“Table Tactics” is a unique blend of strategy and physics, played with little miniature figurines. Imagine you are staring at your kitchen table where you laid out a little fantasy diorama and carefully placed miniatures to defend your castle. Alas, enemy units are coming from all directions! But instead of decreasing their health or worrying about armor, you must physically knock them over by shooting various projectiles (like arrows or marbles), using traps, or pushing them off the table. You’ll need to take the shape and weight of each figurine into consideration.

The archers are your basic unit – they shoot an arrow which, when aimed well, can topple almost any figurine. The Catapult flings heavy marbles that roll around – great for big groups of enemies! And the Mage can cast an explosive fireball, knocking everything in its blast radius. There are many more units to collect and alter your playstyle.

As you complete levels and challenges, you will earn gold coins to buy and trade new miniatures. Build a custom roster, experiment with synergies, and create the most powerful tabletop physics army!

BIG thanks to everyone posting feedback in the Steam Forums or on Our Discord!
I\'ve been dealing with some Life Events and just getting back to normal schedule. Finally had time to push a patch with a bunch of improvements!
Added Volume sliders directly to Main Menu
[/*]Added Sensitivity sliders in Pause Menu (separate for looking and moving)
[/*]Adjusted first two waves on the Demo level and removed hard map edges
[/*]Added Wave counter on top right corner of the screen (i.e. \"Wave 3 / 5\" )
[/*]Adjusted camera when controlling Archer and Mage to make aiming down easier
[/*]Made Houses lighter so they can\'t block units in as easily
[/*]Adjusted Knight attack to (hopefully) fix an issue with it behaving inconsistently
[/*]Added spin to Marbles when they\'re launched
[/*]Increased Knight price by 1
[/*]Improved Aiming Dots to behave more consistently
[/*]Achievements for killing enemies should now count enemies that accidentally kill themselves (otherwise it was difficult to get the last one)
[/*]Fixed houses producing gold when knocked over
[/*]Fixed enemy units occasionally killing themselves by moving around
[/*]
Enjoy!
- Jakub (Lead Dev)
Minimum Setup
- OS: Ubuntu 16.4 / 17 . Fedora Linux (version 26) x86_64. Archlinux x86_64. Mint 18.2. Archlinux x86_64
- Processor: Intel I-3 Dual Core @ 2.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated DirectX 10 Compatible card
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 16.4 / 17 . Fedora Linux (version 26) x86_64. Archlinux x86_64. Mint 18.2. Archlinux x86_64
- Processor: Intel I-5 Dual Core @ 2.0GhzMemory: 8 GB RAM
- Graphics: Dedicated DirectX 10 Compatible card
- Storage: 2 GB available space
[ 6368 ]
[ 5870 ]
[ 1991 ]
[ 1943 ]
[ 988 ]















