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Before, Enemies were already there as soon as the level started. This caused a couple issues:
one - sometimes enemies are nowhere to be seen only to all be found clumped up together in a corner somewhere.
two - you kill the enemies and then you get lost, and the map feels empty.
This update introduces a new enemy spawn system. Enemies will no longer be placed in the level from the very beginning. Instead, there are now zones throughout the level that will trigger enemy spawns when entered. These zones can also be triggered more than once. This helps tackle both issues. Enemies will have less time to wonder from their intended location. Enemies will also have multiple opportunities to spawn into the level helping it feel less empty after you have run through portions of the level.
This new spawn system has only been added to the canyon levels and two of the cave levels. More tuning of this system as well as more levels using this new system are in the works!
Added new animations for enemy spawning
Removed collider from trees
Fixed an issue where the main lobby would incorrectly show 'new game'
Fixed an issue where enemies would no longer try to attack you, but run into you instead
more enemy improvements
user interface improvements and localization
investigate possible performance improvements
final release!
In Dungeon Survivor, you will explore canyons, caves, and dungeon floors buried deep within. While exploring you will need to chop trees for wood, so that you can set up camps along the way. Forage and hunt for food to cook at camp, giving you buffs to protect and empower you. Equipped with sword and bow, fight monsters, explore, and stay alive!
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