard 2 main things: Fix performance, and add content. I wanted to first focus on the foundations, so this experimental is going to be targeting primarily the core engine.
This is definitely experimental, things such as hardware compatibility are pretty unknown, however I expect anyone who gets to the main menu to be able to play with this.
Experimental v1.3.0
Graphics
Moved from OpenGL to Vulkan, which should help with modern GPU compatibility
[/*]Transparency dithering has been drastically improved
[/*]Multisample Antialiasing (MSAA) options for 1x, 2x, 4x, and 8x are now available, which improve both dithering and edges of geometry (this is very expensive on some GPUs at 8x)
[/*]Anisotropic Filtering options for Off, 2x, 4x, 8x, 16x are now available, which improve texture readability (this should be pretty much free)
[/*]All textures are now able to be globally animated, not just voxels, so things like items can be animated now
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Soundtracks
KINETIC - Progress
[/*]SPARKS - Early Industry
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Changes
Leaves are now supported by 2 instead of 3 voxels
[/*]Wrench now stacks to 1
[/*]When in \"placement mode\" you no longer can interact with machines
[/*]The main menu now runs the full renderer, a character model has been added (eventually your personalized one?)
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Fixes
Game clock should be less unstable, as well as having a bit less latency
[/*]Coyote time should no longer cause glitching while jumping
[/*]Crafters will no longer make a crafting noise when failing an attempt at crafting
[/*]Interacting with the Workbench no longer causes a script error
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Modding
Voxel textures now reference normal textures, requiring them to be added to your \"mod_data\" like other textures
[/*]Custom shaders and post processing shaders are now hot reloadable (modding post processing will be added soon)
[/*]Prior custom shaders will need to be redone due to dramatic changes, reference the standard shader
[/*]Animated texture .toml configs have had \"frames\" renamed to \"frame_layout\", with a new field \"frames\" containing the total amount of frames in the animation sheet
[/*]\"Prediction Debug\" is now available which shows any basic prediction errors the game can detect, letting you see how many things I still need to (maybe) predict
[/*]You can now mark a TextureBuilder for linear or cubic texture interpolation
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Removals
Support for v3 and v4 world saves has been removed, leaving v5 and the new v6 available
[/*]The \"Terrain Rate\" setting has been removed, this is too confusing, so for now chunks are just generated immediately if they\'re in render distance
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Known Issues
The skybox is a solid color, this will soon return to glory as well as be improved
[/*]The main menu character\'s lighting is unstable until you enter and exit a world
[/*]HDR displays and / or Linux AMD cards result in the screen being brighter than it should be
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Minimum Setup
- Memory: 8 GB RAM
Recommended Setup
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