Hello, players. After two months of development, the EA version 0.5 of the urban noodle restaurant plan will be updated on the morning of February 17th
Here is a brief description of the update content for everyone
Note: Version 0.5 requires starting a new save file to play. Old save files can still be used to continue playing, but you will not be able to experience the new content. Furthermore, subsequent updates will not require restarting the save file
Important new features
Competitor's Strategy
After the game progresses to a certain stage, the "Competitor" feature will be activated. The competitor panel data will be displayed on the screen. Once competitors appear, they will influence the player's business through various means, such as reducing the popularity of the player's store. What the player needs to do is to ensure that their
weekly income exceeds that of their competitors. After maintaining this for a certain period of time, the competitors will retreat
The overall difficulty of the competitors is relatively low, and it is only with the last competitor that you will be exposed to some advanced gameplay strategies of the game

In the game, besides the novice competitor, there will be a total of 5 competitors coming to challenge. After completing all the challenges from the competitors, the player will reach the game's conclusion
According to the author's game time records, it took approximately 10 hours to reach the game's conclusion
Time Reversal Function
Starting from the third month of gameplay, players can rewind their gameplay by one month at a time, with a maximum of 12 months. Time rewinding allows players to continue playing based on their previous records, enabling them to undo their mistakes at any time
General new features
Occasionally, news pop-ups can be seen in the game
When the player's funds are insufficient to pay the next month's salary, the game BGM (background music) will change
After completing the game, the "skip preparation" feature will be available, allowing players to bypass the setup content at the end of the business phase
Optimization and Adjustment
The game values have undergone significant adjustments. Overall, the difficulty of early-stage operations has been reduced, while the difficulty of attracting mid-to-high-level customers has been increased
Customers' choices of noodle dishes have been carefully adjusted to reduce randomness, eliminating the issue of "the more types of noodles served, the harder it is to sell them all."
"Exit" during gameplay should be changed to "Title"
When setting the price and quantity in the menu, you can modify the digits by clicking the buttons, or you can also enter the digits yourself
Optimized some UI elements and added click sounds to buttons that should have them
If the recruitment of customers is unsuccessful, they will stand at the entrance of the store to inform
A "?" button has been added to some UIs. Clicking it will display relevant help
The "Learn New Skill" feature has undergone significant adjustments. After a period of game time, a random skill learning menu will automatically pop up, and the redraw function has been removed
When the customer is seated, the waiting text prompt above their head changes to an emoticon prompt
Optimize the display of store content, and hide any unchanged content
The newly added text prompt for customer appearance rate has been changed to a buff-like icon mode
Streamline some plot elements and revise some storyline content
Adjust the novice task/reward panel to the right side
The notification panel has been unified, with the display of notifications such as cost notifications and promotions being standardized to the same format
Optimize the UI hierarchy of the notification panel, ensuring that important notifications will always float on top, even when multiple UIs are stacked on top of each other
When recruiting employees, if the recruitment is abandoned, the player will return to the recruitment panel, reducing the need for the player to recruit again
The upper limit of popularity points has been changed to 2000
The originally planned takeout-related features have been cancelled, as it was found that they did not significantly enhance the gaming experience
Introduce operational strategy features such as "free kimchi" and "free meals"
When moving, there will be no more deduction of moving fees, but instead, a sufficient security deposit will be required
After this update, you will be able to experience a complete game from the beginning to the end credits. However, our EA version is not yet complete. After completing the game, there will be some hidden content. We will update these contents in the next quarter (the second quarter of 2025, before June 30th)
[ 2025-02-15 03:54:21 CET ] [ Original post ]