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This update improves the UI in several ways, mostly around cooking. Meals that unlock attacks will now explain those attacks and their applied effects. Most of the Player UI will now be hidden when entering the cooking menu. The Cooking UI has also been made bigger to make room for better descriptions and more recipes to come. The plan is to add two more recipes dedicated to healing and hunger stats as starting recipes, then put the two starting attack recipes behind recipe book unlocks. I have also moved the status text for hunger on top of the hunger bar and made the health and hunger bar bigger. Small change to pinning arrow: * added bonus damage to pinned enemies Have fun!
In Dungeon Survivor, you will explore canyons, caves, and dungeon floors buried deep within. While exploring you will need to chop trees for wood, so that you can set up camps along the way. Forage and hunt for food to cook at camp, giving you buffs to protect and empower you. Equipped with sword and bow, fight monsters, explore, and stay alive!
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